@c -*- coding: utf-8 -*-
@c This is part of the Emacs manual.
@c Copyright (C) 1985--1987, 1993--1995, 1997, 2000--2025 Free Software
@c Foundation, Inc.
@c See file emacs.texi for copying conditions.
@node Basic
@chapter Basic Editing Commands

@kindex C-h t
@findex help-with-tutorial
  Here we explain the basics of how to enter text, make corrections,
and save the text in a file.  If this material is new to you, we
suggest you first run the Emacs learn-by-doing tutorial, by typing
@kbd{C-h t} (@code{help-with-tutorial}).

@menu

* Inserting Text::      Inserting text by simply typing it.
* Moving Point::        Moving the cursor to the place where you want to
                          change something.
* Erasing::             Deleting and killing text.
* Basic Undo::          Undoing recent changes in the text.
* Files: Basic Files.   Visiting, creating, and saving files.
* Help: Basic Help.     Asking what a character does.
* Blank Lines::         Making and deleting blank lines.
* Continuation Lines::  How Emacs displays lines too wide for the screen.
* Position Info::       What line, row, or column is point on?
* Arguments::           Numeric arguments for repeating a command N times.
* Repeating::           Repeating the previous command quickly.
@end menu

@node Inserting Text
@section Inserting Text

@cindex insertion
@cindex graphic characters
  You can insert an ordinary @dfn{graphic character} (e.g., @samp{a},
@samp{B}, @samp{3}, and @samp{=}) by typing the associated key.  This
adds the character to the buffer at point.  Insertion moves point
forward, so that point remains just after the inserted text.
@xref{Point}.

@kindex RET
@kindex C-j
@cindex newline
@c @findex electric-indent-just-newline
  To end a line and start a new one, type @key{RET} (@code{newline}).
(The @key{RET} key may be labeled @key{Return}, or @key{Enter}, or
with a funny-looking left-pointing arrow on your keyboard, but we
refer to it as @key{RET} in this manual.)  This command inserts a
newline character into the buffer, then indents (@pxref{Indentation})
according to the major mode.  If point is at the end of the line, the
effect is to create a new blank line after it and indent the new line;
if point is in the middle of a line, the line is split at that
position.  To turn off the auto-indentation, you can either disable
Electric Indent mode (@pxref{Indent Convenience}) or type @kbd{C-j},
which inserts just a newline, without any auto-indentation.

  As we explain later in this manual, you can change the way Emacs
handles text insertion by turning on @dfn{minor modes}.  For instance,
the minor mode called Auto Fill mode splits lines automatically when
they get too long (@pxref{Filling}).  The minor mode called Overwrite
mode causes inserted characters to replace (overwrite) existing text,
instead of shoving it to the right.  @xref{Minor Modes}.

@cindex quoting
@kindex C-q
@findex quoted-insert
  Only graphic characters can be inserted by typing the associated
key; other keys act as editing commands and do not insert themselves.
For instance, @key{DEL} runs the command @code{delete-backward-char}
by default (some modes bind it to a different command); it does not
insert a literal @samp{DEL} character (@acronym{ASCII} character code
127).

  To insert a non-graphic character, or a character that your keyboard
does not support, first @dfn{quote} it by typing @kbd{C-q}
(@code{quoted-insert}).  There are two ways to use @kbd{C-q}:

@itemize @bullet
@item
@kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
inserts that character.  For instance, @kbd{C-q @key{DEL}} inserts a
literal @samp{DEL} character.

@item
@kbd{C-q} followed by a sequence of octal digits inserts the character
with the specified octal character code.  You can use any number of
octal digits; any non-digit terminates the sequence.  If the
terminating character is @key{RET}, that @key{RET} serves only to
terminate the sequence.  Any other non-digit terminates the sequence
and then acts as normal input---thus, @kbd{C-q 1 0 1 B} inserts
@samp{AB}.

The use of octal sequences is disabled in ordinary non-binary
Overwrite mode, to give you a convenient way to insert a digit instead
of overwriting with it.
@end itemize

@vindex read-quoted-char-radix
@noindent
To use decimal or hexadecimal instead of octal, set the variable
@code{read-quoted-char-radix} to 10 or 16.  If the radix is 16,
the letters @kbd{a} to @kbd{f} serve as part of a character code,
just like digits.  Case is ignored.

@findex insert-char
@kindex C-x 8
@cindex Unicode characters, inserting
@cindex insert Unicode character
@cindex characters, inserting by name or code-point
@cindex curly quotes, inserting
@cindex curved quotes, inserting
  A few common Unicode characters can be inserted via a command
starting with @w{@kbd{C-x 8}}.  For example, @kbd{C-x 8 [} inserts @t{‘}
which is Unicode code-point U+2018 @sc{left single quotation mark},
sometimes called a left single ``curved quote'' or ``curly quote''.
Similarly, @w{@kbd{C-x 8 ]}}, @kbd{C-x 8 @{} and @kbd{C-x 8 @}} insert the
curved quotes @t{’}, @t{“} and @t{”}, respectively.  Also, a working
@key{Alt} key acts like @kbd{C-x 8} (unless followed by @key{RET});
e.g., @kbd{A-[} acts like @kbd{C-x 8 [} and inserts @t{‘}.  To see
which characters have @kbd{C-x 8} shorthands, type @kbd{C-x 8 C-h}.

  Alternatively, you can use the command @kbd{C-x 8 @key{RET}}
(@code{insert-char}).  This prompts for the Unicode name or code-point
of a character, using the minibuffer.  If you enter a name, the
command provides completion (@pxref{Completion}).  If you enter a
code-point, it should be as a hexadecimal number (the convention for
Unicode), or a number with a specified radix, e.g., @code{#o23072}
(octal); @xref{Integer Basics,,, elisp, The Emacs Lisp Reference
Manual}.  The command then inserts the corresponding character into
the buffer.

  For example, the following all insert the same character:

@example
@kbd{C-x 8 @key{RET} left single quotation mark @key{RET}}
@kbd{C-x 8 @key{RET} left sin @key{TAB} @key{RET}}
@kbd{C-x 8 @key{RET} 2018 @key{RET}}
@kbd{C-x 8 [}
@kbd{A-[}  @r{(if the Alt key works)}
@kbd{`}    @r{(in Electric Quote mode)}
@end example

  A numeric argument to @kbd{C-q} or @kbd{C-x 8 ...} specifies
how many copies of the character to insert (@pxref{Arguments}).

  As an alternative to @kbd{C-x 8}, you can select the corresponding
transient input method by typing @kbd{C-u C-x \ iso-transl @key{RET}},
then temporarily activating this transient input method by typing
@kbd{C-x \ [} will insert the same character @t{‘} (@pxref{transient
input method}).

  In addition, in some contexts, if you type a quotation using grave
accent and apostrophe @kbd{`like this'}, it is converted to a form
@t{‘like this’} using single quotation marks, even without @kbd{C-x 8}
commands.  Similarly, typing a quotation @kbd{``like this''} using
double grave accent and apostrophe converts it to a form @t{“like
this”} using double quotation marks.  @xref{Quotation Marks}.

@node Moving Point
@section Changing the Location of Point

@cindex arrow keys
@cindex moving point
@cindex movement
@cindex cursor motion
@cindex moving the cursor
  To do more than insert characters, you have to know how to move
point (@pxref{Point}).  The keyboard commands @kbd{C-f}, @kbd{C-b},
@kbd{C-n}, and @kbd{C-p} move point to the right, left, down, and up,
respectively.  You can also move point using the @dfn{arrow keys}
present on most keyboards: @key{RIGHT}, @key{LEFT},
@key{DOWN}, and @key{UP}; however, many Emacs users find
that it is slower to use the arrow keys than the control keys, because
you need to move your hand to the area of the keyboard where those
keys are located.

  You can also click the left mouse button to move point to the
position clicked.  Emacs also provides a variety of additional
keyboard commands that move point in more sophisticated ways.

@table @kbd

@item C-f
@kindex C-f
@findex forward-char
Move forward one character (@code{forward-char}).

@item @key{RIGHT}
@kindex RIGHT
@findex right-char
This command (@code{right-char}) behaves like @kbd{C-f}, except when
point is in a right-to-left paragraph (@pxref{Bidirectional Editing}).

@item C-b
@kindex C-b
@findex backward-char
Move backward one character (@code{backward-char}).

@item @key{LEFT}
@kindex LEFT
@findex left-char
This command (@code{left-char}) behaves like @kbd{C-b}, except if the
current paragraph is right-to-left (@pxref{Bidirectional Editing}).

@item C-n
@itemx @key{DOWN}
@kindex C-n
@kindex DOWN
@findex next-line
Move down one screen line (@code{next-line}).  This command attempts
to keep the horizontal position unchanged, so if you start in the
middle of one line, you move to the middle of the next.

@item C-p
@itemx @key{UP}
@kindex C-p
@kindex UP
@findex previous-line
Move up one screen line (@code{previous-line}).  This command
preserves position within the line, like @kbd{C-n}.

@item C-a
@itemx @key{Home}
@kindex C-a
@kindex HOME
@findex move-beginning-of-line
Move to the beginning of the line (@code{move-beginning-of-line}).

@item C-e
@itemx @key{End}
@kindex C-e
@kindex END
@findex move-end-of-line
Move to the end of the line (@code{move-end-of-line}).

@item M-f
Move forward one word (@code{forward-word}).  @xref{Words}.

@item C-@key{RIGHT}
@itemx M-@key{RIGHT}
@kindex C-RIGHT
@kindex M-RIGHT
@findex right-word
This command (@code{right-word}) behaves like @kbd{M-f}, except it
moves @emph{backward} by one word if the current paragraph is
right-to-left.  @xref{Bidirectional Editing}.

@item M-b
Move backward one word (@code{backward-word}).  @xref{Words}.

@item C-@key{LEFT}
@itemx M-@key{LEFT}
@kindex C-LEFT
@kindex M-LEFT
@findex left-word
This command (@code{left-word}) behaves like @kbd{M-b}, except it
moves @emph{forward} by one word if the current paragraph is
right-to-left.  @xref{Bidirectional Editing}.

@item M-r
@kindex M-r
@findex move-to-window-line-top-bottom
Without moving the text on the screen, reposition point on the left
margin of the center-most text line of the window; on subsequent
consecutive invocations, move point to the left margin of the top-most
line, the bottom-most line, and so forth, in cyclic order
(@code{move-to-window-line-top-bottom}).

A numeric argument says which screen line to place point on, counting
downward from the top of the window (zero means the top line).  A
negative argument counts lines up from the bottom (@minus{}1 means the
bottom line).  @xref{Arguments}, for more information on numeric
arguments.

@item M-<
@kindex M-<
@findex beginning-of-buffer
Move to the top of the buffer (@code{beginning-of-buffer}).  With
numeric argument @var{n}, move to @var{n}/10 of the way from the top.
On graphical displays, @kbd{C-@key{HOME}} does the same.

@item M->
@kindex M->
@kindex C-END
@findex end-of-buffer
Move to the end of the buffer (@code{end-of-buffer}).  On graphical
displays, @kbd{C-@key{END}} does the same.

@item C-v
@itemx @key{PageDown}
@itemx @key{next}
@kindex C-v
@kindex PageDown
@kindex next
Scroll the display one screen forward, and move point onscreen if
necessary (@code{scroll-up-command}).  @xref{Scrolling}.

@item M-v
@itemx @key{PageUp}
@itemx @key{prior}
@kindex M-v
@kindex PageUp
@kindex prior
Scroll one screen backward, and move point onscreen if necessary
(@code{scroll-down-command}).  @xref{Scrolling}.

@item M-g c
@kindex M-g c
@findex goto-char
Read a number @var{n} and move point to buffer position @var{n}.
Position 1 is the beginning of the buffer.  If point is on or just
after a number in the buffer, that is the default for @var{n}.  Just
type @key{RET} in the minibuffer to use it.  You can also specify
@var{n} by giving @kbd{M-g c} a numeric prefix argument.

@item M-g M-g
@itemx M-g g
@kindex M-g M-g
@kindex M-g g
@findex goto-line
@findex goto-line-relative
Read a number @var{n} and move point to the beginning of line number
@var{n} (@code{goto-line}).  Line 1 is the beginning of the buffer.  If
point is on or just after a number in the buffer, that is the default
for @var{n}.  Just type @key{RET} in the minibuffer to use it.  You can
also specify @var{n} by giving @kbd{M-g M-g} a numeric prefix argument.
@xref{Select Buffer}, for the behavior of @kbd{M-g M-g} when you give it
a plain prefix argument.  Alternatively, you can use the command
@code{goto-line-relative} to move point to the line relative to the
accessible portion of the narrowed buffer.

@code{goto-line} has its own history list (@pxref{Minibuffer
History}).  You can have either a single list shared between all
buffers (the default) or a separate list for each buffer, by
customizing the user option @code{goto-line-history-local}.

@item M-g @key{TAB}
@kindex M-g TAB
@findex move-to-column
Read a number @var{n} and move to column @var{n} in the current line.
Column 0 is the leftmost column.  If called with a prefix argument,
move to the column number specified by the argument's numeric value.

@item C-x C-n
@kindex C-x C-n
@findex set-goal-column
Use the current column of point as the @dfn{semipermanent goal column}
(@code{set-goal-column}) in the current buffer.  When a semipermanent
goal column is in effect, @kbd{C-n}, @kbd{C-p}, @kbd{<prior>} and
@kbd{<next>} always try to move to this column, or as close as
possible to it, after moving vertically.  The goal column remains in
effect until canceled.

@item C-u C-x C-n
Cancel the goal column.  Henceforth, @kbd{C-n} and @kbd{C-p} try to
preserve the horizontal position, as usual.
@end table

@vindex line-move-visual
  When a line of text in the buffer is longer than the width of the
window, Emacs usually displays it on two or more @dfn{screen lines},
a.k.a.@: @dfn{visual lines}.  For convenience, @kbd{C-n} and @kbd{C-p}
move point by screen lines, as do the equivalent keys @kbd{@key{down}}
and @kbd{@key{up}}.  You can force these commands to move according to
@dfn{logical lines} (i.e., according to the text lines in the buffer)
by setting the variable @code{line-move-visual} to @code{nil}; if a
logical line occupies multiple screen lines, the cursor then skips
over the additional screen lines.  For details, see @ref{Continuation
Lines}.  @xref{Variables}, for how to set variables such as
@code{line-move-visual}.

  Unlike @kbd{C-n} and @kbd{C-p}, most of the Emacs commands that work
on lines work on @emph{logical} lines.  For instance, @kbd{C-a}
(@code{move-beginning-of-line}) and @kbd{C-e}
(@code{move-end-of-line}) respectively move to the beginning and end
of the logical line.  Whenever we encounter commands that work on
screen lines, such as @kbd{C-n} and @kbd{C-p}, we will point these
out.

@vindex track-eol
  When @code{line-move-visual} is @code{nil}, you can also set the
variable @code{track-eol} to a non-@code{nil} value.  Then @kbd{C-n}
and @kbd{C-p}, when starting at the end of the logical line, move to
the end of the next logical line.  Normally, @code{track-eol} is
@code{nil}.

@vindex next-line-add-newlines
  @kbd{C-n} normally stops at the end of the buffer when you use it on
the last line in the buffer.  However, if you set the variable
@code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
the last line of a buffer creates an additional line at the end and
moves down into it.

@node Erasing
@section Erasing Text
@cindex killing characters and lines
@cindex deleting characters and lines
@cindex erasing characters and lines

@table @kbd
@item @key{DEL}
@itemx @key{BACKSPACE}
Delete the character before point, or the region if it is active
(@code{delete-backward-char}).

@item @key{Delete}
Delete the character or grapheme cluster after point, or the region if
it is active (@code{delete-forward-char}).

@item C-d
Delete the character after point (@code{delete-char}).

@item C-k
Kill to the end of the line (@code{kill-line}).

@item M-d
Kill forward to the end of the next word (@code{kill-word}).

@item M-@key{DEL}
@itemx M-@key{BACKSPACE}
Kill back to the beginning of the previous word
(@code{backward-kill-word}).
@end table

  The @kbd{@key{DEL}} (@code{delete-backward-char}) command removes
the character before point, moving the cursor and the characters after
it backwards.  If point was at the beginning of a line, this deletes
the preceding newline, joining this line to the previous one.

  If, however, the region is active, @kbd{@key{DEL}} instead deletes
the text in the region.  @xref{Mark}, for a description of the region.

  On most keyboards, @key{DEL} is labeled @key{BACKSPACE}, but we
refer to it as @key{DEL} in this manual.  (Do not confuse @key{DEL}
with the @key{Delete} key; we will discuss @key{Delete} momentarily.)
On some text terminals, Emacs may not recognize the @key{DEL} key
properly.  @xref{DEL Does Not Delete}, if you encounter this problem.

@cindex grapheme cluster, deletion
@cindex delete entire grapheme cluster
  The @key{Delete} (@code{delete-forward-char}) command deletes in the
opposite direction: it deletes the character after point, i.e., the
character under the cursor.  If point was at the end of a line, this
joins the following line onto this one.  Like @kbd{@key{DEL}}, it
deletes the text in the region if the region is active (@pxref{Mark}).
If the character after point is composed with following characters and
displayed as a single display unit, a so-called @dfn{grapheme cluster}
representing the entire sequence, @key{Delete} deletes the entire
sequence in one go.  This is in contrast to @key{DEL} which always
deletes a single character, even if the character is composed.

  @kbd{C-d} (@code{delete-char}) deletes the character after point,
similar to @key{Delete}, but regardless of whether the region is
active.

  @xref{Deletion}, for more detailed information about the above
deletion commands.

  @kbd{C-k} (@code{kill-line}) erases (kills) a line at a time.  If
you type @kbd{C-k} at the beginning or middle of a line, it kills all
the text up to the end of the line.  If you type @kbd{C-k} at the end
of a line, it joins that line with the following line.

  @xref{Killing}, for more information about @kbd{C-k} and related
commands.

@node Basic Undo
@section Undoing Changes

@table @kbd
@item C-/
@itemx C-x u
@itemx C-_
Undo one entry of the undo records---usually, one command worth
(@code{undo}).  (The first key might be unavailable on text-mode
displays.)
@end table

  Emacs records a list of changes made in the buffer text, so you can
undo recent changes.  This is done using the @code{undo} command,
which is bound to @kbd{C-/} (as well as @kbd{C-x u} and @kbd{C-_}).
Normally, this command undoes the last change, moving point back to
where it was before the change.  The undo command applies only to
changes in the buffer; you can't use it to undo cursor motion.

  On a terminal that supports the @key{Control} modifier on all other
keys, the easiest way to invoke @code{undo} is with @kbd{C-/}, since
that doesn't need the @key{Shift} modifier.  On terminals which allow
only the ASCII control characters, @kbd{C-/} does not exist, but for
many of them @kbd{C-/} still works because it actually sends @kbd{C-_}
to Emacs, while many others allow you to omit the @key{Shift} modifier
when you type @kbd{C-_} (in effect pressing @kbd{C--}), making that
the most convenient way to invoke @code{undo}.

  Although each editing command usually makes a separate entry in the
undo records, very simple commands may be grouped together.
Sometimes, an entry may cover just part of a complex command.

  If you repeat @kbd{C-/} (or its aliases), each repetition undoes
another, earlier change, back to the limit of the undo information
available.  If all recorded changes have already been undone, the undo
command displays an error message and does nothing.

  To learn more about the @code{undo} command, see @ref{Undo}.

@node Basic Files
@section Files

  Text that you insert in an Emacs buffer lasts only as long as the
Emacs session.  To keep any text permanently, you must put it in a
@dfn{file}.

  Suppose there is a file named @file{test.emacs} in your home
directory.  To begin editing this file in Emacs, type

@example
C-x C-f test.emacs @key{RET}
@end example

@noindent
Here the file name is given as an @dfn{argument} to the command @kbd{C-x
C-f} (@code{find-file}).  That command uses the @dfn{minibuffer} to
read the argument, and you type @key{RET} to terminate the argument
(@pxref{Minibuffer}).

  Emacs obeys this command by @dfn{visiting} the file: it creates a
buffer, copies the contents of the file into the buffer, and then
displays the buffer for editing.  If you alter the text, you can
@dfn{save} the new text in the file by typing @kbd{C-x C-s}
(@code{save-buffer}).  This copies the altered buffer contents back
into the file @file{test.emacs}, making them permanent.  Until you
save, the changed text exists only inside Emacs, and the file
@file{test.emacs} is unaltered.

  To create a file, just visit it with @kbd{C-x C-f} as if it already
existed.  This creates an empty buffer, in which you can insert the
text you want to put in the file.  Emacs actually creates the file the
first time you save this buffer with @kbd{C-x C-s}.

  To learn more about using files in Emacs, see @ref{Files}.

@node Basic Help
@section Help

@cindex getting help with keys
  If you forget what a key does, you can find out by typing @kbd{C-h
k} (@code{describe-key}), followed by the key of interest; for
example, @kbd{C-h k C-n} tells you what @kbd{C-n} does.

  The prefix key @kbd{C-h} stands for ``help''.  The key @key{F1}
serves as an alias for @kbd{C-h}.  Apart from @kbd{C-h k}, there are
many other help commands providing different kinds of help.

  @xref{Help}, for details.

@node Blank Lines
@section Blank Lines

@cindex inserting blank lines
@cindex deleting blank lines
  Here are special commands and techniques for inserting and deleting
blank lines.

@table @kbd
@item C-o
Insert a blank line after the cursor (@code{open-line}).
@item C-x C-o
Delete all but one of many consecutive blank lines
(@code{delete-blank-lines}).
@end table

@kindex C-o
@kindex C-x C-o
@cindex blank lines
@findex open-line
@findex delete-blank-lines
  We have seen how @kbd{@key{RET}} (@code{newline}) starts a new line
of text.  However, it may be easier to see what you are doing if you
first make a blank line and then insert the desired text into it.
This is easy to do using the key @kbd{C-o} (@code{open-line}), which
inserts a newline after point but leaves point in front of the
newline.  After @kbd{C-o}, type the text for the new line.

  You can make several blank lines by typing @kbd{C-o} several times, or
by giving it a numeric argument specifying how many blank lines to make.
@xref{Arguments}, for how.  If you have a fill prefix, the @kbd{C-o}
command inserts the fill prefix on the new line, if typed at the
beginning of a line.  @xref{Fill Prefix}.

  The easy way to get rid of extra blank lines is with the command
@kbd{C-x C-o} (@code{delete-blank-lines}).  If point lies within a run
of several blank lines, @kbd{C-x C-o} deletes all but one of them.  If
point is on a single blank line, @kbd{C-x C-o} deletes it.  If point
is on a nonblank line, @kbd{C-x C-o} deletes all following blank
lines, if any exists.

@node Continuation Lines
@section Continuation Lines

@cindex continuation line
@cindex wrapping
@cindex line wrapping
@cindex fringes, and continuation lines
@cindex logical line
@cindex screen line
@cindex visual line
  Sometimes, a line of text in the buffer---a @dfn{logical line}---is
too long to fit in the window, and Emacs displays it as two or more
@dfn{screen lines}, or @dfn{visual lines}.  This is called @dfn{line
wrapping} or @dfn{continuation}, and the long logical line is called a
@dfn{continued line}.  On a graphical display, Emacs indicates line
wrapping with small bent arrows in the left and right window fringes.
On a text terminal, Emacs indicates line wrapping by displaying a
@samp{\} character at the right margin.

  Most commands that act on lines act on logical lines, not screen
lines.  For instance, @kbd{C-k} kills a logical line.  As described
earlier, @kbd{C-n} (@code{next-line}) and @kbd{C-p}
(@code{previous-line}) are special exceptions: they move point down
and up, respectively, by one screen line (@pxref{Moving Point}).

@cindex line truncation, and fringes
  Emacs can optionally @dfn{truncate} long logical lines instead of
continuing them.  This means that every logical line occupies a single
screen line; if it is longer than the width of the window, the rest of
the line is not displayed.  On a graphical display, a truncated line
is indicated by a small straight arrow in the right fringe; on a text
terminal, it is indicated by a @samp{$} character in the right margin.
@xref{Line Truncation}.

  By default, continued lines are wrapped at the right window edge.
Since the wrapping may occur in the middle of a word, continued lines
can be difficult to read.  The usual solution is to break your lines
before they get too long, by inserting newlines.  If you prefer, you
can make Emacs insert a newline automatically when a line gets too
long, by using Auto Fill mode.  @xref{Filling}.

@cindex continuation lines, visual wrap prefix
@findex visual-wrap-prefix-mode
@findex global-visual-wrap-prefix-mode
  Normally, the first character of each continuation line is
positioned at the beginning of the screen line where it is displayed.
The minor mode @code{visual-wrap-prefix-mode} and its global
counterpart (@pxref{Minor Modes}) @code{global-visual-wrap-prefix-mode}
arranges for continuation lines to be indented on display using a fill
prefix (@pxref{Fill Prefix}) automatically computed from each line's
surrounding context.  These prefixes are display-only feature, and do
not change the buffer text in any way.

  Sometimes, you may need to edit files containing many long logical
lines, and it may not be practical to break them all up by adding
newlines.  In that case, you can use Visual Line mode, which enables
@dfn{word wrapping}: instead of wrapping long lines exactly at the
right window edge, Emacs wraps them at the word boundaries (i.e.,
space or tab characters) nearest to the right window edge.  Visual
Line mode also redefines editing commands such as @kbd{C-a},
@kbd{C-n}, and @kbd{C-k} to operate on screen lines rather than
logical lines.  @xref{Visual Line Mode}.

@node Position Info
@section Cursor Position Information

  Here are commands to get information about the size and position of
parts of the buffer, and to count words and lines.

@table @kbd
@item M-x what-line
Display the line number of point.
@item M-x line-number-mode
@itemx M-x column-number-mode
Toggle automatic display of the current line number or column number.
@xref{Optional Mode Line}.  If you want to have a line number
displayed before each line, see @ref{Display Custom}.

@item M-=
Display the number of lines, sentences, words, and characters that are
present in the region (@code{count-words-region}).  @xref{Mark}, for
information about the region.

@item M-x count-words
Display the number of lines, sentences, words, and characters that are
present in the buffer.  If the region is active (@pxref{Mark}),
display the numbers for the region instead.

@item C-x =
Display the character code of character after point, character position of
point, and column of point (@code{what-cursor-position}).
@item M-x hl-line-mode
Enable or disable highlighting of the current line.  @xref{Cursor
Display}.
@item M-x size-indication-mode
Toggle automatic display of the size of the buffer.
@xref{Optional Mode Line}.
@end table

@findex what-line
@cindex line number commands
@cindex location of point
@cindex cursor location
@cindex point location
  @kbd{M-x what-line} displays the current line number in the echo
area.  This command is usually redundant because the current line
number is shown in the mode line (@pxref{Mode Line}).  However, if you
narrow the buffer, the mode line shows the line number relative to
the accessible portion (@pxref{Narrowing}).  By contrast,
@code{what-line} displays both the line number relative to the
narrowed region and the line number relative to the whole buffer.

@kindex M-=
@findex count-words-region
  @kbd{M-=} (@code{count-words-region}) displays a message reporting
the number of lines, sentences, words, and characters in the region
(@pxref{Mark}, for an explanation of the region).  With a prefix
argument, @kbd{C-u M-=}, the command displays a count for the entire
buffer.

@findex count-words
  The command @kbd{M-x count-words} does the same job, but with a
different calling convention.  It displays a count for the region if
the region is active, and for the buffer otherwise.

@kindex C-x =
@findex what-cursor-position
  The command @kbd{C-x =} (@code{what-cursor-position}) shows
information about the current cursor position and the buffer contents
at that position.  It displays a line in the echo area that looks like
this:

@smallexample
Char: c (99, #o143, #x63) point=28062 of 36168 (78%) column=53
@end smallexample

  After @samp{Char:}, this shows the character in the buffer at point.
The text inside the parenthesis shows the corresponding decimal, octal
and hex character codes; for more information about how @kbd{C-x =}
displays character information, see @ref{International Chars}.  After
@samp{point=} is the position of point as a character count (the first
character in the buffer is position 1, the second character is
position 2, and so on).  The number after that is the total number of
characters in the buffer, and the number in parenthesis expresses the
position as a percentage of the total.  After @samp{column=} is the
horizontal position of point, in columns counting from the left edge
of the window.

@vindex what-cursor-show-names
  If the user option @code{what-cursor-show-names} is non-@code{nil},
the name of the character, as defined by the Unicode Character
Database, is shown as well.  The part in parentheses would then become:

@smallexample
(99, #o143, #x63, LATIN SMALL LETTER C)
@end smallexample

  If the buffer has been narrowed, making some of the text at the
beginning and the end temporarily inaccessible, @kbd{C-x =} displays
additional text describing the currently accessible range.  For
example, it might display this:

@smallexample
Char: C (67, #o103, #x43) point=252 of 889 (28%) <231-599> column=0
@end smallexample

@noindent
where the two extra numbers give the smallest and largest character
position that point is allowed to assume.  The characters between
those two positions are the accessible ones.  @xref{Narrowing}.

  Related, but different feature is @code{display-line-numbers-mode}
(@pxref{Display Custom}).

@node Arguments
@section Numeric Arguments
@cindex numeric arguments
@cindex prefix arguments
@cindex arguments to commands

  In the terminology of mathematics and computing, @dfn{argument}
means ``data provided to a function or operation''.  You can give any
Emacs command a @dfn{numeric argument} (also called a @dfn{prefix
argument}).  Some commands interpret the argument as a repetition
count.  For example, giving @kbd{C-f} an argument of ten causes it to
move point forward by ten characters instead of one.  With these
commands, no argument is equivalent to an argument of one, and
negative arguments cause them to move or act in the opposite
direction.

@kindex M-1
@kindex M-@t{-}
@findex digit-argument
@findex negative-argument
  The easiest way to specify a numeric argument is to type a digit
and/or a minus sign while holding down the @key{Meta} key.  For
example,

@example
M-5 C-n
@end example

@noindent
moves down five lines.  The keys @kbd{M-1}, @kbd{M-2}, and so on, as
well as @kbd{M--}, are bound to commands (@code{digit-argument} and
@code{negative-argument}) that set up an argument for the next
command.  @kbd{M--} without digits normally means @minus{}1.

If you enter more than one digit, you need not hold down the
@key{Meta} key for the second and subsequent digits.  Thus, to move
down fifty lines, type

@example
M-5 0 C-n
@end example

@noindent
Note that this @emph{does not} insert five copies of @samp{0} and move
down one line, as you might expect---the @samp{0} is treated as part
of the prefix argument.

(What if you do want to insert five copies of @samp{0}?  Type @kbd{M-5
C-u 0}.  Here, @kbd{C-u} terminates the prefix argument, so that
the next keystroke begins the command that you want to execute.  Note
that this meaning of @kbd{C-u} applies only to this case.  For the
usual role of @kbd{C-u}, see below.)

@kindex C-u
@findex universal-argument
  Instead of typing @kbd{M-1}, @kbd{M-2}, and so on, another way to
specify a numeric argument is to type @kbd{C-u}
(@code{universal-argument}) followed by some digits, or (for a
negative argument) a minus sign followed by digits.  A minus sign
without digits normally means @minus{}1.

  @kbd{C-u} alone has the special meaning of ``four times'': it
multiplies the argument for the next command by four.  @kbd{C-u C-u}
multiplies it by sixteen.  Thus, @kbd{C-u C-u C-f} moves forward
sixteen characters.  Other useful combinations are @kbd{C-u C-n},
@kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u
C-u C-o} (make sixteen blank lines), and @kbd{C-u C-k} (kill four
lines).

  You can use a numeric argument before a self-inserting character to
insert multiple copies of it.  This is straightforward when the
character is not a digit; for example, @w{@kbd{C-u 6 4 a}} inserts 64
copies of the character @samp{a}.  But this does not work for
inserting digits; @w{@kbd{C-u 6 4 1}} specifies an argument of 641.
You can separate the argument from the digit to insert with another
@kbd{C-u}; for example, @w{@kbd{C-u 6 4 C-u 1}} does insert 64 copies
of the character @samp{1}.

  Some commands care whether there is an argument, but ignore its
value.  For example, the command @kbd{M-q} (@code{fill-paragraph})
fills text; with an argument, it justifies the text as well.
(@xref{Filling}, for more information on @kbd{M-q}.)  For these
commands, it is enough to specify the argument with a single
@kbd{C-u}.

  Some commands use the value of the argument as a repeat count but
do something special when there is no argument.  For example, the
command @kbd{C-k} (@code{kill-line}) with argument @var{n} kills
@var{n} lines, including their terminating newlines.  But @kbd{C-k}
with no argument is special: it kills the text up to the next newline,
or, if point is right at the end of the line, it kills the newline
itself.  Thus, two @kbd{C-k} commands with no arguments can kill a
nonblank line, just like @kbd{C-k} with an argument of one.
(@xref{Killing}, for more information on @kbd{C-k}.)

  A few commands treat a plain @kbd{C-u} differently from an ordinary
argument.  A few others may treat an argument of just a minus sign
differently from an argument of @minus{}1.  These unusual cases are
described when they come up; they exist to make an individual command
more convenient, and they are documented in that command's
documentation string.

  We use the term @dfn{prefix argument} to emphasize that you type
such arguments @emph{before} the command, and to distinguish them from
minibuffer arguments (@pxref{Minibuffer}), which are entered
@emph{after} invoking the command.

  On graphical displays, @kbd{C-0}, @kbd{C-1}, etc.@ act the same as
@kbd{M-0}, @kbd{M-1}, etc.

@node Repeating
@section Repeating a Command
@cindex repeating a command

  Many simple commands, such as those invoked with a single key or
with @w{@kbd{M-x @var{command-name} @key{RET}}}, can be repeated by
invoking them with a numeric argument that serves as a repeat count
(@pxref{Arguments}).  However, if the command you want to repeat
prompts for input, or uses a numeric argument in another way, that
method won't work.

@kindex C-x z
@findex repeat
  The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
an Emacs command many times.  This command repeats the previous Emacs
command, whatever that was.  Repeating a command uses the same arguments
that were used before; it does not read new arguments each time.

  To repeat the command more than once, type additional @kbd{z}'s: each
@kbd{z} repeats the command one more time.  Repetition ends when you
type a character other than @kbd{z} or press a mouse button.

  For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
characters.  You can repeat that command (including its argument) three
additional times, to delete a total of 80 characters, by typing @kbd{C-x
z z z}.  The first @kbd{C-x z} repeats the command once, and each
subsequent @kbd{z} repeats it once again.

@findex repeat-mode
@findex describe-repeat-maps
@vindex repeat-exit-key
@vindex repeat-exit-timeout
  You can also activate @code{repeat-mode} which allows repeating
commands bound to sequences of two or more keys by typing a single
character.  For example, after typing @w{@kbd{C-x u}} (@code{undo},
@pxref{Undo}) to undo the most recent edits, you can undo many more
edits by typing @w{@kbd{u u u@dots{}}}.  Similarly, type @w{@kbd{C-x o
o o@dots{}}} instead of @w{@kbd{C-x o C-x o C-x o@dots{}}} to switch
to the window several windows away.  This works by entering a
transient repeating mode after you type the full key sequence that
invokes the command; the single-key shortcuts are shown in the echo
area.

Only some commands support repetition in @code{repeat-mode}; type
@w{@kbd{M-x describe-repeat-maps @key{RET}}} to see which ones.

The single-character shortcuts enabled by the transient repeating mode
do not need to be identical: for example, after typing @w{@kbd{C-x
@{}}, either @kbd{@{} or @kbd{@}} or @kbd{^} or @kbd{v}, or any series
that mixes these characters in any order, will resize the selected
window in respective ways.  Similarly, after @w{@kbd{M-g n}} or
@kbd{M-g p}, typing any sequence of @kbd{n} and/or @kbd{p} in any mix
will repeat @code{next-error} and @code{previous-error} to navigate in
a @file{*compilation*} or @file{*grep*} buffer (@pxref{Compilation
Mode}).

Typing any key other than those defined to repeat the previous command
exits the transient repeating mode, and then the key you typed is
executed normally.  You can also define a key which will exit the
transient repeating mode @emph{without} executing the key which caused
the exit.  To this end, customize the user option
@code{repeat-exit-key} to name a key; one natural value is @key{RET}.
Finally, it's possible to break the repetition chain automatically
after some amount of idle time: customize the user option
@code{repeat-exit-timeout} to specify the idle time in seconds after
which this transient repetition mode will be turned off automatically.
