@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990--1995, 1998--1999, 2001--2026 Free Software
@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Windows
@chapter Windows

This chapter describes the functions and variables related to Emacs
windows.  @xref{Frames}, for how windows are assigned an area of screen
available for Emacs to use.  @xref{Display}, for information on how text
is displayed in windows.

@menu
* Basic Windows::           Basic information on using windows.
* Windows and Frames::      Relating windows to the frame they appear on.
* Selecting Windows::       The selected window is the one that you edit in.
* Window Sizes::            Accessing a window's size.
* Resizing Windows::        Changing the sizes of windows.
* Preserving Window Sizes:: Preserving the size of windows.
* Splitting Windows::       Creating a new window.
* Deleting Windows::        Removing a window from its frame.
* Recombining Windows::     Preserving the frame layout when splitting and
                              deleting windows.
* Resurrecting Windows::    Restoring deleted windows.
* Changing Window Layouts::  Transposing windows in an orderly manner.
* Cyclic Window Ordering::  Moving around the existing windows.
* Buffers and Windows::     Each window displays the contents of a buffer.
* Switching Buffers::       Higher-level functions for switching to a buffer.
* Displaying Buffers::      Displaying a buffer in a suitable window.
* Window History::          Each window remembers the buffers displayed in it.
* Dedicated Windows::       How to avoid displaying another buffer in
                              a specific window.
* Quitting Windows::        How to restore the state prior to displaying a
                              buffer.
* Side Windows::            Special windows on a frame's sides.
* Atomic Windows::          Preserving parts of the window layout.
* Window Point::            Each window has its own location of point.
* Window Start and End::    Buffer positions indicating which text is
                              on-screen in a window.
* Textual Scrolling::       Moving text up and down through the window.
* Vertical Scrolling::      Moving the contents up and down on the window.
* Horizontal Scrolling::    Moving the contents sideways on the window.
* Coordinates and Windows:: Converting coordinates to windows.
* Mouse Window Auto-selection:: Automatically selecting windows with the mouse.
* Window Configurations::   Saving and restoring the state of the screen.
* Window Parameters::       Associating additional information with windows.
* Window Hooks::            Hooks for scrolling, window size changes,
                              redisplay going past a certain point,
                              or window configuration changes.
@end menu


@node Basic Windows
@section Basic Concepts of Emacs Windows
@cindex window

@cindex multiple windows
A @dfn{window} is an area of the screen that can be used to display a
buffer (@pxref{Buffers}).  Windows are grouped into frames
(@pxref{Frames}).  Each frame contains at least one window; the user can
subdivide a frame into multiple, non-overlapping windows to view several
buffers at once.  Lisp programs can use multiple windows for a variety
of purposes.  In Rmail, for example, you can view a summary of message
titles in one window, and the contents of the selected message in
another window.

@cindex terminal screen
@cindex screen of terminal
@cindex window-system window
  Emacs uses the term ``window'' with a different meaning than in
graphical desktop environments and window systems, such as the X Window
System.  When Emacs is run on X, each graphical X window owned by the
Emacs process corresponds to one Emacs frame.  When Emacs is run on a
text terminal, each Emacs frame fills the entire terminal screen.  In
either case, the frame may contain one or more Emacs windows.  For
disambiguation, we use the term @dfn{window-system window} when we mean
the window-system window corresponding to an Emacs frame.

@cindex tiled windows
  Unlike X windows, Emacs windows are @dfn{tiled}; they never overlap
within the area of their frame.  When a window is created, resized, or
deleted, the change in window space is taken from or given to other
windows on the same frame, so that the total area of the frame is
unchanged.

In Emacs Lisp, windows are represented by a special Lisp object type
(@pxref{Window Type}).

@defun windowp object
This function returns @code{t} if @var{object} is a window (whether or
not it displays a buffer).  Otherwise, it returns @code{nil}.
@end defun

@cindex live windows
A @dfn{live window} is one that is actually displaying a buffer in a
frame.

@defun window-live-p object
This function returns @code{t} if @var{object} is a live window and
@code{nil} otherwise.  A live window is one that displays a buffer.
@end defun

@cindex internal windows
The windows in each frame are organized into a @dfn{window tree}.
@xref{Windows and Frames}.  The leaf nodes of each window tree are live
windows---the ones actually displaying buffers.  The internal nodes of
the window tree are @dfn{internal windows}, which are not live.

@cindex valid windows
   A @dfn{valid window} is one that is either live or internal.  A valid
window can be @dfn{deleted}, i.e., removed from its frame
(@pxref{Deleting Windows}); then it is no longer valid, but the Lisp
object representing it might be still referenced from other Lisp
objects.  A deleted window may be made valid again by restoring a saved
window configuration (@pxref{Window Configurations}).

   You can distinguish valid windows from deleted windows with
@code{window-valid-p}.

@defun window-valid-p object
This function returns @code{t} if @var{object} is a live window, or an
internal window in a window tree.  Otherwise, it returns @code{nil},
including for the case where @var{object} is a deleted window.
@end defun

  The following schematic shows the structure of a live window:

@smallexample
@group
        ____________________________________________
       |________________ Tab Line _______________|RD| ^
       |______________ Header Line ______________|  | |
     ^ |LS|LM|LF|                       |RF|RM|RS|  | |
     | |  |  |  |                       |  |  |  |  | |
Window |  |  |  |                       |  |  |  |  | Window
Body | |  |  |  |      Window Body      |  |  |  |  | Total
Height |  |  |  |                       |  |  |  |  | Height
     | |  |  |  |<- Window Body Width ->|  |  |  |  | |
     v |__|__|__|_______________________|__|__|__|  | |
       |_________ Horizontal Scroll Bar _________|  | |
       |_______________ Mode Line _______________|__| |
       |_____________ Bottom Divider _______________| v
        <---------- Window Total Width ------------>

@end group
@end smallexample

@cindex window body
@cindex body of a window
@cindex window decorations
@cindex left and right window decorations
@cindex top and bottom window decorations
  At the center of that window is the @dfn{body}, where the buffer
text is displayed.  The body can be surrounded by a series of optional
areas which we will call @dfn{window decorations}.  On the left and
right, from innermost to outermost, these are the left and right
fringes, denoted by LF and RF (@pxref{Fringes}); the left and right
margins, denoted by LM and RM in the schematic (@pxref{Display
Margins}); the left or right vertical scroll bar, only one of which is
present at any time, denoted by LS and RS (@pxref{Scroll Bars}); and
the right divider, denoted by RD (@pxref{Window Dividers}).  Together
these are the window's @dfn{left and right decorations}.

@cindex text area of a window
  At the top of the window are the tab line and the header line
(@pxref{Header Lines}).  The @dfn{text area} of the window includes
the header line and the tab line, if they are present in the window.
At the bottom of the window are the horizontal scroll bar
(@pxref{Scroll Bars}); the mode line (@pxref{Mode Line Format}); and
the bottom divider (@pxref{Window Dividers}).  Together these form the
window's @dfn{top and bottom decorations}.

  There are two special areas omitted in the schematic:

@itemize @bullet
@item
When any of the fringes is missing, the display engine may use one
character cell in its place for showing a continuation or truncation
glyph provided a text line doesn't fit in a window.

@item
When both, the vertical scroll bar and the right divider are missing,
the display engine usurps one pixel for drawing a vertical divider line
between this window and the window on its right, provided such a window
exists.  On a text terminal, this divider always occupies an entire
character cell.
@end itemize

In either case, the resulting artifact is considered part of the
window's body although its screen space cannot be used for displaying
buffer text.

  Note also, that line numbers (and their surrounding whitespace) as
displayed by @code{display-line-numbers-mode} (@pxref{Display Custom,,,
emacs, The GNU Emacs Manual}) do not count as decorations either; they
are part of the window's body too.

  Internal windows neither show any text nor do they have decorations.
Hence, the concept of ``body'' does not make sense for them.  In fact,
most functions operating on the body of a window will yield an error
when applied to an internal window.

@cindex minibuffer window
@cindex tooltip window
  By default, an Emacs frame exhibits one special live window that is
used for displaying messages and accepting user input---the
@dfn{minibuffer window} (@pxref{Minibuffer Windows}).  Since the
minibuffer window is used for displaying text, it has a body but it does
not have a tab or header line or any margins.  Finally, a @dfn{tooltip
window} which is used for displaying a tooltip in a tooltip frame
(@pxref{Tooltips}) has a body too but no decorations at all.


@node Windows and Frames
@section Windows and Frames

Each window belongs to exactly one frame (@pxref{Frames}).  For all
windows belonging to a specific frame, we sometimes also say that these
windows are @dfn{owned} by that frame or simply that they are on that
frame.

@defun window-frame &optional window
This function returns the specified @var{window}'s frame---the frame
that @var{window} belongs to.  If @var{window} is omitted or @code{nil},
it defaults to the selected window (@pxref{Selecting Windows}).
@end defun

@defun window-list &optional frame minibuffer window
This function returns a list of all live windows owned by the specified
@var{frame}.  If @var{frame} is omitted or @code{nil}, it defaults to
the selected frame (@pxref{Input Focus}).

The optional argument @var{minibuffer} specifies whether to include the
minibuffer window (@pxref{Minibuffer Windows}) in that list.  If
@var{minibuffer} is @code{t}, the minibuffer window is included.  If
@code{nil} or omitted, the minibuffer window is included only if it is
active.  If @var{minibuffer} is neither @code{nil} nor @code{t}, the
minibuffer window is never included.

The optional argument @var{window}, if non-@code{nil}, must be a live
window on the specified frame; then @var{window} will be the first
element in the returned list.  If @var{window} is omitted or @code{nil},
the window selected within @var{frame} (@pxref{Selecting Windows}) is
the first element.
@end defun

@cindex window tree
@cindex root window
  Windows on the same frame are organized into a @dfn{window tree},
whose leaf nodes are the live windows.  The internal nodes of a window
tree are not live; they exist for the purpose of organizing the
relationships between live windows.  The root node of a window tree is
called the @dfn{root window}.  It is either a live window or an
internal window.  If it is a live window, then the frame has just one
window besides the minibuffer window, or the frame is a
minibuffer-only frame, @pxref{Frame Layout}.

  A minibuffer window (@pxref{Minibuffer Windows}) that is not alone on
its frame does not have a parent window, so it strictly speaking is not
part of its frame's window tree.  Nonetheless, it is a sibling window of
the frame's root window, and thus can be reached from the root window via
@code{window-next-sibling}, see below.  Also, the function
@code{window-tree} described at the end of this section lists the
minibuffer window alongside the actual window tree.

@defun frame-root-window &optional frame-or-window
This function returns the root window for @var{frame-or-window}.  The
argument @var{frame-or-window} should be either a window or a frame;
if omitted or @code{nil}, it defaults to the selected frame.  If
@var{frame-or-window} is a window, the return value is the root window
of that window's frame.
@end defun

@cindex parent window
@cindex child window
@cindex sibling window
  When a live window is split (@pxref{Splitting Windows}), there are two
live windows where previously there was one.  One of these is
represented by the same Lisp window object as the original window, and
the other is represented by a newly-created Lisp window object.  Both of
these live windows become leaf nodes of the window tree, as @dfn{child
windows} of a single internal window.  If necessary, Emacs automatically
creates this internal window, which is also called the @dfn{parent
window}, and assigns it to the appropriate position in the window tree.
The set of windows that share the same parent are called @dfn{siblings}.

@cindex parent window
@defun window-parent &optional window
This function returns the parent window of @var{window}.  If
@var{window} is omitted or @code{nil}, it defaults to the selected
window.  The return value is @code{nil} if @var{window} has no parent
(i.e., it is a minibuffer window or the root window of its frame).
@end defun

  A parent window always has at least two child windows.  If this number
were to fall to one as a result of window deletion (@pxref{Deleting
Windows}), Emacs automatically deletes the parent window too, and its
sole remaining child window takes its place in the window tree.

  A child window can be either a live window, or an internal window
(which in turn would have its own child windows).  Therefore, each
internal window can be thought of as occupying a certain rectangular
@dfn{screen area}---the union of the areas occupied by the live windows
that are ultimately descended from it.

@cindex window combination
@cindex vertical combination
@cindex horizontal combination
  For each internal window, the screen areas of the immediate children
are arranged either vertically or horizontally (never both).  If the
child windows are arranged one above the other, they are said to form
a @dfn{vertical combination}; if they are arranged side by side, they
are said to form a @dfn{horizontal combination}.  Consider the
following example:

@smallexample
@group
     ______________________________________
    | ______  ____________________________ |
    ||      || __________________________ ||
    ||      |||                          |||
    ||      |||                          |||
    ||      |||                          |||
    ||      |||____________W4____________|||
    ||      || __________________________ ||
    ||      |||                          |||
    ||      |||                          |||
    ||      |||____________W5____________|||
    ||__W2__||_____________W3_____________ |
    |__________________W1__________________|

@end group
@end smallexample

@noindent
The root window of this frame is an internal window, @var{W1}.  Its
child windows form a horizontal combination, consisting of the live
window @var{W2} and the internal window @var{W3}.  The child windows
of @var{W3} form a vertical combination, consisting of the live
windows @var{W4} and @var{W5}.  Hence, the live windows in this
window tree are @var{W2}, @var{W4}, and @var{W5}.

  The following functions can be used to retrieve a child window of an
internal window, and the siblings of a child window.  Their @var{window}
argument always defaults to the selected window (@pxref{Selecting
Windows}).

@defun window-top-child &optional window
This function returns the topmost child window of @var{window}, if
@var{window} is an internal window whose children form a vertical
combination.  For any other type of window, the return value is
@code{nil}.
@end defun

@defun window-left-child &optional window
This function returns the leftmost child window of @var{window}, if
@var{window} is an internal window whose children form a horizontal
combination.  For any other type of window, the return value is
@code{nil}.
@end defun

@defun window-child window
This function returns the first child window of the internal window
@var{window}---the topmost child window for a vertical combination, or
the leftmost child window for a horizontal combination.  If
@var{window} is a live window, the return value is @code{nil}.
@end defun

@defun window-combined-p &optional window horizontal
This function returns a non-@code{nil} value if and only if
@var{window} is part of a vertical combination.

If the optional argument @var{horizontal} is non-@code{nil}, this
means to return non-@code{nil} if and only if @var{window} is part of
a horizontal combination.
@end defun

@defun window-next-sibling &optional window
This function returns the next sibling of the specified @var{window}.  The
return value is @code{nil} if @var{window} is the last child of its
parent.
@end defun

@defun window-prev-sibling &optional window
This function returns the previous sibling of the specified @var{window}.
The return value is @code{nil} if @var{window} is the first child of its
parent.
@end defun

The functions @code{window-next-sibling} and @code{window-prev-sibling}
should not be confused with the functions @code{next-window} and
@code{previous-window}, which return the next and previous window in the
cyclic ordering of windows (@pxref{Cyclic Window Ordering}).

  The following functions can be useful to locate a window within its
frame.

@defun frame-first-window &optional frame-or-window
This function returns the live window at the upper left corner of the
frame specified by @var{frame-or-window}.  The argument
@var{frame-or-window} must denote a window or a live frame and defaults
to the selected frame.  If @var{frame-or-window} specifies a window,
this function returns the first window on that window's frame.  Under
the assumption that the frame from our canonical example is selected
@code{(frame-first-window)} returns @var{W2}.
@end defun

@defun window-at-side-p &optional window side
This function returns @code{t} if @var{window} is located at
@var{side} of its containing frame.  The argument @var{window} must be
a valid window and defaults to the selected one.  The argument
@var{side} can be any of the symbols @code{left}, @code{top},
@code{right} or @code{bottom}.  The default value @code{nil} is
handled like @code{bottom}.

Note that this function disregards the minibuffer window
(@pxref{Minibuffer Windows}).  Hence, with @var{side} equal to
@code{bottom} it may return @code{t} also when the minibuffer window
appears right below @var{window}.
@end defun

@cindex window in direction
@defun window-in-direction direction &optional window ignore sign wrap minibuf
This function returns the nearest live window in direction
@var{direction} as seen from the position of @code{window-point} in
window @var{window}.  The argument @var{direction} must be one of
@code{above}, @code{below}, @code{left} or @code{right}.  The optional
argument @var{window} must denote a live window and defaults to the
selected one.

This function does not return a window for which
@code{window-no-other-p} (@pxref{Cyclic Window Ordering}) returns
non-@code{nil}.  If the nearest window's @code{no-other-window}
parameter is non-@code{nil}, this function tries to find another window
in the indicated direction whose @code{no-other-window} parameter is
@code{nil}.  However, if the optional argument @var{ignore} is
non-@code{nil}, a window may be returned even if its
@code{no-other-window} parameter is non-@code{nil}.

If the optional argument @var{sign} is a negative number, it means to
use the right or bottom edge of @var{window} as reference position
instead of @code{window-point}.  If @var{sign} is a positive number, it
means to use the left or top edge of @var{window} as reference position.

If the optional argument @var{wrap} is non-@code{nil}, this means to
wrap @var{direction} around frame borders.  For example, if @var{window}
is at the top of the frame and @var{direction} is @code{above}, then
this function usually returns the frame's minibuffer window if it's
active and a window at the bottom of the frame otherwise.

If the optional argument @var{minibuf} is @code{t}, this function may
return the minibuffer window even when it's not active.  If the
optional argument @var{minibuf} is @code{nil}, this means to return
the minibuffer window if and only if it is currently active.
If @var{minibuf} is neither @code{nil} nor @code{t}, this function
never returns the minibuffer window.  However, if @var{wrap} is
non-@code{nil}, it always acts as if @var{minibuf} were @code{nil}.

If it doesn't find a suitable window, this function returns
@code{nil}.

Don't use this function to check whether there is @emph{no} window in
@var{direction}.  Calling @code{window-at-side-p} described above is a
much more efficient way to do that.
@end defun

The following function retrieves the entire window tree of a frame:

@defun window-tree &optional frame
This function returns a list representing the window tree for frame
@var{frame}.  If @var{frame} is omitted or @code{nil}, it defaults to
the selected frame.

The return value is a list of the form @code{(@var{root} @var{mini})},
where @var{root} represents the window tree of the frame's root
window, and @var{mini} is the frame's minibuffer window.

If the root window is live, @var{root} is that window itself.
Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
@var{w2} ...)} where @var{dir} is @code{nil} for a horizontal
combination and @code{t} for a vertical combination, @var{edges} gives
the size and position of the combination, and the remaining elements
are the child windows.  Each child window may again be a window object
(for a live window) or a list with the same format as above (for an
internal window).  The @var{edges} element is a list @code{(@var{left}
@var{top} @var{right} @var{bottom})}, similar to the value returned by
@code{window-edges} (@pxref{Coordinates and Windows}).
@end defun


@node Selecting Windows
@section Selecting Windows
@cindex selecting a window

@cindex selected window
@cindex window selected within a frame
  In each frame, at any time, exactly one Emacs window is designated
as @dfn{selected within the frame}.  For the selected frame, that
window is called the @dfn{selected window}---the one in which most
editing takes place, and in which the cursor for selected windows
appears (@pxref{Cursor Parameters}).  Keyboard input that inserts or
deletes text is also normally directed to this window.   The selected
window's buffer is usually also the current buffer, except when
@code{set-buffer} has been used (@pxref{Current Buffer}).  As for
non-selected frames, the window selected within the frame becomes the
selected window if the frame is ever selected.

@defun selected-window
This function returns the selected window (which is always a live
window).
@end defun

The following function explicitly selects a window and its frame.

@defun select-window window &optional norecord
This function makes @var{window} the selected window and the window
selected within its frame, and selects that frame.  It also makes
@var{window}'s buffer (@pxref{Buffers and Windows}) current and sets
that buffer's value of @code{point} to the value of @code{window-point}
(@pxref{Window Point}) in @var{window}.  @var{window} must be a live
window.  The return value is @var{window}.

By default, this function also moves @var{window}'s buffer to the front
of the buffer list (@pxref{Buffer List}) and makes @var{window} the most
recently selected window.  If the optional argument @var{norecord} is
non-@code{nil}, these additional actions are omitted.

In addition, this function by default also tells the display engine to
update the display of @var{window} when its frame gets redisplayed the
next time.  If @var{norecord} is non-@code{nil}, such updates are
usually not performed.  If, however, @var{norecord} equals the special
symbol @code{mark-for-redisplay}, the additional actions mentioned above
are omitted but @var{window}'s display will be nevertheless updated.

Note that sometimes selecting a window is not enough to show it, or
make its frame the top-most frame on display: you may also need to
raise the frame or make sure input focus is directed to that frame.
@xref{Input Focus}.
@end defun

@cindex select window hooks
@cindex running a hook when a window gets selected
For historical reasons, Emacs does not run a separate hook whenever a
window gets selected.  Applications and internal routines often
temporarily select a window to perform a few actions on it.  They do
that either to simplify coding---because many functions by default
operate on the selected window when no @var{window} argument is
specified---or because some functions did not (and still do not) take a
window as argument and always operate(d) on the selected window instead.
Running a hook every time a window gets selected for a short time and
once more when the previously selected window gets restored is not
useful.

  However, when its @var{norecord} argument is @code{nil},
@code{select-window} updates the buffer list and thus indirectly runs
the normal hook @code{buffer-list-update-hook} (@pxref{Buffer List}).
Consequently, that hook provides one way to run a function whenever a
window gets selected more ``permanently''.

  Since @code{buffer-list-update-hook} is also run by functions that are
not related to window management, it will usually make sense to save the
value of the selected window somewhere and compare it with the value of
@code{selected-window} while running that hook.  Also, to avoid false
positives when using @code{buffer-list-update-hook}, it is good practice
that every @code{select-window} call supposed to select a window only
temporarily passes a non-@code{nil} @var{norecord} argument.  If
possible, the macro @code{with-selected-window} (see below) should be
used in such cases.

  Emacs also runs the hook @code{window-selection-change-functions}
whenever the redisplay routine detects that another window has been
selected since last redisplay.  @xref{Window Hooks}, for a detailed
explanation.  @code{window-state-change-functions} (described in the
same section) is another abnormal hook run after a different window
has been selected but is triggered by other window changes as well.

@cindex most recently selected windows
  The sequence of calls to @code{select-window} with a non-@code{nil}
@var{norecord} argument determines an ordering of windows by their
selection or use time, see below.  The function @code{get-lru-window},
for example, can then be used to retrieve the least recently selected
window (@pxref{Cyclic Window Ordering}).

@defun frame-selected-window &optional frame
This function returns the window on @var{frame} that is selected
within that frame.  @var{frame} should be a live frame; if omitted or
@code{nil}, it defaults to the selected frame.
@end defun

@defun set-frame-selected-window frame window &optional norecord
This function makes @var{window} the window selected within the frame
@var{frame}.  @var{frame} should be a live frame; if @code{nil}, it
defaults to the selected frame.  @var{window} must denote a live window.

If @var{frame} is the selected frame, this makes @var{window} the
selected window.

If the optional argument @var{norecord} is non-@code{nil}, this function
does not alter the ordering of the most recently selected windows, nor
the buffer list.
@end defun

  The following macros are useful to temporarily select a window without
affecting the ordering of recently selected windows or the buffer list.

@defmac save-selected-window forms@dots{}
This macro records the selected frame, as well as the selected window
of each frame, executes @var{forms} in sequence, then restores the
earlier selected frame and windows.  It also saves and restores the
current buffer.  It returns the value of the last form in @var{forms}.

This macro does not save or restore anything about the sizes,
arrangement or contents of windows; therefore, if @var{forms} change
them, the change persists.  If the previously selected window of some
frame is no longer live at the time of exit from @var{forms}, that
frame's selected window is left alone.  If the previously selected
window is no longer live, then whatever window is selected at the end of
@var{forms} remains selected.  The current buffer is restored if and
only if it is still live when exiting @var{forms}.

This macro changes neither the ordering of recently selected windows nor
the buffer list.
@end defmac

@defmac with-selected-window window forms@dots{}
This macro selects @var{window}, executes @var{forms} in sequence, then
restores the previously selected window and current buffer.  The
ordering of recently selected windows and the buffer list remain
unchanged unless you deliberately change them within @var{forms}; for
example, by calling @code{select-window} with argument @var{norecord}
@code{nil}.  Hence, this macro is the preferred way to temporarily work
with @var{window} as the selected window without needlessly running
@code{buffer-list-update-hook}.

Note that this macro temporarily puts the window management code in an
unstable state.  In particular, the most recently used window (see below)
will not necessarily match the selected one.  Hence, functions like
@code{get-lru-window} and @code{get-mru-window} may return unexpected
results when called from the body of this macro.
@end defmac

@defmac with-selected-frame frame forms@dots{}
This macro executes @var{forms} with @var{frame} as the selected
frame.  The value returned is the value of the last form in
@var{forms}.  This macro saves and restores the selected frame, and
changes the order of neither the recently selected windows nor the
buffers in the buffer list.
@end defmac

@cindex window use time
@cindex use time of window
@cindex window order by time of last use
@defun window-use-time &optional window
This function returns the use time of window @var{window}.  @var{window}
must be a live window and defaults to the selected one.

The @dfn{use time} of a window is not really a time value, but an
integer that does increase monotonically with each call of
@code{select-window} with a @code{nil} @var{norecord} argument.  The
window with the lowest use time is usually called the least recently
used window.  The window with the highest use time is called the most
recently used one (@pxref{Cyclic Window Ordering}) and is usually the
selected window unless @code{with-selected-window} has been used.
@end defun

@defun window-bump-use-time &optional window
This function marks @var{window} as being the second most recently
used one (after the selected window).  It does nothing if @var{window}
is the selected window or the selected window does not have the
highest use time among all windows which may happen within the scope
of @code{with-selected-window}.
@end defun

@anchor{Window Group}Sometimes several windows collectively and
cooperatively display a buffer, for example, under the management of
Follow Mode (@pxref{Follow Mode,,, emacs}), where the windows together
display a bigger portion of the buffer than one window could alone.
It is often useful to consider such a @dfn{window group} as a single
entity.  Several functions such as @code{window-group-start}
(@pxref{Window Start and End}) allow you to do this by supplying, as
an argument, one of the windows as a stand-in for the whole group.

@defun selected-window-group
@vindex selected-window-group-function
When the selected window is a member of a group of windows, this
function returns a list of the windows in the group, ordered such that
the first window in the list is displaying the earliest part of the
buffer, and so on.  Otherwise the function returns a list containing
just the selected window.

The selected window is considered part of a group when the buffer
local variable @code{selected-window-group-function} is set to a
function.  In this case, @code{selected-window-group} calls it with no
arguments and returns its result (which should be the list of windows
in the group).
@end defun


@node Window Sizes
@section Window Sizes
@cindex window size
@cindex size of window

Emacs provides miscellaneous functions for finding the height and width
of a window.  The return value of many of these functions can be
specified either in units of pixels or in units of lines and columns.
On a graphical display, the latter actually correspond to the height and
width of a default character specified by the frame's default font as
returned by @code{frame-char-height} and @code{frame-char-width}
(@pxref{Frame Font}).  Thus, if a window is displaying text with a
different font or size, the reported line height and column width for
that window may differ from the actual number of text lines or columns
displayed within it.

@cindex window height
@cindex height of a window
@cindex total height of a window
  The @dfn{total height} of a window is the number of lines comprising
its body and its top and bottom decorations (@pxref{Basic Windows}).

@defun window-total-height &optional window round
This function returns the total height, in lines, of the window
@var{window}.  If @var{window} is omitted or @code{nil}, it defaults to
the selected window.  If @var{window} is an internal window, the return
value is the total height occupied by its descendant windows.

  If a window's pixel height is not an integral multiple of its frame's
default character height, the number of lines occupied by the window is
rounded internally.  This is done in a way such that, if the window is a
parent window, the sum of the total heights of all its child windows
internally equals the total height of their parent.  This means that
although two windows have the same pixel height, their internal total
heights may differ by one line.  This means also, that if window is
vertically combined and has a next sibling, the topmost row of that
sibling can be calculated as the sum of this window's topmost row and
total height (@pxref{Coordinates and Windows})

  If the optional argument @var{round} is @code{ceiling}, this
function returns the smallest integer larger than @var{window}'s pixel
height divided by the character height of its frame; if it is
@code{floor}, it returns the largest integer smaller than said value;
with any other @var{round} it returns the internal value of
@var{windows}'s total height.
@end defun

@cindex window width
@cindex width of a window
@cindex total width of a window
The @dfn{total width} of a window is the number of columns comprising its
body and its left and right decorations (@pxref{Basic Windows}).

@defun window-total-width &optional window round
This function returns the total width, in columns, of the window
@var{window}.  If @var{window} is omitted or @code{nil}, it defaults to
the selected window.  If @var{window} is internal, the return value is
the total width occupied by its descendant windows.

  If a window's pixel width is not an integral multiple of its frame's
character width, the number of columns occupied by the window is rounded
internally.  This is done in a way such that, if the window is a parent
window, the sum of the total widths of all its children internally
equals the total width of their parent.  This means that although two
windows have the same pixel width, their internal total widths may
differ by one column.  This means also, that if this window is
horizontally combined and has a next sibling, the leftmost column of
that sibling can be calculated as the sum of this window's leftmost
column and total width (@pxref{Coordinates and Windows}).  The optional
argument @var{round} behaves as it does for @code{window-total-height}.
@end defun

@defun window-total-size &optional window horizontal round
This function returns either the total height in lines or the total
width in columns of the window @var{window}.  If @var{horizontal} is
omitted or @code{nil}, this is equivalent to calling
@code{window-total-height} for @var{window}; otherwise it is equivalent
to calling @code{window-total-width} for @var{window}.  The optional
argument @var{round} behaves as it does for @code{window-total-height}.
@end defun

The following two functions can be used to return the total size of a
window in units of pixels.

@cindex window pixel height
@cindex pixel height of a window
@cindex total pixel height of a window

@defun window-pixel-height &optional window
This function returns the total height of window @var{window} in pixels.
@var{window} must be a valid window and defaults to the selected one.

The return value includes the heights of @var{window}'s top and bottom
decorations.  If @var{window} is an internal window, its pixel height is
the pixel height of the screen areas spanned by its children.
@end defun

@cindex window pixel width
@cindex pixel width of a window
@cindex total pixel width of a window

@defun window-pixel-width &optional window
This function returns the width of window @var{window} in pixels.
@var{window} must be a valid window and defaults to the selected one.

The return value includes the widths of @var{window}'s left and right
decorations.  If @var{window} is an internal window, its pixel width is
the width of the screen areas spanned by its children.
@end defun

@cindex full-width window
@cindex full-height window
  The following functions can be used to determine whether a given
window has any adjacent windows.

@defun window-full-height-p &optional window
This function returns non-@code{nil} if @var{window} has no other window
above or below it in its frame.  More precisely, this means that the
total height of @var{window} equals the total height of the root window
on that frame.  The minibuffer window does not count in this regard.  If
@var{window} is omitted or @code{nil}, it defaults to the selected
window.
@end defun

@defun window-full-width-p &optional window
This function returns non-@code{nil} if @var{window} has no other
window to the left or right in its frame, i.e., its total width equals
that of the root window on that frame.  If @var{window} is omitted or
@code{nil}, it defaults to the selected window.
@end defun

@cindex window body height
@cindex body height of a window
The @dfn{body height} of a window is the height of its body, which
does not include any of its top or bottom decorations (@pxref{Basic
Windows}).

@defun window-body-height &optional window pixelwise
This function returns the height, in lines, of the body of window
@var{window}.  If @var{window} is omitted or @code{nil}, it defaults to
the selected window; otherwise it must be a live window.

The optional argument @var{pixelwise} defines the units to use for the
height.  If @code{nil}, return the body height of @var{window} in
characters, rounded down to the nearest integer, if necessary.  This
means that if a line at the bottom of the text area is only partially
visible, that line is not counted.  It also means that the height of a
window's body can never exceed its total height as returned by
@code{window-total-height}.

If @var{pixelwise} is @code{remap} and the default face is remapped
(@pxref{Face Remapping}), use the remapped face to determine the
character height.  For any other non-@code{nil} value, return the
height in pixels.
@end defun

@cindex window body width
@cindex body width of a window
The @dfn{body width} of a window is the width of its body and of the
text area, which does not include any of its left or right decorations
(@pxref{Basic Windows}).

Note that when one or both fringes are removed (by setting their width
to zero), the display engine reserves two character cells, one on each
side of the window, for displaying the continuation and truncation
glyphs, which leaves 2 columns less for text display.  (The function
@code{window-max-chars-per-line}, described below, takes this
peculiarity into account.)

@defun window-body-width &optional window pixelwise
This function returns the width, in columns, of the body of window
@var{window}.  If @var{window} is omitted or @code{nil}, it defaults to
the selected window; otherwise it must be a live window.

The optional argument @var{pixelwise} defines the units to use for the
width.  If @code{nil}, return the body width of @var{window} in
characters, rounded down to the nearest integer, if necessary.  This
means that if a column on the right of the text area is only partially
visible, that column is not counted.  It also means that the width of
a window's body can never exceed its total width as returned by
@code{window-total-width}.

If @var{pixelwise} is @code{remap} and the default face is remapped
(@pxref{Face Remapping}), use the remapped face to determine the
character width.  For any other non-@code{nil} value, return the width
in pixels.
@end defun

@cindex window body size
@cindex body size of a window
@defun window-body-size &optional window horizontal pixelwise
This function returns the body height or body width of @var{window}.  If
@var{horizontal} is omitted or @code{nil}, it is equivalent to calling
@code{window-body-height} for @var{window}; otherwise it is equivalent
to calling @code{window-body-width}.  In either case, the optional
argument @var{pixelwise} is passed to the function called.
@end defun

   The pixel heights of a window's mode, tab and header line can be
retrieved with the functions given below.  Their return value is usually
accurate unless the window has not been displayed before: In that case,
the return value is based on an estimate of the font used for the
window's frame.

@defun window-mode-line-height &optional window
This function returns the height in pixels of @var{window}'s mode line.
@var{window} must be a live window and defaults to the selected one.  If
@var{window} has no mode line, the return value is zero.
@end defun

@defun window-tab-line-height &optional window
This function returns the height in pixels of @var{window}'s tab line.
@var{window} must be a live window and defaults to the selected one.  If
@var{window} has no tab line, the return value is zero.
@end defun

@defun window-header-line-height &optional window
This function returns the height in pixels of @var{window}'s header
line.  @var{window} must be a live window and defaults to the selected
one.  If @var{window} has no header line, the return value is zero.
@end defun

Functions for retrieving the height and/or width of window dividers
(@pxref{Window Dividers}), fringes (@pxref{Fringes}), scroll bars
(@pxref{Scroll Bars}), and display margins (@pxref{Display Margins}) are
described in the corresponding sections.

If your Lisp program needs to make layout decisions, you will find the
following function useful:

@defun window-max-chars-per-line &optional window face
This function returns the number of characters displayed in the
specified face @var{face} in the specified window @var{window} (which
must be a live window).  If @var{face} was remapped (@pxref{Face
Remapping}), the information is returned for the remapped face.  If
omitted or @code{nil}, @var{face} defaults to the default face, and
@var{window} defaults to the selected window.

Unlike @code{window-body-width}, this function accounts for the actual
size of @var{face}'s font, instead of working in units of the canonical
character width of @var{window}'s frame (@pxref{Frame Font}).  It also
accounts for space used by the continuation glyph, if @var{window} lacks
one or both of its fringes.
@end defun

@cindex fixed-size window
@vindex window-min-height
@vindex window-min-width
  Commands that change the size of windows (@pxref{Resizing Windows}),
or split them (@pxref{Splitting Windows}), obey the variables
@code{window-min-height} and @code{window-min-width}, which specify the
smallest allowable window height and width.  They also obey the variable
@code{window-size-fixed}, with which a window can be @dfn{fixed} in
size (@pxref{Preserving Window Sizes}).

@defopt window-min-height
This option specifies the minimum total height, in lines, of any window.
Its value has to accommodate at least one text line and any top or
bottom decorations.
@end defopt

@defopt window-min-width
This option specifies the minimum total width, in columns, of any
window.  Its value has to accommodate at least two text columns and any
left or right decorations.
@end defopt

The following function tells how small a specific window can get taking
into account the sizes of its areas and the values of
@code{window-min-height}, @code{window-min-width} and
@code{window-size-fixed} (@pxref{Preserving Window Sizes}).

@defun window-min-size &optional window horizontal ignore pixelwise
This function returns the minimum size of @var{window}.  @var{window}
must be a valid window and defaults to the selected one.  The optional
argument @var{horizontal} non-@code{nil} means to return the minimum
number of columns of @var{window}; otherwise return the minimum number
of @var{window}'s lines.

The return value makes sure that all components of @var{window} remain
fully visible if @var{window}'s size were actually set to it.  With
@var{horizontal} @code{nil} it includes any top or bottom decorations.
With @var{horizontal} non-@code{nil} it includes any left or right
decorations of @var{window}.

The optional argument @var{ignore}, if non-@code{nil}, means ignore
restrictions imposed by fixed size windows, @code{window-min-height} or
@code{window-min-width} settings.  If @var{ignore} equals @code{safe},
live windows may get as small as @code{window-safe-min-height} lines and
@code{window-safe-min-width} columns.  If @var{ignore} is a window,
ignore restrictions for that window only.  Any other non-@code{nil}
value means ignore all of the above restrictions for all windows.

The optional argument @var{pixelwise} non-@code{nil} means to return the
minimum size of @var{window} counted in pixels.
@end defun


@node Resizing Windows
@section Resizing Windows
@cindex window resizing
@cindex resize window
@cindex changing window size
@cindex window size, changing

This section describes functions for resizing a window without changing
the size of its frame.  Because live windows do not overlap, these
functions are meaningful only on frames that contain two or more
windows: resizing a window also changes the size of at least one other
window.  If there is just one window on a frame, its size cannot be
changed except by resizing the frame (@pxref{Frame Size}).

  Except where noted, these functions also accept internal windows as
arguments.  Resizing an internal window causes its child windows to be
resized to fit the same space.

@defun window-resizable window delta &optional horizontal ignore pixelwise
This function returns @var{delta} if the size of @var{window} can be
changed vertically by @var{delta} lines.  If the optional argument
@var{horizontal} is non-@code{nil}, it instead returns @var{delta} if
@var{window} can be resized horizontally by @var{delta} columns.  It
does not actually change the window size.

If @var{window} is @code{nil}, it defaults to the selected window.

A positive value of @var{delta} means to check whether the window can be
enlarged by that number of lines or columns; a negative value of
@var{delta} means to check whether the window can be shrunk by that many
lines or columns.  If @var{delta} is non-zero, a return value of 0 means
that the window cannot be resized.

Normally, the variables @code{window-min-height} and
@code{window-min-width} specify the smallest allowable window size
(@pxref{Window Sizes}).  However, if the optional argument @var{ignore}
is non-@code{nil}, this function ignores @code{window-min-height} and
@code{window-min-width}, as well as @code{window-size-fixed}.  Instead,
it considers the minimum height of a window as the sum of its top and
bottom decorations plus the text of one line; and its minimum width
as the sum of its left and right decorations plus text that takes two
columns.

If the optional argument @var{pixelwise} is non-@code{nil},
@var{delta} is interpreted as pixels.
@end defun

@defun window-resize window delta &optional horizontal ignore pixelwise
This function resizes @var{window} by @var{delta} increments.  If
@var{horizontal} is @code{nil}, it changes the height by @var{delta}
lines; otherwise, it changes the width by @var{delta} columns.  A
positive @var{delta} means to enlarge the window, and a negative
@var{delta} means to shrink it.

If @var{window} is @code{nil}, it defaults to the selected window.  If
the window cannot be resized as demanded, an error is signaled.

The optional argument @var{ignore} has the same meaning as for the
function @code{window-resizable} above.

If the optional argument @var{pixelwise} is non-@code{nil},
@var{delta} will be interpreted as pixels.

The choice of which window edges this function alters depends on the
values of the option @code{window-combination-resize} and the
combination limits of the involved windows; in some cases, it may alter
both edges.  @xref{Recombining Windows}.  To resize by moving only the
bottom or right edge of a window, use the function
@code{adjust-window-trailing-edge}.
@end defun

@c The commands enlarge-window, enlarge-window-horizontally,
@c shrink-window, and shrink-window-horizontally are documented in the
@c Emacs manual.  They are not preferred for calling from Lisp.

@defun adjust-window-trailing-edge window delta &optional horizontal pixelwise
This function moves @var{window}'s bottom edge by @var{delta} lines.
If optional argument @var{horizontal} is non-@code{nil}, it instead
moves the right edge by @var{delta} columns.  If @var{window} is
@code{nil}, it defaults to the selected window.

If the optional argument @var{pixelwise} is non-@code{nil},
@var{delta} is interpreted as pixels.

A positive @var{delta} moves the edge downwards or to the right; a
negative @var{delta} moves it upwards or to the left.  If the edge
cannot be moved as far as specified by @var{delta}, this function
moves it as far as possible but does not signal an error.

This function tries to resize windows adjacent to the edge that is
moved.  If this is not possible for some reason (e.g., if that adjacent
window is fixed-size), it may resize other windows.
@end defun

@cindex pixelwise, resizing windows
@defopt window-resize-pixelwise
If the value of this option is non-@code{nil}, Emacs resizes windows in
units of pixels.  This currently affects functions like
@code{split-window} (@pxref{Splitting Windows}), @code{maximize-window},
@code{minimize-window}, @code{fit-window-to-buffer},
@code{fit-frame-to-buffer} and
@code{shrink-window-if-larger-than-buffer} (all listed below).

Note that when a frame's pixel size is not a multiple of its character
size, at least one window may get resized pixelwise even if this
option is @code{nil}.  The default value is @code{nil}.
@end defopt

  The following commands resize windows in more specific ways.  When
called interactively, they act on the selected window.

@deffn Command fit-window-to-buffer &optional window max-height min-height max-width min-width preserve-size
This command adjusts the height or width of @var{window} to fit the text
in it.  It returns non-@code{nil} if it was able to resize @var{window},
and @code{nil} otherwise.  If @var{window} is omitted or @code{nil}, it
defaults to the selected window.  Otherwise, it should be a live window.

If @var{window} is part of a vertical combination, this function adjusts
@var{window}'s height.  The new height is calculated from the actual
height of the accessible portion of its buffer.  The optional argument
@var{max-height}, if non-@code{nil}, specifies the maximum total height
that this function can give @var{window}.  The optional argument
@var{min-height}, if non-@code{nil}, specifies the minimum total height
that it can give, which overrides the variable @code{window-min-height}.
Both @var{max-height} and @var{min-height} are specified in lines and
include any top or bottom decorations of @var{window}.

If @var{window} is part of a horizontal combination and the value of the
option @code{fit-window-to-buffer-horizontally} (see below) is
non-@code{nil}, this function adjusts @var{window}'s width.  The new
width of @var{window} is calculated from the maximum length of its
buffer's lines that follow the current start position of @var{window}.
The optional argument @var{max-width} specifies a maximum width and
defaults to the width of @var{window}'s frame.  The optional argument
@var{min-width} specifies a minimum width and defaults to
@code{window-min-width}.  Both @var{max-width} and @var{min-width} are
specified in columns and include any left or right decorations of
@var{window}.

The optional argument @var{preserve-size}, if non-@code{nil}, will
install a parameter to preserve the size of @var{window} during future
resize operations (@pxref{Preserving Window Sizes}).

If the option @code{fit-frame-to-buffer} (see below) is non-@code{nil},
this function will try to resize the frame of @var{window} to fit its
contents by calling @code{fit-frame-to-buffer} (see below).
@end deffn

@defopt fit-window-to-buffer-horizontally
If this is non-@code{nil}, @code{fit-window-to-buffer} can resize
windows horizontally.  If this is @code{nil} (the default)
@code{fit-window-to-buffer} never resizes windows horizontally.  If this
is @code{only}, it can resize windows horizontally only.  Any other
value means @code{fit-window-to-buffer} can resize windows in both
dimensions.
@end defopt

@defopt fit-frame-to-buffer
If this option is non-@code{nil}, @code{fit-window-to-buffer} can fit a
frame to its buffer.  A frame is fit if and only if its root window is a
live window and this option is non-@code{nil}.  If this is
@code{horizontally}, frames are fit horizontally only.  If this is
@code{vertically}, frames are fit vertically only.  Any other
non-@code{nil} value means frames can be resized in both dimensions.
@end defopt

If you have a frame that displays only one window, you can fit that
frame to its buffer using the command @code{fit-frame-to-buffer}.

@deffn Command fit-frame-to-buffer &optional frame max-height min-height max-width min-width only
This command adjusts the size of @var{frame} to display the contents of
its buffer exactly.  @var{frame} can be any live frame and defaults to
the selected one.  Fitting is done only if @var{frame}'s root window is
a live window.  On window systems that use size hints, exact fitting can
be often achieved if and only if @code{frame-resize-pixelwise}
(@pxref{Frame Size}) is non-@code{nil}.

The arguments @var{max-height}, @var{min-height}, @var{max-width} and
@var{min-width}, if non-@code{nil}, specify bounds on the new body size
of @var{frame}'s root window.  A non-@code{nil} value specified by any
of these arguments overrides the corresponding value specified by
the option @code{fit-frame-to-buffer-sizes} described below.

If the optional argument @var{only} is @code{vertically}, this function
may resize the frame vertically only.  If @var{only} is
@code{horizontally}, it may resize the frame horizontally only.
@end deffn

The behavior of @code{fit-frame-to-buffer} can be controlled with the
help of the two options listed next.

@defopt fit-frame-to-buffer-margins
This option can be used to specify margins around frames to be fit by
@code{fit-frame-to-buffer}.  Such margins can be useful to avoid, for
example, that the resized frame overlaps the taskbar or parts of its
parent frame.

It specifies the numbers of pixels to be left free on the left, above,
the right, and below a frame that shall be fit.  The default specifies
@code{nil} for each which means to use no margins.  The value specified
here can be overridden for a specific frame by that frame's
@code{fit-frame-to-buffer-margins} parameter, if present.
@end defopt

@defopt fit-frame-to-buffer-sizes
This option specifies size boundaries for @code{fit-frame-to-buffer}.
It specifies the maximum and minimum lines and maximum and minimum
columns of the root window's body of any frame that shall be fit to its
buffer.  Any value this option specifies will be overridden by the
corresponding argument of @code{fit-frame-to-buffer}, if non-@code{nil}.
@end defopt

@deffn Command shrink-window-if-larger-than-buffer &optional window
This command attempts to reduce @var{window}'s height as much as
possible while still showing its full buffer, but no less than
@code{window-min-height} lines.  The return value is non-@code{nil} if
the window was resized, and @code{nil} otherwise.  If @var{window} is
omitted or @code{nil}, it defaults to the selected window.  Otherwise,
it should be a live window.

This command does nothing if the window is already too short to
display all of its buffer, or if any of the buffer is scrolled
off-screen, or if the window is the only live window in its frame.

This command calls @code{fit-window-to-buffer} (see above) to do its
work.
@end deffn


@cindex balancing window sizes
@deffn Command balance-windows &optional window-or-frame
This function balances windows in a way that gives more space to
full-width and/or full-height windows.  If @var{window-or-frame}
specifies a frame, it balances all windows on that frame.  If
@var{window-or-frame} specifies a window, it balances only that window
and its siblings (@pxref{Windows and Frames}).
@end deffn

@deffn Command balance-windows-area
This function attempts to give all windows on the selected frame
approximately the same share of the screen area.  Full-width or
full-height windows are not given more space than other windows.
@end deffn

@cindex maximizing windows
@deffn Command maximize-window &optional window
This function attempts to make @var{window} as large as possible, in
both dimensions, without resizing its frame or deleting other windows.
If @var{window} is omitted or @code{nil}, it defaults to the selected
window.
@end deffn

@cindex minimizing windows
@deffn Command minimize-window &optional window
This function attempts to make @var{window} as small as possible, in
both dimensions, without deleting it or resizing its frame.  If
@var{window} is omitted or @code{nil}, it defaults to the selected
window.
@end deffn


@node Preserving Window Sizes
@section Preserving Window Sizes
@cindex preserving window sizes

A window can get resized explicitly by using one of the functions from
the preceding section or implicitly, for example, when resizing an
adjacent window, when splitting or deleting a window (@pxref{Splitting
Windows}, @pxref{Deleting Windows}) or when resizing the window's frame
(@pxref{Frame Size}).

  It is possible to avoid implicit resizing of a specific window when
there are one or more other resizable windows on the same frame.  For
this purpose, Emacs must be advised to @dfn{preserve} the size of that
window.  There are two basic ways to do that.

@defvar window-size-fixed
If this buffer-local variable is non-@code{nil}, the size of any window
displaying the buffer cannot normally be changed.  Deleting a window or
changing the frame's size may still change the window's size, if there
is no choice.

If the value is @code{height}, then only the window's height is fixed;
if the value is @code{width}, then only the window's width is fixed.
Any other non-@code{nil} value fixes both the width and the height.

If this variable is @code{nil}, this does not necessarily mean that any
window showing the buffer can be resized in the desired direction.  To
determine that, use the function @code{window-resizable}.
@xref{Resizing Windows}.
@end defvar

Often @code{window-size-fixed} is overly aggressive because it inhibits
any attempt to explicitly resize or split an affected window as well.
This may even happen after the window has been resized implicitly, for
example, when deleting an adjacent window or resizing the window's
frame.  The following function tries hard to never disallow resizing
such a window explicitly:

@defun window-preserve-size &optional window horizontal preserve
This function (un-)marks the height of window @var{window} as preserved
for future resize operations.  @var{window} must be a live window and
defaults to the selected one.  If the optional argument @var{horizontal}
is non-@code{nil}, it (un-)marks the width of @var{window} as preserved.

If the optional argument @var{preserve} is @code{t}, this means to
preserve the current height/width of @var{window}'s body.  The
height/width of @var{window} will change only if Emacs has no better
choice.  Resizing a window whose height/width is preserved by this
function never throws an error.

If @var{preserve} is @code{nil}, this means to stop preserving the
height/width of @var{window}, lifting any respective restraint induced
by a previous call of this function for @var{window}.  Calling
@code{enlarge-window}, @code{shrink-window} or
@code{fit-window-to-buffer} with @var{window} as argument may also
remove the respective restraint.
@end defun

@code{window-preserve-size} is currently invoked by the following
functions:

@table @code
@item fit-window-to-buffer
If the optional argument @var{preserve-size} of that function
(@pxref{Resizing Windows}) is non-@code{nil}, the size established by
that function is preserved.

@item display-buffer
If the @var{alist} argument of that function (@pxref{Choosing Window})
contains a @code{preserve-size} entry, the size of the window produced
by that function is preserved.
@end table

  @code{window-preserve-size} installs a window parameter (@pxref{Window
Parameters}) called @code{window-preserved-size} which is consulted by the
window resizing functions.  This parameter will not prevent resizing the
window when the window shows another buffer than the one when
@code{window-preserve-size} was invoked or if its size has changed since
then.

The following function can be used to check whether the height of a
particular window is preserved:

@defun window-preserved-size &optional window horizontal
This function returns the preserved height of window @var{window} in
pixels.  @var{window} must be a live window and defaults to the selected
one.  If the optional argument @var{horizontal} is non-@code{nil}, it
returns the preserved width of @var{window}.  It returns @code{nil} if
the size of @var{window} is not preserved.
@end defun


@node Splitting Windows
@section Splitting Windows
@cindex splitting windows
@cindex window splitting

This section describes functions for creating a new window by
@dfn{splitting} an existing one.  Note that some windows are special in
the sense that these functions may fail to split them as described here.
Examples of such windows are side windows (@pxref{Side Windows}) and
atomic windows (@pxref{Atomic Windows}).

@defun split-window &optional window size side pixelwise refer
This function creates a new live window next to the window
@var{window}.  If @var{window} is omitted or @code{nil}, it defaults
to the selected window.  That window is split, and reduced in
size.  The space is taken up by the new window, which is returned.

The optional second argument @var{size} determines the sizes of
@var{window} and/or the new window.  If it is omitted or @code{nil},
both windows are given equal sizes; if there is an odd line, it is
allocated to the new window.  If @var{size} is a positive number,
@var{window} is given @var{size} lines (or columns, depending on the
value of @var{side}).  If @var{size} is a negative number, the new
window is given @minus{}@var{size} lines (or columns).

If @var{size} is @code{nil}, this function obeys the variables
@code{window-min-height} and @code{window-min-width} (@pxref{Window
Sizes}).  Thus, it signals an error if splitting would result in making
a window smaller than those variables specify.  However, a
non-@code{nil} value for @var{size} causes those variables to be
ignored; in that case, the smallest allowable window is considered to be
one that has space for a text that is one line tall and/or two columns
wide.

Hence, if @var{size} is specified, it's the caller's responsibility to
check whether the emanating windows are large enough to encompass all of
their decorations like a mode line or a scroll bar.  The function
@code{window-min-size} (@pxref{Window Sizes}) can be used to determine
the minimum requirements of @var{window} in this regard.  Since the new
window usually inherits areas like the mode line or the scroll bar from
@var{window}, that function is also a good guess for the minimum size of
the new window.  The caller should specify a smaller size only if it
correspondingly removes an inherited area before the next redisplay.

The optional third argument @var{side} determines the position of the
new window relative to @var{window}.  If it is @code{nil} or
@code{below}, the new window is placed below @var{window}.  If it is
@code{above}, the new window is placed above @var{window}.  In both
these cases, @var{size} specifies a total window height, in lines.

If @var{side} is @code{t} or @code{right}, the new window is placed on
the right of @var{window}.  If @var{side} is @code{left}, the new
window is placed on the left of @var{window}.  In both these cases,
@var{size} specifies a total window width, in columns.

As a rule, if @var{window} already forms a combination (@pxref{Windows
and Frames}) that matches @var{side} (a horizontal combination matches
@var{side} if it is @code{left} or @code{right}, a vertical combination
matches @var{side} if it is @code{above} or @code{below}) and
@code{window-combination-limit} (@pxref{Recombining Windows}) is
@code{nil}, this function reuses @var{window}'s parent in the window
tree as parent of the new window.

However, if @var{window} is in a combination that does not match
@var{side} or if @code{window-combination-limit} is non-@code{nil}, this
function makes a new parent window that replaces @var{window} in the
window tree and makes @var{window} and the new window its sole child
windows.  This standard behavior can be overridden via the @var{refer}
argument.

The optional fourth argument @var{pixelwise}, if non-@code{nil}, means
to interpret @var{size} in units of pixels, instead of lines and
columns.

If the optional fifth argument @var{refer} is non-@code{nil}, it
specifies a reference window used for setting up properties of the new
window.  If non-@code{nil}, @var{refer} can be either a window or a cons
cell of two windows.

If @var{refer} is a cons cell, its @sc{car} has to specify a deleted,
former live window -- a window that has shown a buffer before -- on the
same frame as @var{window}.  That buffer must be still live.  The
@sc{cdr} has to specify a deleted window that was, before its deletion,
a parent window on the same frame as @var{window}.  In this case, rather
then making new windows, this function replaces @var{window} with the
@sc{cdr} of @var{refer} in the window tree and makes @var{window} and
@var{refer}'s @sc{car} its new child windows.  Buffer, start and point
positions of @var{refer}'s @sc{car} are set to the values they had
immediately before @var{refer}'s @sc{car} was deleted the last time.
Decorations and parameters remain unaltered from their values before
@var{refer}'s @sc{car} and @sc{cdr} were deleted.

Alternatively, @var{refer} may specify a deleted, former live window -- a
window that has shown a buffer before -- on the same frame as
@var{window}.  That buffer must be still live.  In this case, this
function does not make a new window but rather makes @var{refer} live
again and inserts it into the window tree at the position and with the
sizes the new window would have been given.  Buffer, start and point
positions of @var{refer} are set to the values they had immediately
before @var{refer} was deleted the last time.  Decorations and
parameters remain unaltered from their values before @var{refer} was
deleted.  The parent of @var{refer} is then determined as if it were a
window created anew.

In any other case, @var{refer} must specify a live window.  Then the new
window will inherit properties like buffer, start and point positions
and some decorations from @var{refer}.  If @var{refer} is @code{nil} or
omitted, then if @var{window} is live, the new window inherits these
properties from @var{window}.  If, however, @var{window} is an internal
window, the new window will inherit these properties from the window
selected on @var{window}'s frame.

The behavior of this function may be altered by the window parameters
of @var{window}, so long as the variable
@code{ignore-window-parameters} is @code{nil}.  If the value of
the @code{split-window} window parameter is @code{t}, this function
ignores all other window parameters.  Otherwise, if the value of the
@code{split-window} window parameter is a function, that function is
called with the arguments @var{window}, @var{size}, and @var{side}, in
lieu of the usual action of @code{split-window}.  Otherwise, this
function obeys the @code{window-atom} or @code{window-side} window
parameter, if any.  @xref{Window Parameters}.
@end defun

  As an example, here is a sequence of @code{split-window} calls that
yields the window configuration discussed in @ref{Windows and Frames}.
This example demonstrates splitting a live window as well as splitting
an internal window.  We begin with a frame containing a single window
(a live root window), which we denote by @var{W4}.  Calling
@code{(split-window W4)} yields this window configuration:

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W4_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W5_________________||
    |__________________W3__________________|

@end group
@end smallexample

@noindent
The @code{split-window} call has created a new live window, denoted by
@var{W5}.  It has also created a new internal window, denoted by
@var{W3}, which becomes the root window and the parent of both
@var{W4} and @var{W5}.

  Next, we call @code{(split-window W3 nil 'left)}, passing the
internal window @var{W3} as the argument.  The result:

@smallexample
@group
     ______________________________________
    | ______  ____________________________ |
    ||      || __________________________ ||
    ||      |||                          |||
    ||      |||                          |||
    ||      |||                          |||
    ||      |||____________W4____________|||
    ||      || __________________________ ||
    ||      |||                          |||
    ||      |||                          |||
    ||      |||____________W5____________|||
    ||__W2__||_____________W3_____________ |
    |__________________W1__________________|
@end group
@end smallexample

@noindent
A new live window @var{W2} is created, to the left of the internal
window @var{W3}.  A new internal window @var{W1} is created, becoming
the new root window.

   For interactive use, Emacs provides two commands which always split
the selected window.  These call @code{split-window} internally.

@deffn Command split-window-right &optional size window-to-split
This function splits the window @var{window-to-split} into two
side-by-side windows, putting @var{window-to-split} on the left.
@var{window-to-split} defaults to the selected window.  If @var{size}
is positive, the left window gets @var{size} columns; if @var{size} is
negative, the right window gets @minus{}@var{size} columns.
@end deffn

@deffn Command split-window-below &optional size window-to-split
This function splits the window @var{window-to-split} into two
windows, one above the other, leaving the upper window selected.
@var{window-to-split} defaults to the selected window.  If @var{size}
is positive, the upper window gets @var{size} lines; if @var{size} is
negative, the lower window gets @minus{}@var{size} lines.
@end deffn

@deffn Command split-root-window-below &optional size
This function splits the whole frame in two.  The current window
configuration is retained on the top, and a new window is created
below, taking up the whole width of the frame.  @var{size} is treated
as by @code{split-window-below}.
@end deffn

@deffn Command split-root-window-right &optional size
This function splits the whole frame in two.  The current window
configuration is retained on the left, and a new window is created on
the right, taking up the whole height of the frame.  @var{size} is treated
as by @code{split-window-right}.
@end deffn

@defopt split-window-keep-point
If the value of this variable is non-@code{nil} (the default),
@code{split-window-below} behaves as described above.

If it is @code{nil}, @code{split-window-below} adjusts point in each
of the two windows to minimize redisplay.  (This is useful on slow
terminals.)  It selects whichever window contains the screen line that
point was previously on.  Note that this only affects
@code{split-window-below}, not the lower-level @code{split-window}
function.
@end defopt


@node Deleting Windows
@section Deleting Windows
@cindex deleting windows

  @dfn{Deleting} a window removes it from the frame's window tree.  If
the window is a live window, it disappears from the screen.  If the
window is an internal window, its child windows are deleted too.

  Even after a window is deleted, it continues to exist as a Lisp
object, until there are no more references to it.  Window deletion can
be reversed, by restoring a saved window configuration (@pxref{Window
Configurations}).

@deffn Command delete-window &optional window
This function removes @var{window} from display and returns
@code{nil}.  If @var{window} is omitted or @code{nil}, it defaults to
the selected window.

If deleting the window would leave no more windows in the window tree
(e.g., if it is the only live window in the frame) or all remaining
windows on @var{window}'s frame are side windows (@pxref{Side
Windows}), an error is signaled.  If @var{window} is part of an atomic
window (@pxref{Atomic Windows}), this function tries to delete the
root of that atomic window instead.

By default, the space taken up by @var{window} is given to one of its
adjacent sibling windows, if any.  However, if the variable
@code{window-combination-resize} is non-@code{nil}, the space is
proportionally distributed among any remaining windows in the same
window combination.  @xref{Recombining Windows}.

The behavior of this function may be altered by the window parameters of
@var{window}, so long as the variable @code{ignore-window-parameters} is
@code{nil}.  If the value of the @code{delete-window} window parameter
is @code{t}, this function ignores all other window parameters.
Otherwise, if the value of the @code{delete-window} window parameter is
a function, that function is called with the argument @var{window}, in
lieu of the usual action of @code{delete-window}.  @xref{Window
Parameters}.
@end deffn

When @code{delete-window} deletes the selected window of its frame, it
has to make another window the new selected window of that frame.  The
following option allows configuring which window is chosen.

@defopt delete-window-choose-selected
This option allows specifying which window should become a frame's
selected window after @code{delete-window} has deleted the previously
selected one.  Possible choices are

@itemize
@item @code{mru}
(the default) choose the most recently used window on that frame.

@item @code{pos}
choose the window comprising the frame coordinates of point of the
previously selected window on that frame.

@item @code{nil}
choose the first window (the window returned by
@code{frame-first-window}) on that frame.
@end itemize

A window for which @code{window-no-other-p} (@pxref{Cyclic Window
Ordering}) returns non-@code{nil} is chosen only if all other windows on
that frame have their @code{no-other-window} parameter set to a
non-@code{nil} value too.
@end defopt

@deffn Command delete-other-windows &optional window
This function makes @var{window} fill its frame, deleting other
windows as necessary.  If @var{window} is omitted or @code{nil}, it
defaults to the selected window.  An error is signaled if @var{window}
is a side window (@pxref{Side Windows}).  If @var{window} is part of
an atomic window (@pxref{Atomic Windows}), this function tries to make
the root of that atomic window fill its frame.  The return
value is @code{nil}.

The behavior of this function may be altered by the window parameters of
@var{window}, so long as the variable @code{ignore-window-parameters} is
@code{nil}.  If the value of the @code{delete-other-windows} window
parameter is @code{t}, this function ignores all other window
parameters.  Otherwise, if the value of the @code{delete-other-windows}
window parameter is a function, that function is called with the
argument @var{window}, in lieu of the usual action of
@code{delete-other-windows}.  @xref{Window Parameters}.

Also, if @code{ignore-window-parameters} is @code{nil}, this function
does not delete any window whose @code{no-delete-other-windows}
parameter is non-@code{nil}.
@end deffn

@deffn Command delete-windows-on &optional buffer-or-name frame
This function deletes all windows showing @var{buffer-or-name}, by
calling @code{delete-window} on those windows.  @var{buffer-or-name}
should be a buffer, or the name of a buffer; if omitted or @code{nil},
it defaults to the current buffer.  If there are no windows showing
the specified buffer, this function does nothing.  If the specified
buffer is a minibuffer, an error is signaled.

If there is a dedicated window showing the buffer, and that window is
the only one on its frame, this function also deletes that frame if it
is not the only frame on the terminal.

The optional argument @var{frame} specifies which frames to operate
on:

@itemize @bullet
@item @code{nil}
means operate on all frames.
@item @code{t}
means operate on the selected frame.
@item @code{visible}
means operate on all visible frames.
@item @code{0}
means operate on all visible or iconified frames.
@item A frame
means operate on that frame.
@end itemize

Note that this argument does not have the same meaning as in other
functions which scan all live windows (@pxref{Cyclic Window
Ordering}).  Specifically, the meanings of @code{t} and @code{nil} here
are the opposite of what they are in those other functions.
@end deffn

@cindex implicit deletion of windows
@cindex deleting windows implicitly

  The above commands delete windows explicitly.  However, Emacs may also
delete a window implicitly when it thinks that it's more intuitive to
eliminate it rather than showing some unrelated buffer in it.  Functions
that may delete windows implicitly are @code{kill-buffer}
(@pxref{Killing Buffers}), @code{quit-restore-window} (@pxref{Quitting
Windows}) and @code{bury-buffer} (@pxref{Buffer List}).  Some of these
delete a window if and only if that window is dedicated to its buffer
(@pxref{Dedicated Windows}).  Others delete a window when that window
has been created by @code{display-buffer} (@pxref{Displaying Buffers}).
Some will also try to delete a window's frame together with the window,
provided there are other frames on the same terminal and the frame does
not host the active minibuffer window.

  The hook described next can be used to avoid that a window gets
deleted by these functions.

@defopt window-deletable-functions
This is an abnormal hook that can be used to avoid that a window gets
deleted implicitly.  The value should be a list of functions that take
two arguments.  The first argument is the window about to be deleted.
The second argument, if non-@code{nil}, means that the window is the
only window on its frame and would be deleted together with its frame.
The window's buffer is current when running this hook.

If any of these functions returns @code{nil}, the window will not be
deleted and another buffer will be shown in it.  This hook is run
(indirectly) by the functions @code{quit-restore-window},
@code{kill-buffer} and @code{bury-buffer}.  It is not run by functions
that delete windows explicitly like @code{delete-window},
@code{delete-other-windows} or @code{delete-windows-on}.

The purpose of this hook is to give its clients a chance to save a
window or its frame from deletion because they might still want to use
that window or frame for their own purposes.
@end defopt


@node Recombining Windows
@section Recombining Windows
@cindex recombining windows
@cindex windows, recombining

When deleting the last sibling of a window @var{W}, its parent window
is deleted too, with @var{W} replacing it in the window tree.  This
means that @var{W} must be recombined with its parent's siblings to
form a new window combination (@pxref{Windows and Frames}).  In some
occasions, deleting a live window may even entail the deletion of two
internal windows.

@smallexample
@group
     ______________________________________
    | ______  ____________________________ |
    ||      || __________________________ ||
    ||      ||| ___________  ___________ |||
    ||      ||||           ||           ||||
    ||      ||||____W6_____||_____W7____||||
    ||      |||____________W4____________|||
    ||      || __________________________ ||
    ||      |||                          |||
    ||      |||                          |||
    ||      |||____________W5____________|||
    ||__W2__||_____________W3_____________ |
    |__________________W1__________________|

@end group
@end smallexample

@noindent
Deleting @var{W5} in this configuration normally causes the deletion of
@var{W3} and @var{W4}.  The remaining live windows @var{W2},
@var{W6} and @var{W7} are recombined to form a new horizontal
combination with parent @var{W1}.

   Sometimes, however, it makes sense to not delete a parent window like
@var{W4}.  In particular, a parent window should not be removed when it
was used to preserve a combination embedded in a combination of the same
type.  Such embeddings make sense to assure that when you split a window
and subsequently delete the new window, Emacs reestablishes the layout
of the associated frame as it existed before the splitting.

   Consider a scenario starting with two live windows @var{W2} and
@var{W3} and their parent @var{W1}.

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W2_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W3_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
Split @var{W2} to make a new window @var{W4} as follows.

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W2_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W4_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W3_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
Now, when enlarging a window vertically, Emacs tries to obtain the
corresponding space from its lower sibling, provided such a window
exists.  In our scenario, enlarging @var{W4} will steal space from
@var{W3}.

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W2_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W4_________________||
    | ____________________________________ |
    ||_________________W3_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
Deleting @var{W4} will now give its entire space to @var{W2},
including the space earlier stolen from @var{W3}.

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W2_________________||
    | ____________________________________ |
    ||_________________W3_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
This can be counterintuitive, in particular if @var{W4} were used for
displaying a buffer only temporarily (@pxref{Temporary Displays}), and
you want to continue working with the initial layout.

The behavior can be fixed by making a new parent window when splitting
@var{W2}.  The variable described next allows that to be done.

@defopt window-combination-limit
This variable controls whether splitting a window shall make a new
parent window.  The following values are recognized:

@table @code
@item nil
This means that the new live window is allowed to share the existing
parent window, if one exists, provided the split occurs in the same
direction as the existing window combination (otherwise, a new internal
window is created anyway).

@item window-size
This means that @code{display-buffer} makes a new parent window when
it splits a window and is passed a @code{window-height} or
@code{window-width} entry in the @var{alist} argument (@pxref{Buffer
Display Action Functions}).  Otherwise, window splitting behaves as
for a value of @code{nil}.

@item temp-buffer-resize
In this case @code{with-temp-buffer-window} makes a new parent window
when it splits a window and @code{temp-buffer-resize-mode} is enabled
(@pxref{Temporary Displays}).  Otherwise, window splitting behaves as
for @code{nil}.

@item temp-buffer
In this case @code{with-temp-buffer-window} always makes a new parent
window when it splits an existing window (@pxref{Temporary Displays}).
Otherwise, window splitting behaves as for @code{nil}.

@item display-buffer
This means that when @code{display-buffer} (@pxref{Choosing Window})
splits a window it always makes a new parent window.  Otherwise, window
splitting behaves as for @code{nil}.

@item t
This means that splitting a window always creates a new parent window.
Thus, if the value of this variable is at all times @code{t}, then at
all times every window tree is a binary tree (a tree where each window
except the root window has exactly one sibling).
@end table

The default is @code{window-size}.  Other values are reserved for future
use.

If, as a consequence of this variable's setting, @code{split-window}
makes a new parent window, it also calls
@code{set-window-combination-limit} (see below) on the newly-created
internal window.  This affects how the window tree is rearranged when
the child windows are deleted (see below).
@end defopt

  If @code{window-combination-limit} is @code{t}, splitting @var{W2} in
the initial configuration of our scenario would have produced this:

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    || __________________________________ ||
    |||                                  |||
    |||________________W2________________|||
    || __________________________________ ||
    |||                                  |||
    |||________________W4________________|||
    ||_________________W5_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W3_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
A new internal window @var{W5} has been created; its children are
@var{W2} and the new live window @var{W4}.  Now, @var{W2} is the only
sibling of @var{W4}, so enlarging @var{W4} will try to shrink
@var{W2}, leaving @var{W3} unaffected.  Observe that @var{W5}
represents a vertical combination of two windows embedded in the
vertical combination @var{W1}.

@cindex window combination limit
@defun set-window-combination-limit window limit
This function sets the @dfn{combination limit} of the window
@var{window} to @var{limit}.  This value can be retrieved via the
function @code{window-combination-limit}.  See below for its effects;
note that it is only meaningful for internal windows.  The
@code{split-window} function automatically calls this function, passing
it @code{t} as @var{limit}, provided the value of the variable
@code{window-combination-limit} is @code{t} when it is called.
@end defun

@defun window-combination-limit window
This function returns the combination limit for @var{window}.

The combination limit is meaningful only for an internal window.  If it
is @code{nil}, then Emacs is allowed to automatically delete
@var{window}, in response to a window deletion, in order to group the
child windows of @var{window} with its sibling windows to form a new
window combination.  If the combination limit is @code{t}, the child
windows of @var{window} are never automatically recombined with its
siblings.

If, in the configuration shown at the beginning of this section, the
combination limit of @var{W4} (the parent window of @var{W6} and
@var{W7}) is @code{t}, deleting @var{W5} will not implicitly delete
@var{W4} too.
@end defun

Alternatively, the problems sketched above can be avoided by always
resizing all windows in the same combination whenever one of its windows
is split or deleted.  This also permits splitting windows that would be
otherwise too small for such an operation.

@defopt window-combination-resize
If this variable is @code{nil}, @code{split-window} can only split a
window (denoted by @var{window}) if @var{window}'s screen area is large
enough to accommodate both itself and the new window.

If this variable is @code{t}, @code{split-window} tries to resize all
windows that are part of the same combination as @var{window}, in order
to accommodate the new window.  In particular, this may allow
@code{split-window} to succeed even if @var{window} is a fixed-size
window or too small to ordinarily split.  Furthermore, subsequently
resizing or deleting @var{window} may resize all other windows in its
combination.

The default is @code{nil}.  Other values are reserved for future use.  A
specific split operation may ignore the value of this variable if it is
affected by a non-@code{nil} value of @code{window-combination-limit}.
@end defopt

  To illustrate the effect of @code{window-combination-resize}, consider
the following frame layout.

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W2_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W3_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
If @code{window-combination-resize} is @code{nil}, splitting window
@var{W3} leaves the size of @var{W2} unchanged:

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||                                    ||
    ||_________________W2_________________||
    | ____________________________________ |
    ||                                    ||
    ||_________________W3_________________||
    | ____________________________________ |
    ||                                    ||
    ||_________________W4_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
If @code{window-combination-resize} is @code{t}, splitting @var{W3}
instead leaves all three live windows with approximately the same
height:

@smallexample
@group
     ______________________________________
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W2_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W3_________________||
    | ____________________________________ |
    ||                                    ||
    ||                                    ||
    ||_________________W4_________________||
    |__________________W1__________________|

@end group
@end smallexample

@noindent
Deleting any of the live windows @var{W2}, @var{W3} or @var{W4} will
distribute its space proportionally among the two remaining live
windows.

The following two functions allow to expressly make a new parent window
for several adjacent windows and to undo that operation.

@cindex combining windows
@defun combine-windows first last
This function combines the windows from @var{first} to @var{last}
inclusive.  @var{first} and @var{last} must be valid windows in the same
combination, that is, windows with the same parent window.  If neither
@var{first} has a previous nor @var{last} has a next sibling, it returns
that parent window.  Otherwise, it makes a new parent window whose first
child window becomes @var{first} and whose last child window becomes
@var{last}, inserts that parent window in the window tree in lieu of the
windows starting with @var{first} and ending with @var{last} and returns
the new parent window.

This function is useful to operate on several siblings of the same
parent window as a whole.  Consider three sibling windows @var{w1},
@var{w2} and @var{w3} aligned side by side.  To create a window below
@var{w1} and @var{w2} but not below @var{w3}, first combine @var{w1} and
@var{w2} using this function, and then split the window it returned.  You
can also call @code{window-state-get} (@pxref{Window Configurations}) on
the return value of @code{combine-windows} to obtain the combined state
of @var{w1} and @var{w2}.
@end defun

@cindex uncombining windows
@defun uncombine-window window
This function uncombines the specified @var{window}.  @var{window}
should be an internal window whose parent window is an internal window
of the same type.  This means that @var{window} and its parent should
be either both horizontal or both vertical window combinations.  If this
is the case, the function makes the child windows of @var{window} become
child windows of @var{window}'s parent, and returns @code{t}.
Otherwise, it leaves the current configuration of @var{window}'s frame
unchanged and returns @code{nil}.

This function is useful to undo the effect of @code{combine-windows}.
For example, to calculate the state of two adjacent windows @var{w1} and
@var{w2}, proceed as follows: first, call @code{combine-windows} with @var{w1}
and @var{w2} as arguments, and store the result in @var{w}.  Then call
@code{window-state-get} with the argument @var{w}.  Finally, call
@code{uncombine-window} with @var{w} as its argument to obtain the
window configuration that existed before the call to @code{combine-windows}.
@end defun


@node Resurrecting Windows
@section Resurrecting Windows
@cindex resurrecting deleted windows
@cindex restoring deleted windows

After a window has been deleted (@pxref{Deleting Windows}) it cannot be
used any more by functions that require a valid window as their argument
even if some Lisp variable still references that window.  When the last
reference to a window has ceased to exist, the window's Lisp object will
be eventually recycled by the garbage collector (@pxref{Garbage
Collection}).

There are two ways to resurrect a deleted window whose object has not
been yet recycled by the collector: The first is to keep a reference to
that window in a saved window configuration (@pxref{Window
Configurations}) and then call @code{set-window-configuration} with that
configuration as argument.  The second one is to keep a reference to
that window in a variable or let-bind it and then use that reference as
@var{refer} argument in @code{split-window} (@pxref{Splitting Windows}).

The major difference between these two is that
@code{set-window-configuration} restores the frame layout as it existed
before deleting the window.  The @code{split-window} approach, on the
other hand, allows for arbitrary variations of the layout.

Consider the following example starting with a frame containing a single
window showing the buffer @file{*scratch*}:

@example
@group
(let* ((old (selected-window))
       (new (split-window old nil 'right))
       overlay)
  (with-current-buffer (get-buffer-create "*Messages*")
    (set-window-buffer new (current-buffer))
    (setq overlay (make-overlay (point-min) (point-max)))
    (overlay-put overlay 'face 'highlight)
    (overlay-put overlay 'window new)
    (message "new %s parent %s" new (window-parent new))
    (sit-for 3))
  (delete-window new)
  (setq new (split-window old nil 'left))
  (set-window-buffer new (get-buffer-create "*Messages*"))
  (format "new %s parent %s" new (window-parent new)))
@end group
@end example

When you run that code in @file{*scratch*} it will first split the
window showing @file{*scratch*} to display @file{*Messages*} in a new
window on the right.  It also sets up an overlay with a window property
to highlight the text of @file{*Messages*} in the new window and
displays a message showing the new window and its parent in the window
tree.  It then deletes the new window and resurrects it on the left of
the @file{*scratch*} window again displaying a message showing the new
window and its parent in the window tree.

Note that both, new window and its parent have changed after moving the
@file{*Messages*} window to the left.  Also, the highlighting disappears
because any properties set up for the new window on the right are lost
when the new window is re-created on the left.

The following code uses the @var{refer} argument of @code{split-window}
instead.

@example
@group
(let* ((old (selected-window))
       (new (split-window old nil 'right))
       overlay)
  (with-current-buffer (get-buffer-create "*Messages*")
    (set-window-buffer new (current-buffer))
    (setq overlay (make-overlay (point-min) (point-max)))
    (overlay-put overlay 'face 'highlight)
    (overlay-put overlay 'window new)
    (message "new %s parent %s" new (window-parent new))
    (sit-for 3))
  (delete-window new)
  (split-window old nil 'left nil new)
  (format "new %s parent %s" new (window-parent new)))
@end group
@end example

Note that all properties of the resurrected window like its decorations,
parameters as well as any overlays with a window property are preserved
as if that window had never been deleted.  The only things that changed
are its position in the window tree and consequently the values returned
by @code{window-left-child} of its parent window as well as the values
returned by @code{window-prev-sibling} and @code{window-next-sibling} of
the window and its sibling.

The following code passes both, the new window on the right and its
parent, via the @var{refer} argument to @code{split-window} instead.

@example
@group
(let* ((old (selected-window))
       (new (split-window old nil 'right))
       (parent (window-parent new))
       overlay)
  (with-current-buffer (get-buffer-create "*Messages*")
    (set-window-buffer new (current-buffer))
    (setq overlay (make-overlay (point-min) (point-max)))
    (overlay-put overlay 'face 'highlight)
    (overlay-put overlay 'window new)
    (message "new %s parent %s" new (window-parent new))
    (sit-for 3))
  (delete-window new)
  (split-window old nil 'left nil (cons new parent))
  (format "new %s parent %s" new (window-parent new)))
@end group
@end example

Note that the parent window has been resurrected along with the new
window.

Resurrecting dead windows is useful to preserve the identity of windows
in actions that are supposed to do that like moving windows around on a
frame or hiding them temporarily.  Any properties of such a window like
its decorations, the buffer it has shown previously, that buffer's start
and point position in the window, the window's dedicated status or its
cursor type are left untouched and there's no need to recreate them from
scratch.  For internal windows, the value of that window's combination
limit is preserved which means that the window can be recombined
(@pxref{Recombining Windows}) as before.


@node Changing Window Layouts
@section Changing Window Layouts

Sometimes it can be useful to change the layout of windows such that two
or more windows occupy the locations of each other.  The commands
described in this section do that in an orderly manner.  Conceptually,
these commands affect a rectangular subset of the windows on a frame.
As a rule, they neither affect the location of a frame's minibuffer
window nor of any of its side windows (@pxref{Side Windows}).

   Common to all these commands is that they preserve the identity of
windows by deleting them first and resurrecting them
(@pxref{Resurrecting Windows}) in their new locations afterwards.  No
window gets lost and no window is added or duplicated.  Where possible,
these commands try to preserve the relative size of windows as well as
all other non-geometric properties including parameters.

   The @var{window} argument of all functions described in this section
must specify a valid parent window (@pxref{Windows and Frames}).  If it
is @code{nil}, it stands for the main window (@pxref{Side Windows}) of
the selected frame.  Interactively, a prefix argument means to operate
on the parent window of the selected window.  In the examples given
below, we shall always assume that the windows displayed constitute
their frame's main window and the @var{window} argument is @code{nil}
unless stated otherwise.

   The first two commands rotate a window layout either clockwise or
counterclockwise.
@cindex rotate window layout

@deffn Command window-layout-rotate-clockwise &optional window
This command rotates the window layout clockwise by 90 degrees.  Imagine
a layout with three live windows @var{A}, @var{B} and @var{C} as
depicted on the left below.  Then this command will produce the layout
on the right.

@smallexample
@group
     ___________       ___________
    |           |     |     |     |
    |     A     |     |  B  |     |
    |___________| --> |_____|  A  |
    |     |     |     |     |     |
    |  B  |  C  |     |  C  |     |
    |_____|_____|     |_____|_____|

@end group
@end smallexample
@end deffn

@deffn Command window-layout-rotate-anticlockwise &optional window
This is like @code{window-layout-rotate-clockwise} but rotates the
layout in the opposite direction as demonstrated in the example below.

@smallexample
@group
     ___________       ___________
    |           |     |     |     |
    |     A     |     |     |  C  |
    |___________| --> |  A  |_____|
    |     |     |     |     |     |
    |  B  |  C  |     |     |  B  |
    |_____|_____|     |_____|_____|

@end group
@end smallexample
@end deffn

The next two commands @sc{flip} the window layout---rotate it around an
imaginary horizontal or vertical axis.
@cindex flip window layout

@deffn Command window-layout-flip-topdown &optional window
This command flips windows such that windows on the bottom become
windows on the top and vice-versa as in the example below.

@smallexample
@group
     ___________       ___________
    |           |     |     |     |
    |     A     |     |  B  |  C  |
    |___________| --> |_____|_____|
    |     |     |     |           |
    |  B  |  C  |     |     A     |
    |_____|_____|     |___________|

@end group
@end smallexample
@end deffn

@deffn Command window-layout-flip-leftright &optional window
This command rearranges window in a way that the windows on the right
become the window on the left, and vice-versa.

@smallexample
@group
     ___________        ___________
    |           |     |           |
    |     A     |     |     A     |
    |___________| --> |___________|
    |     |     |     |     |     |
    |  B  |  C  |     |  C  |  B  |
    |_____|_____|     |_____|_____|

@end group
@end smallexample
@end deffn

The next command can be used for @sc{transposing} windows---changing
horizontal splits to vertical ones and vice-versa.
@cindex transposing windows

@deffn Command window-layout-transpose &optional window
This command reorganizes windows such that every horizontal split
becomes a vertical split and vice versa.

@smallexample
@group
     ___________       ___________
    |           |     |     |     |
    |     A     |     |     |  B  |
    |___________| --> |  A  |_____|
    |     |     |     |     |     |
    |  B  |  C  |     |     |  C  |
    |_____|_____|     |_____|_____|

@end group
@end smallexample
@end deffn

The final two commands can be used to rotate windows within the existing
layout.  They are like the commands that rotate the layout but leave the
underlying structure of the layout unchanged.  What actually changes are
the positions of windows within the existing layout.
@cindex rotating windows

@deffn Command rotate-windows &optional window reverse
This rotate windows under @var{window} in cyclic ordering.  The optional
argument @var{reverse} means to rotate windows backward, in reverse
cyclic order.

@smallexample
@group
     ___________        ___________
    |           |      |           |
    |     A     |      |     C     |
    |___________| -->  |___________|
    |     |     |      |     |     |
    |  B  |  C  |      |  A  |  B  |
    |_____|_____|      |_____|_____|

@end group
@end smallexample
@end deffn

@deffn Command rotate-windows-back &optional window
This command rotates windows under @var{window} backward in cyclic
ordering.

@smallexample
@group
     ___________        ___________
    |           |      |           |
    |     A     |      |     B     |
    |___________| -->  |___________|
    |     |     |      |     |     |
    |  B  |  C  |      |  C  |  A  |
    |_____|_____|      |_____|_____|

@end group
@end smallexample
@end deffn

The last two commands are subject to the following option.

@defopt rotate-windows-change-selected
If this is @code{nil}, the selected window will remain unaffected by
@code{rotate-windows} and @code{rotate-windows-back}.  Otherwise, the
selected window will change to the window that appears at the location
of the selected window before any of these commands were invoked.
@end defopt


@node Cyclic Window Ordering
@section Cyclic Ordering of Windows
@cindex cyclic ordering of windows
@cindex ordering of windows, cyclic
@cindex window ordering, cyclic

  When you use the command @w{@kbd{C-x o}} (@code{other-window}) to select
some other window, it moves through live windows in a specific order.
For any given configuration of windows, this order never varies.  It
is called the @dfn{cyclic ordering of windows}.

  The ordering is determined by a depth-first traversal of each frame's
window tree, retrieving the live windows which are the leaf nodes of the
tree (@pxref{Windows and Frames}).  If the minibuffer is active, the
minibuffer window is included too.  The ordering is cyclic, so the last
window in the sequence is followed by the first one.

@defun next-window &optional window minibuf all-frames
@cindex minibuffer window, and @code{next-window}
This function returns a live window, the one following @var{window} in
the cyclic ordering of windows.  @var{window} should be a live window;
if omitted or @code{nil}, it defaults to the selected window.

The optional argument @var{minibuf} specifies whether minibuffer windows
should be included in the cyclic ordering.  Normally, when @var{minibuf}
is @code{nil}, a minibuffer window is included only if it is currently
active; this matches the behavior of @w{@kbd{C-x o}}.  (Note that a
minibuffer window is active as long as its minibuffer is in use; see
@ref{Minibuffers}).

If @var{minibuf} is @code{t}, the cyclic ordering includes all
minibuffer windows.  If @var{minibuf} is neither @code{t} nor
@code{nil}, minibuffer windows are not included even if they are active.

The optional argument @var{all-frames} specifies which frames to
consider:

@itemize @bullet
@item @code{nil}
means to consider windows on @var{window}'s frame.  If the minibuffer
window is considered (as specified by the @var{minibuf} argument),
then frames that share the minibuffer window are considered too.

@item @code{t}
means to consider windows on all existing frames.

@item @code{visible}
means to consider windows on all visible frames.

@item 0
means to consider windows on all visible or iconified frames.

@item A frame
means to consider windows on that specific frame.

@item Anything else
means to consider windows on @var{window}'s frame, and no others.
@end itemize

If more than one frame is considered, the cyclic ordering is obtained
by appending the orderings for those frames, in the same order as the
list of all live frames (@pxref{Finding All Frames}).
@end defun

@defun previous-window &optional window minibuf all-frames
This function returns a live window, the one preceding @var{window} in
the cyclic ordering of windows.  The other arguments are handled like
in @code{next-window}.
@end defun

@deffn Command other-window count &optional all-frames
This function selects a live window, one @var{count} places from the
selected window in the cyclic ordering of windows.  If @var{count} is
a positive number, it skips @var{count} windows forwards; if
@var{count} is negative, it skips @minus{}@var{count} windows
backwards; if @var{count} is zero, that simply re-selects the selected
window.  When called interactively, @var{count} is the numeric prefix
argument.

The optional argument @var{all-frames} has the same meaning as in
@code{next-window}, like a @code{nil} @var{minibuf} argument to
@code{next-window}.  When called interactively, @var{all-frames} is
always @code{nil}, so only windows on the selected frame can be
selected.

If the @code{other-window} parameter of the selected window is a
function, and @code{ignore-window-parameters} is @code{nil}, that
function will be called with the arguments @var{count} and
@var{all-frames} instead of the normal operation of this function.

Otherwise, this function does not select a window for which the function
@code{window-no-other-p} (see next) returns @code{nil}.
@end deffn

@defun window-no-other-p &optional window
This function returns non-@code{nil} if @var{window} should not be used
as ``other'' window by commands like @code{other-window} or functions
like @code{get-lru-window} (see below).  It's also called when deleting
the selected window (@pxref{Deleting Windows}) and a new selected window
has to be chosen.

More precisely, this function returns non-@code{nil} if the
@code{no-other-window} parameter of @var{window} is non-@code{nil} and
@code{ignore-window-parameters} is @code{nil}.  It returns @code{nil} in
any other case.

Note that if this function returns @code{nil}, this does not necessarily
mean that @var{window} can be selected.  A tooltip window (@pxref{Basic
Windows}), for example, has its @code{no-other-window} parameter set to
@code{t} by default but cannot be selected.
@end defun

@defun walk-windows fun &optional minibuf all-frames
This function calls the function @var{fun} once for each live window,
with the window as the argument.

It follows the cyclic ordering of windows.  The optional arguments
@var{minibuf} and @var{all-frames} specify the set of windows
included; these have the same arguments as in @code{next-window}.  If
@var{all-frames} specifies a frame, the first window walked is the
first window on that frame (the one returned by
@code{frame-first-window}), not necessarily the selected window.

If @var{fun} changes the window configuration by splitting or deleting
windows, that does not alter the set of windows walked, which is
determined prior to calling @var{fun} for the first time.
@end defun

@defun one-window-p &optional no-mini all-frames
This function returns @code{t} if the selected window is the only live
window, and @code{nil} otherwise.

If the minibuffer window is active, it is normally considered (so that
this function returns @code{nil}).  However, if the optional argument
@var{no-mini} is non-@code{nil}, the minibuffer window is ignored even
if active.  The optional argument @var{all-frames} has the same
meaning as for @code{next-window}.
@end defun

@cindex finding windows
  The following functions return a window which satisfies some
criterion, without selecting it:

@cindex least recently used window
@defun get-lru-window &optional all-frames dedicated not-selected no-other
This function returns a live window which is heuristically the least
recently used one.  The @dfn{least recently used window} is the least
recently selected one---the window whose use time is less than the use
time of all other live windows (@pxref{Selecting Windows}).  The
optional argument @var{all-frames} has the same meaning as in
@code{next-window}.

If any full-width windows are present, only those windows are
considered.  A minibuffer window is never a candidate.  A dedicated
window (@pxref{Dedicated Windows}) is never a candidate unless the
optional argument @var{dedicated} is non-@code{nil}.  The selected
window is never returned, unless it is the only candidate.  However, if
the optional argument @var{not-selected} is non-@code{nil}, this
function returns @code{nil} in that case.  The optional argument
@var{no-other}, if non-@code{nil}, means to never return a window for
which @code{window-no-other-p} (@pxref{Cyclic Window Ordering}) returns
non-@code{nil}.
@end defun

@cindex most recently used window
@defun get-mru-window &optional all-frames dedicated not-selected no-other
This function is like @code{get-lru-window}, but it returns the most
recently used window instead.  The @dfn{most recently used window} is
the most recently selected one---the window whose use time exceeds the
use time of all other live windows (@pxref{Selecting Windows}).  The
meaning of the arguments is the same as for @code{get-lru-window}.

Since in practice the most recently used window is always the selected
one, it usually makes sense to call this function with a non-@code{nil}
@var{not-selected} argument only.
@end defun

@cindex largest window
@defun get-largest-window &optional all-frames dedicated not-selected no-other
This function returns the window with the largest area (height times
width).  If there are two candidate windows of the same size, it prefers
the one that comes first in the cyclic ordering of windows, starting
from the selected window.  The meaning of the arguments is the same as
for @code{get-lru-window}.
@end defun

@cindex window that satisfies a predicate
@cindex conditional selection of windows
@defun get-window-with-predicate predicate &optional minibuf all-frames default
This function calls the function @var{predicate} for each of the
windows in the cyclic order of windows in turn, passing it the window
as an argument.  If the predicate returns non-@code{nil} for any
window, this function stops and returns that window.  If no such
window is found, the return value is @var{default} (which defaults to
@code{nil}).

The optional arguments @var{minibuf} and @var{all-frames} specify the
windows to search, and have the same meanings as in
@code{next-window}.
@end defun


@node Buffers and Windows
@section Buffers and Windows
@cindex examining windows
@cindex windows, controlling precisely
@cindex buffers, controlled in windows

  This section describes low-level functions for examining and setting
the contents of windows.  @xref{Switching Buffers}, for higher-level
functions for displaying a specific buffer in a window.

@defun window-buffer &optional window
This function returns the buffer that @var{window} is displaying.  If
@var{window} is omitted or @code{nil} it defaults to the selected
window.  If @var{window} is an internal window, this function returns
@code{nil}.
@end defun

@defun set-window-buffer window buffer-or-name &optional keep-margins
This function makes @var{window} display @var{buffer-or-name}.
@var{window} should be a live window; if @code{nil}, it defaults to
the selected window.  @var{buffer-or-name} should be a buffer, or the
name of an existing buffer.  This function does not change which
window is selected, nor does it directly change which buffer is
current (@pxref{Current Buffer}).  Its return value is @code{nil}.

If @var{window} is @dfn{strongly dedicated} to a buffer and
@var{buffer-or-name} does not specify that buffer, this function
signals an error.  @xref{Dedicated Windows}.

By default, this function resets @var{window}'s position, display
margins, fringe widths, and scroll bar settings, based on the local
variables in the specified buffer.  However, if the optional argument
@var{keep-margins} is non-@code{nil}, it leaves @var{window}'s display
margins, fringes and scroll bar settings alone.

When writing an application, you should normally use
@code{display-buffer} (@pxref{Choosing Window}) or the higher-level
functions described in @ref{Switching Buffers}, instead of calling
@code{set-window-buffer} directly.

This runs @code{window-scroll-functions}, followed by
@code{window-configuration-change-hook}.  @xref{Window Hooks}.
@end defun

@defvar buffer-display-count
This buffer-local variable records the number of times a buffer has been
displayed in a window.  It is incremented each time
@code{set-window-buffer} is called for the buffer.
@end defvar

@defvar buffer-display-time
This buffer-local variable records the time at which a buffer was last
displayed in a window.  The value is @code{nil} if the buffer has
never been displayed.  It is updated each time
@code{set-window-buffer} is called for the buffer, with the value
returned by @code{current-time} (@pxref{Time of Day}).
@end defvar

@defun get-buffer-window &optional buffer-or-name all-frames
This function returns the first window displaying @var{buffer-or-name}
in the cyclic ordering of windows, starting from the selected window
(@pxref{Cyclic Window Ordering}).  If no such window exists, the
return value is @code{nil}.

@var{buffer-or-name} should be a buffer or the name of a buffer; if
omitted or @code{nil}, it defaults to the current buffer.  The
optional argument @var{all-frames} specifies which windows to
consider:

@itemize @bullet
@item
@code{t} means consider windows on all existing frames.
@item
@code{visible} means consider windows on all visible frames.
@item
0 means consider windows on all visible or iconified frames.
@item
A frame means consider windows on that frame only.
@item
Any other value means consider windows on the selected frame.
@end itemize

Note that these meanings differ slightly from those of the
@var{all-frames} argument to @code{next-window} (@pxref{Cyclic Window
Ordering}).  This function may be changed in a future version of Emacs
to eliminate this discrepancy.
@end defun

The following function can tell for a specific window whether its buffer
shares the text of some other buffer (@pxref{Indirect Buffers}).

@defun window-indirect-buffer-p &optional window buffer-or-name
This function returns non-@code{nil} if @var{window} is indirectly
related to @var{buffer-or-name}.  @var{window} must be a live window and
defaults to the selected window.  @var{buffer-or-name} may be a buffer
or the name of an existing buffer and defaults to the current buffer.

@var{window} is indirectly related to @var{buffer-or-name} if one of the
following conditions hold:

@itemize @bullet
@item
@var{buffer-or-name} specifies an indirect buffer and @var{window}'s
buffer is its base buffer.

@item
@var{window}'s buffer is an indirect buffer whose base buffer is the
buffer specified by @var{buffer-or-name}.

@item
Both, @var{window}'s buffer and the buffer specified by
@var{buffer-or-name}, are indirect buffer's sharing the same base
buffer.
@end itemize

It returns @code{nil} if none of the above holds.
@end defun

@defun get-buffer-window-list &optional buffer-or-name minibuf all-frames indirect
This function returns a list of all windows currently displaying
@var{buffer-or-name}.  @var{buffer-or-name} should be a buffer or the
name of an existing buffer.  If omitted or @code{nil}, it defaults to
the current buffer.  If the currently selected window displays
@var{buffer-or-name}, it will be the first in the list returned by
this function.

The arguments @var{minibuf} and @var{all-frames} have the same
meanings as in the function @code{next-window} (@pxref{Cyclic Window
Ordering}).  Note that the @var{all-frames} argument does @emph{not}
behave exactly like in @code{get-buffer-window}.

The optional argument @var{indirect} non-@code{nil} means to append to
the list of windows showing @var{buffer-or-name} a list of all windows
that are indirectly related to @var{buffer-or-name}, that is, windows
for which @code{window-indirect-buffer-p} (see above) with the window
and the buffer specified by @var{buffer-or-name} as arguments returns
non-@code{nil}.
@end defun

@deffn Command replace-buffer-in-windows &optional buffer-or-name
This command replaces @var{buffer-or-name} with some other buffer, in
all windows displaying it.  @var{buffer-or-name} should be a buffer, or
the name of an existing buffer; if omitted or @code{nil}, it defaults to
the current buffer.

The replacement buffer in each window is usually chosen via
@code{switch-to-prev-buffer} (@pxref{Window History}).  With the
exception of side windows (@pxref{Side Windows}), any dedicated window
displaying @var{buffer-or-name} is deleted if possible (@pxref{Dedicated
Windows}).  If such a window is the only window on its frame and there
are other frames on the same terminal, the frame is deleted as well.  If
the dedicated window is the only window on the only frame on its
terminal, the buffer is replaced anyway.

The main purpose of this function is to decide what to do with windows
whose buffers are about to be killed by @code{kill-buffer}
(@pxref{Killing Buffers}).  It will, however, also remove the buffer
specified by @var{buffer-or-name} from the lists of previous and next
buffers (@pxref{Window History}) of all windows (including dead windows
that are only referenced by window configurations) and remove any
@code{quit-restore} or @code{quit-restore-prev} parameters
(@pxref{Window Parameters}) referencing that buffer.

This function does not replace the buffer specified by
@var{buffer-or-name} in any minibuffer window showing it, nor does it
delete minibuffer windows or minibuffer frames.  It removes, however,
that buffer from the lists of previous and next buffers of all
minibuffer windows.
@end deffn

By default, @code{replace-buffer-in-windows} deletes only windows
dedicated to their buffers and ignores any @code{quit-restore} or
@code{quit-restore-prev} parameters of the windows it works on.  The
following option is useful for circumventing these restrictions.

@defopt kill-buffer-quit-windows
If this option is @code{nil}, @code{kill-buffer} (and in consequence
@code{replace-buffer-in-windows}) may only delete windows that are
dedicated to the buffer about to be killed.  If this is non-@code{nil},
@code{replace-buffer-in-windows} has @code{quit-restore-window}
(@pxref{Quitting Windows}) deal with any such window.  That function may
delete such a window even if it's not dedicated to its buffer.  Also,
@code{delete-windows-on} will use @code{quit-restore-window} as fallback
when a window cannot be deleted and another buffer must be shown in it.
@end defopt


@node Switching Buffers
@section Switching to a Buffer in a Window
@cindex switching to a buffer

This section describes high-level functions for switching to a specified
buffer in some window.  In general, ``switching to a buffer'' means to
(1) show the buffer in some window, (2) make that window the selected
window (and its frame the selected frame), and (3) make the buffer the
current buffer.

  Do @emph{not} use these functions to make a buffer temporarily
current just so a Lisp program can access or modify it.  They have
side-effects, such as changing window histories (@pxref{Window
History}), which will surprise the user if used that way.  If you want
to make a buffer current to modify it in Lisp, use
@code{with-current-buffer}, @code{save-current-buffer}, or
@code{set-buffer}.  @xref{Current Buffer}.

@deffn Command switch-to-buffer buffer-or-name &optional norecord force-same-window
This command attempts to display @var{buffer-or-name} in the selected
window and make it the current buffer.  It is often used interactively
(as the binding of @kbd{C-x b}), as well as in Lisp programs.  The
return value is the buffer switched to.

If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
returned by @code{other-buffer} (@pxref{Buffer List}).  If
@var{buffer-or-name} is a string that is not the name of any existing
buffer, this function creates a new buffer with that name; the new
buffer's major mode is determined by the variable @code{major-mode}
(@pxref{Major Modes}).

Normally, the specified buffer is put at the front of the buffer
list---both the global buffer list and the selected frame's buffer
list (@pxref{Buffer List}).  However, this is not done if the
optional argument @var{norecord} is non-@code{nil}.

Sometimes, the selected window may not be suitable for displaying the
buffer.  This happens if the selected window is a minibuffer window, or
if the selected window is strongly dedicated to its buffer
(@pxref{Dedicated Windows}).  In such cases, the command normally tries
to display the buffer in some other window, by invoking
@code{pop-to-buffer} (see below).

If the optional argument @var{force-same-window} is non-@code{nil} and
the selected window is not suitable for displaying the buffer, this
function always signals an error when called non-interactively.  In
interactive use, if the selected window is a minibuffer window, this
function will try to use some other window instead.  If the selected
window is strongly dedicated to its buffer, the option
@code{switch-to-buffer-in-dedicated-window} described next can be used
to proceed.
@end deffn

@defopt switch-to-buffer-in-dedicated-window
This option, if non-@code{nil}, allows @code{switch-to-buffer} to
proceed when called interactively and the selected window is strongly
dedicated to its buffer.

The following values are respected:

@table @code
@item nil
Disallows switching and signals an error as in non-interactive use.

@item prompt
Prompts the user whether to allow switching.

@item pop
Invokes @code{pop-to-buffer} to proceed.

@item t
Marks the selected window as non-dedicated and proceeds.
@end table

This option does not affect non-interactive calls of
@code{switch-to-buffer}.
@end defopt

By default, @code{switch-to-buffer} tries to preserve
@code{window-point}.  This behavior can be tuned using the following
option.

@defopt switch-to-buffer-preserve-window-point
If this variable is @code{nil}, @code{switch-to-buffer} displays the
buffer specified by @var{buffer-or-name} at the position of that
buffer's @code{point}.  If this variable is @code{already-displayed}, it
tries to display the buffer at its previous position in the selected
window, provided the buffer is currently displayed in some other window
on any visible or iconified frame.  If this variable is @code{t},
@code{switch-to-buffer} unconditionally tries to display the buffer at
its previous position in the selected window.

This variable is ignored if the buffer is already displayed in the
selected window or never appeared in it before, or if
@code{switch-to-buffer} calls @code{pop-to-buffer} to display the
buffer.
@end defopt

@defopt switch-to-buffer-obey-display-actions
If this variable is non-@code{nil}, @code{switch-to-buffer} respects
display actions specified by @code{display-buffer-overriding-action},
@code{display-buffer-alist} and other display related variables.
@end defopt

The next two commands are similar to @code{switch-to-buffer}, except for
the described features.

@deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
This function displays the buffer specified by @var{buffer-or-name} in
some window other than the selected window.  It uses the function
@code{pop-to-buffer} internally (see below).

If the selected window already displays the specified buffer, it
continues to do so, but another window is nonetheless found to display
it as well.

The @var{buffer-or-name} and @var{norecord} arguments have the same
meanings as in @code{switch-to-buffer}.
@end deffn

@deffn Command switch-to-buffer-other-frame buffer-or-name &optional norecord
This function displays the buffer specified by @var{buffer-or-name} in a
new frame.  It uses the function @code{pop-to-buffer} internally (see
below).

If the specified buffer is already displayed in another window, in any
frame on the current terminal, this switches to that window instead of
creating a new frame.  However, the selected window is never used for
this.

The @var{buffer-or-name} and @var{norecord} arguments have the same
meanings as in @code{switch-to-buffer}.
@end deffn

The above commands use the function @code{pop-to-buffer}, which
flexibly displays a buffer in some window and selects that window for
editing.  In turn, @code{pop-to-buffer} uses @code{display-buffer} for
displaying the buffer.  Hence, all the variables affecting
@code{display-buffer} will affect it as well.  @xref{Choosing Window},
for the documentation of @code{display-buffer}.

@deffn Command pop-to-buffer buffer-or-name &optional action norecord
This function makes @var{buffer-or-name} the current buffer and
displays it in some window, preferably not the window currently
selected.  It then selects the displaying window.  If that window is
on a different graphical frame, that frame is given input focus if
possible (@pxref{Input Focus}).

If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
returned by @code{other-buffer} (@pxref{Buffer List}).  If
@var{buffer-or-name} is a string that is not the name of any existing
buffer, this function creates a new buffer with that name; the new
buffer's major mode is determined by the variable @code{major-mode}
(@pxref{Major Modes}).  In any case, that buffer is made current and
returned, even when no suitable window was found to display it.

If @var{action} is non-@code{nil}, it should be a display action to
pass to @code{display-buffer} (@pxref{Choosing Window}).
Alternatively, a non-@code{nil}, non-list value means to pop to a
window other than the selected one---even if the buffer is already
displayed in the selected window.

Like @code{switch-to-buffer}, this function updates the buffer list
unless @var{norecord} is non-@code{nil}.
@end deffn


@node Displaying Buffers
@section Displaying a Buffer in a Suitable Window
@cindex buffer display
@cindex displaying a buffer

This section describes lower-level functions Emacs uses to find or
create a window for displaying a specified buffer.  The common
workhorse of these functions is @code{display-buffer} which eventually
handles all incoming requests for buffer display (@pxref{Choosing
Window}).

   @code{display-buffer} delegates the task of finding a suitable
window to so-called action functions (@pxref{Buffer Display Action
Functions}).  First, @code{display-buffer} compiles a so-called action
alist---a special association list that action functions can use to
fine-tune their behavior.  Then it passes that alist on to each action
function it calls (@pxref{Buffer Display Action Alists}).

   The behavior of @code{display-buffer} is highly customizable.  To
understand how customizations are used in practice, you may wish to
study examples illustrating the order of precedence which
@code{display-buffer} uses to call action functions (@pxref{Precedence
of Action Functions}).  To avoid conflicts between Lisp programs
calling @code{display-buffer} and user customizations of its behavior,
it may make sense to follow a number of guidelines which are sketched
in the final part of this section (@pxref{The Zen of Buffer Display}).

@menu
* Choosing Window::         How to choose a window for displaying a buffer.
* Buffer Display Action Functions:: Support functions for buffer display.
* Buffer Display Action Alists:: Alists for fine-tuning buffer display.
* Choosing Window Options:: Extra options affecting how buffers are displayed.
* Precedence of Action Functions:: Examples to explain the precedence of
                              action functions.
* The Zen of Buffer Display:: How to avoid that buffers get lost in between
                              windows.
@end menu


@node Choosing Window
@subsection Choosing a Window for Displaying a Buffer

The command @code{display-buffer} flexibly chooses a window for
display, and displays a specified buffer in that window.  It can be
called interactively, via the key binding @kbd{C-x 4 C-o}.  It is also
used as a subroutine by many functions and commands, including
@code{switch-to-buffer} and @code{pop-to-buffer} (@pxref{Switching
Buffers}).

@cindex buffer display display action
@cindex display action
  This command performs several complex steps to find a window to
display in.  These steps are described by means of @dfn{display
actions}, which have the form @code{(@var{functions} . @var{alist})}.
Here, @var{functions} is either a single function or a list of
functions, referred to as ``action functions'' (@pxref{Buffer Display
Action Functions}); and @var{alist} is an association list, referred
to as ``action alist'' (@pxref{Buffer Display Action Alists}).
@xref{The Zen of Buffer Display}, for samples of display actions.

  An action function accepts two arguments: the buffer to display and
an action alist.  It attempts to display the buffer in some window,
picking or creating a window according to its own criteria.  If
successful, it returns the window; otherwise, it returns @code{nil}.

  @code{display-buffer} works by combining display actions from
several sources, and calling the action functions in turn, until one
of them manages to display the buffer and returns a non-@code{nil}
value.

@deffn Command display-buffer buffer-or-name &optional action frame
This command makes @var{buffer-or-name} appear in some window, without
selecting the window or making the buffer current.  The argument
@var{buffer-or-name} must be a buffer or the name of an existing
buffer.  The return value is the window chosen to display the buffer,
or @code{nil} if no suitable window was found.

The optional argument @var{action}, if non-@code{nil}, should normally
be a display action (described above).  @code{display-buffer} builds a
list of action functions and an action alist, by consolidating display
actions from the following sources (in order of their precedence,
from highest to lowest):

@itemize
@item
The variable @code{display-buffer-overriding-action}.

@item
The user option @code{display-buffer-alist}.

@item
The @var{action} argument.

@item
The user option @code{display-buffer-base-action}.

@item
The constant @code{display-buffer-fallback-action}.
@end itemize

@noindent
In practice this means that @code{display-buffer} builds a list of all
action functions specified by these display actions.  The first
element of this list is the first action function specified by
@code{display-buffer-overriding-action}, if any.  Its last element is
@code{display-buffer-pop-up-frame}---the last action function
specified by @code{display-buffer-fallback-action}.  Duplicates are
not removed from this list---hence one and the same action function
may be called multiple times during one call of @code{display-buffer}.

@code{display-buffer} calls the action functions specified by this
list in turn, passing the buffer as the first argument and the
combined action alist as the second argument, until one of the
functions returns non-@code{nil}.  @xref{Precedence of Action
Functions}, for examples how display actions specified by different
sources are processed by @code{display-buffer}.

Note that the second argument is always the list of @emph{all} action
alist entries specified by the sources named above.  Hence, the first
element of that list is the first action alist entry specified by
@code{display-buffer-overriding-action}, if any.  Its last element is
the last alist entry of @code{display-buffer-base-action}, if any (the
action alist of @code{display-buffer-fallback-action} is empty).

Note also, that the combined action alist may contain duplicate
entries and entries for the same key with different values.  As a
rule, action functions always use the first association of a key they
find.  Hence, the association an action function uses is not
necessarily the association provided by the display action that
specified that action function,

The argument @var{action} can also have a non-@code{nil}, non-list
value.  This has the special meaning that the buffer should be
displayed in a window other than the selected one, even if the
selected window is already displaying it.  If called interactively
with a prefix argument, @var{action} is @code{t}.  Lisp programs
should always supply a list value.

The optional argument @var{frame}, if non-@code{nil}, specifies which
frames to check when deciding whether the buffer is already displayed.
It is equivalent to adding an element @w{@code{(reusable-frames
. @var{frame})}} to the action alist of @var{action} (@pxref{Buffer
Display Action Alists}).  The @var{frame} argument is provided for
compatibility reasons, Lisp programs should not use it.
@end deffn

@defvar display-buffer-overriding-action
The value of this variable should be a display action, which is
treated with the highest priority by @code{display-buffer}.  The
default value is an empty display action, i.e., @w{@code{(nil . nil)}}.
@end defvar

@defopt display-buffer-alist
The value of this option is an alist mapping conditions to display
actions.  Each condition is passed to @code{buffer-match-p}
(@pxref{Buffer List}), along with the buffer name and the @var{action}
argument passed to @code{display-buffer}.  If it returns a
non-@code{nil} value, then @code{display-buffer} uses the
corresponding display action to display the buffer.  Caveat: if you
use @code{derived-mode} or @code{major-mode} as condition,
@code{buffer-match-p} could fail to report a match if
@code{display-buffer} is called before the major mode of the buffer is
set.

If the caller of @code{display-buffer} passes a category as a symbol
in its @var{action} argument, then you can use the same category in
@code{display-buffer-alist} to match buffers with different names,
for example:

@example
@group
(add-to-list 'display-buffer-alist
             '((category . comint)
               (display-buffer-same-window)
               (inhibit-same-window . nil)))

(display-buffer (get-buffer-create "*my-shell*")
                '(nil (category . comint)))
@end group
@end example

@noindent
@xref{Buffer List, @code{buffer-match-p}}.

Regardless of the displayed buffer's name the caller defines a category
as a symbol @code{comint}.  Then @code{display-buffer-alist} matches
this category for all buffers displayed with the same category.
This avoids the need to construct a complex regular expression
that matches a buffer name.

You can also match on the command now being executed.  This is useful
when different commands display buffers with the same name, but you want
different command's buffers to be displayed differently.  For example:

@example
@group
(add-to-list 'display-buffer-alist
             '((and "^\\*vc-diff\\*"
                    (not (this-command . vc-root-diff)))
	       nil
	       (post-command-select-window . nil)))
@end group
@end example

This means that windows displaying VC diffs, such as those generated by
@kbd{C-x v =} (@code{vc-diff}, @pxref{Old Revisions,,, emacs, the Emacs
Manual}) are not left selected, except for windows displaying buffers
generated by @kbd{C-x v D} (@code{vc-root-diff}), which are left
selected.
@end defopt

@defopt display-buffer-base-action
The value of this option should be a display action.  This option can
be used to define a standard display action for calls to
@code{display-buffer}.
@end defopt

@defvr Constant display-buffer-fallback-action
This display action specifies the fallback behavior for
@code{display-buffer} if no other display actions are given.
@end defvr


@node Buffer Display Action Functions
@subsection Action Functions for Buffer Display
@cindex buffer display action function
@cindex action function, for buffer display

An @dfn{action function} is a function @code{display-buffer} calls for
choosing a window to display a buffer.  Action functions take two
arguments: @var{buffer}, the buffer to display, and @var{alist}, an
action alist (@pxref{Buffer Display Action Alists}).  They are
supposed to return a window displaying @var{buffer} if they succeed
and @code{nil} if they fail.

   The following basic action functions are defined in Emacs.

@defun display-buffer-same-window buffer alist
This function tries to display @var{buffer} in the selected window.
It fails if the selected window is a minibuffer window or is dedicated
to another buffer (@pxref{Dedicated Windows}).  It also fails if
@var{alist} has a non-@code{nil} @code{inhibit-same-window} entry.
@end defun

@defun display-buffer-reuse-window buffer alist
This function tries to display @var{buffer} by finding a window that
is already displaying it.  Windows on the selected frame are preferred
to windows on other frames.

If @var{alist} has a non-@code{nil} @code{inhibit-same-window} entry,
the selected window is not eligible for reuse.  The set of frames to
search for a window already displaying @var{buffer} can be specified
with the help of the @code{reusable-frames} action alist entry.  If
@var{alist} contains no @code{reusable-frames} entry, this function
searches just the selected frame.

If this function chooses a window on another frame, it makes that
frame visible and, unless @var{alist} contains an
@code{inhibit-switch-frame} entry, raises that frame if necessary.

If @var{alist} has a non-@code{nil} @code{reuse-indirect} entry and no
window showing @var{buffer} has been found, this function tries to find
a window that is indirectly related to @var{buffer}---a window for which
@code{window-indirect-buffer-p} (@pxref{Buffers and Windows}) with the
window and @var{buffer} as arguments returns non-@code{nil}.  If such a
window has been found and the @sc{cdr} of the @code{reuse-indirect}
entry equals the symbol @code{buffer}, it does not replace the buffer of
that window with @var{buffer} but returns the window with its old buffer
in place.  Otherwise, it puts @var{buffer} into that window and returns
that window.
@end defun

@defun display-buffer-reuse-mode-window buffer alist
This function tries to display @var{buffer} by finding a window
that is displaying a buffer in a given mode.

If @var{alist} contains a @code{mode} entry, its value specifies a
major mode (a symbol) or a list of major modes.  If @var{alist}
contains no @code{mode} entry, the current major mode of @var{buffer}
is used instead.  A window is a candidate if it displays a buffer
whose mode derives from one of the modes specified thusly.

The behavior is also controlled by @var{alist} entries for
@code{inhibit-same-window}, @code{reusable-frames} and
@code{inhibit-switch-frame}, like @code{display-buffer-reuse-window}
does.
@end defun

@defun display-buffer-pop-up-window buffer alist
This function tries to display @var{buffer} by splitting the largest
or least recently-used window (usually located on the selected frame).
It actually performs the split by calling the function specified by
@code{split-window-preferred-function} (@pxref{Choosing Window
Options}).

The size of the new window can be adjusted by supplying
@code{window-height} and @code{window-width} entries in @var{alist}.
If @var{alist} contains a @code{preserve-size} entry, Emacs will also
try to preserve the size of the new window during future resize
operations (@pxref{Preserving Window Sizes}).

This function fails if no window can be split.  More often than not,
this happens because no window is large enough to allow splitting.
Setting @code{split-height-threshold} or @code{split-width-threshold}
to lower values may help in this regard.  Splitting also fails when
the selected frame has an @code{unsplittable} frame parameter;
@pxref{Buffer Parameters}.
@end defun

@defun display-buffer-in-previous-window buffer alist
This function tries to display @var{buffer} in a window where it was
displayed previously.

If @var{alist} contains a non-@code{nil} @code{inhibit-same-window}
entry, the selected window is not eligible for use.  A dedicated
window is usable only if it already shows @var{buffer}.  If
@var{alist} contains a @code{previous-window} entry, the window
specified by that entry is usable even if it never showed @var{buffer}
before.

If @var{alist} contains a @code{reusable-frames} entry (@pxref{Buffer
Display Action Alists}), its value determines which frames to search
for a suitable window.  If @var{alist} contains no
@code{reusable-frames} entry, this function searches just the selected
frame if @code{display-buffer-reuse-frames} and @code{pop-up-frames}
are both @code{nil}; it searches all frames on the current terminal if
either of those variables is non-@code{nil}.

If more than one window qualifies as usable according to these rules,
this function makes a choice in the following order of preference:

@itemize @bullet
@item
The window specified by any @code{previous-window} @var{alist} entry,
provided it is not the selected window.

@item
A window that showed @var{buffer} before, provided it is not the
selected window.

@item
The selected window if it is either specified by a
@code{previous-window} @var{alist} entry or showed @var{buffer}
before.
@end itemize
@end defun

@defun display-buffer-use-some-window buffer alist
This function tries to display @var{buffer} by choosing an existing
window and displaying the buffer in that window.  It first tries to find
a window that has not been used recently (@pxref{Cyclic Window
Ordering}) on any frame specified by a @code{lru-frames} @var{alist}
entry, falling back to the selected frame if no such entry exists.  It
also prefers windows that satisfy the constraints specified by
@code{window-min-width} and @code{window-min-height} @var{alist}
entries; preferring full-width windows if no @code{window-min-width}
entry is found.  Finally, it will not return a window whose use time is
higher than that specified by any @code{lru-time} entry provided by
@var{alist}.

If no less recently used window is found, this function will try to use
some other window, preferably a large window on some visible frame.  It
can fail if all windows are dedicated to other buffers (@pxref{Dedicated
Windows}).

The above describes the behavior when the @code{some-window} @var{alist}
entry is @code{lru} or @code{nil} which is the default.  Another
possible value is @code{mru}.  If, for example,
@code{display-buffer-base-action} is customized to @w{@code{(nil
. ((some-window . mru)))}}, then this function will prefer the most
recently used window.  This will try to display several buffers from
consecutive calls of @code{display-buffer} in the same window.  Consider
a configuration of three or more windows where a user wants to consult,
in a non-selected window, one after the other, the results of a query
spread among several buffers.  With the @code{lru} strategy, Emacs may
continuously choose another window because the least recently used
window changes with every call of @code{display-buffer-use-some-window}.
With the @code{mru} strategy, the window chosen would always remain the
same, resulting in a predictable user experience.
@end defun

@defun display-buffer-use-least-recent-window buffer alist
This function is similar to @code{display-buffer-use-some-window}, but
will try harder to not use a recently used window.  In particular,
it does not use the selected window.  In addition, it will first try to
reuse a window that shows @var{buffer} already, base the decision
whether it should use a window showing another buffer on that window's
use time alone and pop up a new window if no usable window is found.

Finally, this function will bump the use time (@pxref{Selecting
Windows}) of any window it returns in order to avoid that further
invocations will use that window for showing another buffer.  An
application that wants to display several buffers in a row can help this
function by providing a @code{lru-time} @var{alist} entry it has
initially set to the value of the selected window's use time.  Each
invocation of this function will then bump the use time of the window
returned to a value higher than that and a subsequent invocation will
inhibit this function to use a window it returned earlier.
@end defun

@defun display-buffer-in-direction buffer alist
This function tries to display @var{buffer} at a location specified by
@var{alist}.  For this purpose, @var{alist} should contain a
@code{direction} entry whose value is one of @code{left}, @code{above}
(or @code{up}), @code{right} and @code{below} (or @code{down}).  Other
values are usually interpreted as @code{below}.

If @var{alist} also contains a @code{window} entry, its value
specifies a reference window.  That value can be a special symbol like
@code{main} which stands for the selected frame's main window
(@pxref{Side Window Options and Functions}) or @code{root} standing
for the selected frame's root window (@pxref{Windows and Frames}).  It
can also specify an arbitrary valid window.  Any other value (or
omitting the @code{window} entry entirely) means to use the selected
window as reference window.

This function first tries to reuse a window in the specified direction
that already shows @var{buffer}.  If no such window exists, it tries
to split the reference window in order to produce a new window in the
specified direction.  If this fails as well, it will try to display
@var{buffer} in an existing window in the specified direction.  In
either case, the window chosen will appear on the side of the
reference window specified by the @code{direction} entry, sharing at
least one edge with the reference window.

If the reference window is live, the edge the chosen window will share
with it is always the opposite of the one specified by the
@code{direction} entry.  For example, if the value of the
@code{direction} entry is @code{left}, the chosen window's right edge
coordinate (@pxref{Coordinates and Windows}) will equal the reference
window's left edge coordinate.

If the reference window is internal, a reused window must share with
it the edge specified by the @code{direction} entry.  Hence if, for
example, the reference window is the frame's root window and the value
of the @code{direction} entry is @code{left}, a reused window must be
on the left of the frame.  This means that the left edge coordinate of
the chosen window and that of the reference window are the same.

A new window, however, will be created by splitting the reference
window such that the chosen window will share the opposite edge with
the reference window.  In our example, a new root window would be
created with a new live window and the reference window as its
children.  The chosen window's right edge coordinate would then equal
the left edge coordinate of the reference window.  Its left edge
coordinate would equal the left edge coordinate of the frame's new
root window.

Four special values for @code{direction} entries allow implicitly
specifying the selected frame's main window as the reference window:
@code{leftmost}, @code{top}, @code{rightmost} and @code{bottom}.  This
means that instead of, for example, @w{@code{(direction . left)
(window . main)}} one can just specify @w{@code{(direction
. leftmost)}}.  An existing @code{window} @var{alist} entry is ignored
in such cases.
@end defun

@defun display-buffer-below-selected buffer alist
This function tries to display @var{buffer} in a window below the
selected window.  If there is a window below the selected one and that
window already displays @var{buffer}, it reuses that window.

If there is no such window, this function tries to create a new window
by splitting the selected one, and displays @var{buffer} there.  It will
also try to adjust that window's size provided @var{alist} contains a
suitable @code{window-height} or @code{window-width} entry, see above.

If splitting the selected window fails and there is a non-dedicated
window below the selected one showing some other buffer, this function
tries to use that window for showing @var{buffer}.

If @var{alist} contains a @code{window-min-height} entry, this
function ensures that the window used is or can become at least as
high as specified by that entry's value.  Note that this is only a
guarantee.  In order to actually resize the window used, @var{alist}
must also provide an appropriate @code{window-height} entry.
@end defun

@defun display-buffer-at-bottom buffer alist
This function tries to display @var{buffer} in a window at the bottom
of the selected frame.

This either tries to split the window at the bottom of the frame or
the frame's root window, or to reuse an existing window at the bottom
of the selected frame.
@end defun

@defun display-buffer-pop-up-frame buffer alist
This function creates a new frame, and displays the buffer in that
frame's window.  It actually performs the frame creation by calling
the function specified in @code{pop-up-frame-function}
(@pxref{Choosing Window Options}).  If @var{alist} contains a
@code{pop-up-frame-parameters} entry, the associated value is added to
the newly created frame's parameters.
@end defun

@defun display-buffer-full-frame buffer alist
This function displays the buffer on the current frame, deleting all
other windows so that it takes up the full frame.
@end defun

@defun display-buffer-in-child-frame buffer alist
This function tries to display @var{buffer} in a child frame
(@pxref{Child Frames}) of the selected frame, either reusing an
existing child frame or by making a new one.  If @var{alist} has a
non-@code{nil} @code{child-frame-parameters} entry, the corresponding
value is an alist of frame parameters to give the new frame.  A
@code{parent-frame} parameter specifying the selected frame is
provided by default.  If the child frame should become the child of
another frame, a corresponding entry must be added to @var{alist}.

The appearance of child frames is largely dependent on the parameters
provided via @var{alist}.  It is advisable to use at least ratios to
specify the size (@pxref{Size Parameters}) and the position
(@pxref{Position Parameters}) of the child frame, and to add a
@code{keep-ratio} parameter (@pxref{Frame Interaction Parameters}), in
order to make sure that the child frame remains visible.  For other
parameters that should be considered see @ref{Child Frames}.
@end defun

@defun display-buffer-use-some-frame buffer alist
This function tries to display @var{buffer} by finding a frame that
meets a predicate (by default any frame other than the selected
frame).

If this function chooses a window on another frame, it makes that
frame visible and, unless @var{alist} contains an
@code{inhibit-switch-frame} entry, raises that frame if necessary.

If @var{alist} has a non-@code{nil} @code{frame-predicate} entry, its
value is a function taking one argument (a frame), returning
non-@code{nil} if the frame is a candidate; this function replaces the
default predicate.

If @var{alist} has a non-@code{nil} @code{inhibit-same-window} entry,
the selected window is not used; thus if the selected frame has a
single window, it is not used.
@end defun

@defun display-buffer-in-new-tab buffer alist
This function tries to display @var{buffer} in a new tab.

If @var{alist} contains a non-@code{nil} @code{tab-name} entry (which
may be a string or a function), the buffer is displayed in a new tab
with that name.  If the @code{tab-name} entry is a function, it is
called with two arguments (@var{buffer} and @var{alist}), and should
return the tab name.

If the @code{tab-name} entry is omitted or @code{nil}, a new tab is
created without an explicit name.

If @var{alist} contains a non-@code{nil} @code{tab-group} entry, this
defines the tab group, overriding user option
@code{tab-bar-new-tab-group}.  This entry may again be a string or a
function which is called in the same manner as @code{tab-name}.
@end defun

@defun display-buffer-in-tab buffer alist
This function tries to display @var{buffer} in a new or existing tab.

If @var{alist} contains a non-@code{nil} @code{reusable-frames} entry
then the frames indicated by its value are searched for an existing tab
which already displays the buffer.  The possible values of
@code{reusable-frames} are:

@itemize @bullet
@item @code{t}
means consider all existing frames.
@item @code{visible}
means consider all visible frames.
@item 0
means consider all frames on the current terminal.
@item A frame
means consider that frame only.
@item Any other non-@code{nil} value
means consider the selected frame.
@item @code{nil}
means do not search any frames (equivalent to omitting the entry).  Note
that this is different to the typical meaning of the value @code{nil}
for a @code{reusable-frames} entry in a buffer display action alist.
@end itemize

If @var{alist} contains a non-@code{nil} @code{ignore-current-tab}
entry, then the current tab is skipped when searching for a reusable
tab.  Otherwise the current tab is used by preference if it already
displays the buffer.

If a window displaying the buffer is located in any reusable tab then
that tab and window are selected.

If no such window is located, the buffer is displayed in a new or
existing tab based on the @var{alist} entry @code{tab-name} (which may
be a string or a function).  If a tab with this name already exists then
that tab is selected, otherwise a new tab with that name is created.  If
the @code{tab-name} entry is a function, it is called with two arguments
(@var{buffer} and @var{alist}), and should return the tab name.  If the
@code{tab-name} entry is omitted or @code{nil}, a new tab is created
without an explicit name.

If a new tab is created and @var{alist} contains a non-@code{nil}
@code{tab-group} entry, this defines the tab group, overriding user
option @code{tab-bar-new-tab-group}.  This entry may again be a string
or a function which is called in the same manner as @code{tab-name}.
@end defun

@defun display-buffer-no-window buffer alist
If @var{alist} has a non-@code{nil} @code{allow-no-window} entry, then
this function does not display @var{buffer} and returns the symbol
@code{fail}.  This constitutes the only exception to the convention
that an action function returns either @code{nil} or a window showing
@var{buffer}.  If @var{alist} has no such @code{allow-no-window}
entry, this function returns @code{nil}.

If this function returns @code{fail}, @code{display-buffer} will skip
the execution of any further display actions and return @code{nil}
immediately.  If this function returns @code{nil},
@code{display-buffer} will continue with the next display action, if
any.

It is assumed that when a caller of @code{display-buffer} specifies a
non-@code{nil} @code{allow-no-window} entry, it is also able to handle
a @code{nil} return value.
@end defun

Two other action functions are described in their proper
sections---@code{display-buffer-in-side-window} (@pxref{Displaying
Buffers in Side Windows}) and @code{display-buffer-in-atom-window}
(@pxref{Atomic Windows}).


@node Buffer Display Action Alists
@subsection Action Alists for Buffer Display
@cindex buffer display action alist
@cindex action alist for buffer display

An @dfn{action alist} is an association list mapping predefined
symbols recognized by action functions to values these functions are
supposed to interpret accordingly.  In each call,
@code{display-buffer} constructs a new, possibly empty action alist
and passes that entire list on to any action function it calls.

   By design, action functions are free in their interpretation of
action alist entries.  In fact, some entries like
@code{allow-no-window} or @code{previous-window} have a meaning only
for one or a few action functions, and are ignored by the rest.  Other
entries, like @code{inhibit-same-window} or @code{window-parameters},
are supposed to be respected by most action functions, including those
provided by application programs and external packages.

   In the previous subsection we have described in detail how
individual action functions interpret the action alist entries they
care about.  Here we give a reference list of all known action alist
entries according to their symbols, together with their values and
action functions (@pxref{Buffer Display Action Functions}) that
recognize them.  Throughout this list, the terms ``buffer'' will refer
to the buffer @code{display-buffer} is supposed to display, and
``value'' refers to the entry's value.

@table @code
@vindex inhibit-same-window@r{, a buffer display action alist entry}
@item inhibit-same-window
If the value is non-@code{nil}, this signals that the selected window
must not be used for displaying the buffer.  All action functions that
(re-)use an existing window should respect this entry.

@vindex previous-window@r{, a buffer display action alist entry}
@item previous-window
The value must specify a window that may have displayed the buffer
previously.  @code{display-buffer-in-previous-window} will give
preference to such a window provided it is still live and not
dedicated to another buffer.

@vindex mode@r{, a buffer display action alist entry}
@item mode
The value is either a major mode or a list of major modes.
@code{display-buffer-reuse-mode-window} may reuse a window whenever
the value specified by this entry matches the major mode of that
window's buffer.  Other action functions ignore such entries.

@vindex frame-predicate@r{, a buffer display action alist entry}
@item frame-predicate
The value must be a function taking one argument (a frame), supposed
to return non-@code{nil} if that frame is a candidate for displaying
the buffer.  This entry is used by
@code{display-buffer-use-some-frame}.

@vindex reusable-frames@r{, a buffer display action alist entry}
@item reusable-frames
The value specifies the set of frames to search for a window that can
be reused because it already displays the buffer.  It can be set as
follows:

@itemize @bullet
@item
@code{nil} means consider only windows on the selected frame.
(Actually, the last frame used that is not a minibuffer-only frame.)
@item
@code{visible} means consider windows on all visible frames.
@item
0 means consider windows on all visible or iconified frames.
@item
A frame means consider windows on that frame only.
@item
@code{t} means consider windows on all frames.  (Note that this value
is rarely the right thing to use---it might also return a tooltip frame.)
@end itemize

Note that the meaning of @code{nil} differs slightly from that of the
@var{all-frames} argument to @code{next-window} (@pxref{Cyclic Window
Ordering}).

A major client of this is @code{display-buffer-reuse-window}, but all
other action functions that try to reuse a window are affected as
well.  @code{display-buffer-in-previous-window} consults it when
searching for a window that previously displayed the buffer on another
frame.

Action function @code{display-buffer-in-tab} searches the tabs of the
frame(s) identified by this entry, and also interprets the value
@code{nil} differently.

@vindex inhibit-switch-frame@r{, a buffer display action alist entry}
@item inhibit-switch-frame
A non-@code{nil} value prevents another frame from being raised or
selected, if the window chosen by @code{display-buffer} is displayed
there.  Primarily affected by this are
@code{display-buffer-use-some-frame} and
@code{display-buffer-reuse-window}.  Ideally,
@code{display-buffer-pop-up-frame} should be affected as well, but there
is no guarantee that the window manager will comply.

@vindex window-parameters@r{, a buffer display action alist entry}
@item window-parameters
The value specifies an alist of window parameters to give the chosen
window.  All action functions that choose a window should process this
entry.

@vindex window-min-width@r{, a buffer display action alist entry}
@item window-min-width
The value specifies a minimum width of the window used, in canonical
frame columns.  The special value @code{full-width} means the chosen
window should be one that has no other windows on the left or right of
it in its frame.

This entry is currently honored by @code{display-buffer-use-some-window}
and @code{display-buffer-use-least-recent-window}, which try hard to avoid
returning a less recently used window that does not satisfy the entry.

Note that providing such an entry alone does not necessarily make the
window as wide as specified by its value.  To actually resize an
existing window or make a new window as wide as specified by this
entry's value, a @code{window-width} entry specifying that value
should be provided as well.  Such a @code{window-width} entry can,
however, specify a completely different value, or ask the window width
to fit that of its buffer, in which case the
@code{window-min-width} entry provides the guaranteed minimum width of
the window.

@vindex window-min-height@r{, a buffer display action alist entry}
@item window-min-height
The value specifies a minimum height of the window used, in canonical
frame lines.  The special value @code{full-height} means the chosen
window should be a full-height window, one that has no other windows
above or below it in its frame.

This entry is currently honored by @code{display-buffer-below-selected}
which does not use a window that is not as high as specified by this
entry.  It's also honored by @code{display-buffer-use-some-window} and
@code{display-buffer-use-least-recent-window} which try hard to avoid
returning a less recently used window if it does not satisfy this
constraint.

Note that providing such an entry alone does not necessarily make the
window as tall as specified by its value.  To actually resize an
existing window or make a new window as tall as specified by that
value, a @code{window-height} entry specifying that value should be
provided as well.  Such a @code{window-height} entry can, however,
specify a completely different value or ask the window height to be
fit to that of its buffer in which case the @code{window-min-height}
entry provides the guaranteed minimum height of the window used.

@vindex window-height@r{, a buffer display action alist entry}
@item window-height
The value specifies whether and how to adjust the height of the chosen
window and can be one of the following:

@itemize @bullet
@item
@code{nil} means to leave the height of the chosen window alone.

@item
An integer number specifies the desired total height of the chosen
window in lines.

@item
A floating-point number specifies the fraction of the chosen window's
desired total height with respect to the total height of its frame's
root window.

@item
A cons cell whose @sc{car} is @code{body-lines} and whose @sc{cdr} is an
integer that specifies the height of the chosen window's body in frame
lines.

@item
If the value specifies a function, that function is called with one
argument---the chosen window.  The function is supposed to adjust the
height of the window; its return value is ignored.  Suitable functions
are @code{fit-window-to-buffer} and
@code{shrink-window-if-larger-than-buffer}, see @ref{Resizing Windows}.
@end itemize

By convention, the height of the chosen window is adjusted only if the
window is part of a vertical combination (@pxref{Windows and Frames})
to avoid changing the height of other, unrelated windows.  Also, this
entry should be processed only under certain conditions which are
specified right below this list.

@vindex window-width@r{, a buffer display action alist entry}
@item window-width
This entry is similar to the @code{window-height} entry described
before, but used to adjust the chosen window's width instead.  The
value can be one of the following:

@itemize @bullet
@item
@code{nil} means to leave the width of the chosen window alone.

@item
An integer specifies the desired total width of the chosen window in
columns.

@item
A floating-point number specifies the fraction of the chosen window's
desired total width with respect to the total width of the frame's
root window.

@item
A cons cell whose @sc{car} is @code{body-columns} and whose @sc{cdr} is
an integer that specifies the width of the chosen window's body in frame
columns.

@item
If the value specifies a function, that function is called with one
argument---the chosen window.  The function is supposed to adjust the
width of the window; its return value is ignored.
@end itemize

@vindex window-size@r{, a buffer display action alist entry}
@item window-size
This entry is a combination of the two preceding ones and can be used to
adjust the chosen window's height @emph{and} width.  Since windows can
be resized in one direction only without affecting other windows,
@code{window-size} is effective only to set up the size of a window
appearing alone on a frame.  The value can be one of the following:

@itemize @bullet
@item
@code{nil} means to leave the size of the chosen window alone.

@item
A cons cell of two integers specifies the desired total width and height
of the chosen window in lines and columns.  It's effect is to adjust the
size of the frame accordingly.

@item
A cons cell whose @sc{car} equals @code{body-chars} and whose @sc{cdr}
is a cons cell of two integers---the desired body width and height of
the chosen window in frame columns and lines.  It's effect is to adjust
the size of the frame accordingly.

@item
If the value specifies a function, that function is called with one
argument---the chosen window.  The function is supposed to adjust the
size of the window's frame; its return value is ignored.
@end itemize

This entry should be processed under only certain conditions which are
specified right below this list.

@vindex dedicated@r{, a buffer display action alist entry}
@item dedicated
If non-@code{nil}, such an entry tells @code{display-buffer} to mark
any window it creates as dedicated to its buffer (@pxref{Dedicated
Windows}).  It does that by calling @code{set-window-dedicated-p} with
the chosen window as first argument and the entry's value as second.
Side windows are by default dedicated with the value @code{side}
(@pxref{Side Window Options and Functions}).

@vindex preserve-size@r{, a buffer display action alist entry}
@item preserve-size
If non-@code{nil} such an entry tells Emacs to preserve the size of
the window chosen (@pxref{Preserving Window Sizes}).  The value should
be either @w{@code{(t . nil)}} to preserve the width of the window,
@w{@code{(nil . t)}} to preserve its height or @w{@code{(t . t)}} to
preserve both, its width and its height.  This entry should be
processed only under certain conditions which are specified right
after this list.

@vindex lru-frames@r{, a buffer display action alist entry}
@item lru-frames
The value specifies the set of frames to search for a window that can be
used to display the buffer.  It is honored by
@code{display-buffer-use-some-window} and
@code{display-buffer-use-least-recent-window} when trying to find a less
recently used window showing some other buffer.  Its values are the same
as for the @code{reusable-frames} entry described above.

@vindex lru-time@r{, a buffer display action alist entry}
@item lru-time
The value is supposed to specify a use time (@pxref{Selecting Windows}).
This entry is honored by @code{display-buffer-use-some-window} and
@code{display-buffer-use-least-recent-window} when trying to find a less
recently used window showing some other buffer.  If a window's use time
is higher than the value specified by this option, these action
functions will not consider such a window for displaying the buffer.

@vindex bump-use-time@r{, a buffer display action alist entry}
@item bump-use-time
If non-@code{nil}, such an entry will cause @code{display-buffer} to
bump the use time (@pxref{Selecting Windows}) of the window it uses.
This should avoid later use of this window by action functions
like @code{display-buffer-use-some-window} and
@code{display-buffer-use-least-recent-window} for showing another
buffer.

There is a fine difference between using this entry and using the action
function @code{display-buffer-use-least-recent-window}.  Calling the
latter means to only bump the use times of windows that function uses
for displaying the buffer.  The entry described here will cause
@code{display-buffer} to bump the use time of @emph{any} window used for
displaying a buffer.

@vindex pop-up-frame-parameters@r{, a buffer display action alist entry}
@item pop-up-frame-parameters
The value specifies an alist of frame parameters to give a new frame,
if one is created.  @code{display-buffer-pop-up-frame} is its one and
only addressee.

@vindex pop-up-frames@r{, a buffer display action alist entry}
@item pop-up-frames
The value controls whether @code{display-buffer} may display buffers by
making new frames.  It has the same meaning as the @code{pop-up-frames}
variable and takes precedence over it when present.  Its main intended
purpose is to override a non-@code{nil} value of the variable for
particular buffers which the user prefers to keep in the selected frame.

@vindex parent-frame@r{, a buffer display action alist entry}
@item parent-frame
The value specifies the parent frame to be used when the buffer is
displayed on a child frame.  This entry is used only by
@code{display-buffer-in-child-frame}.

@vindex child-frame-parameters@r{, a buffer display action alist entry}
@item child-frame-parameters
The value specifies an alist of frame parameters to use when the buffer
is displayed on a child frame.  This entry is used only by
@code{display-buffer-in-child-frame}.

@vindex side@r{, a buffer display action alist entry}
@item side
The value denotes the side of the frame or window where a new window
displaying the buffer shall be created.  This entry is used by
@code{display-buffer-in-side-window} to indicate the side of the frame
where a new side window shall be placed (@pxref{Displaying Buffers in
Side Windows}).  It is also used by
@code{display-buffer-in-atom-window} to indicate the side of an
existing window where the new window shall be located (@pxref{Atomic
Windows}).

@vindex slot@r{, a buffer display action alist entry}
@item slot
If non-@code{nil}, the value specifies the slot of the side window
supposed to display the buffer.  This entry is used only by
@code{display-buffer-in-side-window}.

@vindex direction@r{, a buffer display action alist entry}
@item direction
The value specifies a direction which, together with a @code{window}
entry, allows @code{display-buffer-in-direction} to determine the
location of the window to display the buffer.

@vindex window@r{, a buffer display action alist entry}
@item window
The value specifies a window that is in some way related to the window
chosen by @code{display-buffer}.  This entry is currently used by
@code{display-buffer-in-atom-window} to indicate the window on whose
side the new window shall be created.  It is also used by
@code{display-buffer-in-direction} to specify the reference window on
whose side the resulting window shall appear.

@vindex allow-no-window@r{, a buffer display action alist entry}
@item allow-no-window
If the value is non-@code{nil}, @code{display-buffer} does not
necessarily have to display the buffer and the caller is prepared to
accept that.  This entry is not intended for user customizations,
since there is no guarantee that an arbitrary caller of
@code{display-buffer} will be able to handle the case that no window
will display the buffer.  @code{display-buffer-no-window} is the only
action function that cares about this entry.

@vindex some-window@r{, a buffer display action alist entry}
@item some-window
If the value is @code{nil} or @code{lru}, @code{display-buffer-use-some-window}
prefers the least recently used window while avoiding selecting windows
that are not full-width and windows on another frame.  If the value is
@code{mru}, it prefers the most recently used window not considering the
selected window and windows on any frame but the selected one.  If the
value is a function, it is called with two arguments: a buffer and an
alist, and should return the window where to display the buffer.

@vindex body-function@r{, a buffer display action alist entry}
@item body-function
The value must be a function taking one argument (a displayed window).
This function can be used to fill the displayed window's body with
some contents that might depend on dimensions of the displayed window.
It is called @emph{after} the buffer is displayed, and @emph{before}
the entries @code{window-height}, @code{window-width} and
@code{preserve-size} are applied that could resize the window to fit
it to the inserted contents.

@vindex post-command-select-window@r{, a buffer display action alist entry}
@item post-command-select-window
If the value is non-@code{nil}, the buffer displayed by @code{display-buffer}
is selected after the current command is executed by running the hook
@code{post-command-hook} (@pxref{Command Overview}).
If the value is @code{nil}, the buffer selected by such functions as
@code{pop-to-buffer} is deselected, and the window that was selected
before calling this function will remain selected regardless of which
windows were selected afterwards within this command.

@vindex category@r{, a buffer display action alist entry}
@item category
If the caller of @code{display-buffer} passes an alist entry
@w{@code{(category . @var{symbol})}} in its @var{action} argument, then you
can match the displayed buffer by using the same category symbol in the
condition part of @code{display-buffer-alist} entries.  @xref{Buffer
List, @code{buffer-match-p}}.  Thus, if a Lisp program uses a particular
@var{symbol} as the category when calling @code{display-buffer}, users
can customize how these buffers will be displayed by including such an
entry in @code{display-buffer-alist}.

@vindex tab-name@r{, a buffer display action alist entry}
@item tab-name
The value names the tab in which the buffer should be displayed.  This
entry is used by @code{display-buffer-in-new-tab} and (conditionally) by
@code{display-buffer-in-tab}.

@vindex tab-group@r{, a buffer display action alist entry}
@vindex tab-bar-new-tab-group@r{, override for buffer display actions}
@item tab-group
The value names the tab group to use when creating a new tab, overriding
user option @code{tab-bar-new-tab-group}.  This entry is used by
@code{display-buffer-in-new-tab} and @code{display-buffer-in-tab}.
@end table

By convention, the entries @code{window-height}, @code{window-width}
and @code{preserve-size} are applied after the chosen window's buffer
has been set up and if and only if that window never showed another
buffer before.  More precisely, the latter means that the window must
have been either created by the current @code{display-buffer} call or
the window was created earlier by @code{display-buffer} to show the
buffer and never was used to show another buffer until it was reused
by the current invocation of @code{display-buffer}.

If no @code{window-height}, @code{window-width} or @code{window-size}
entry was specified, the window may still be resized automatically when
the buffer is temporary and @code{temp-buffer-resize-mode} has been
enabled, @ref{Temporary Displays}.  In that case, the @sc{cdr} of a
@code{window-height}, @code{window-width} or @code{window-size} entry
can be used to inhibit or override the default behavior of
@code{temp-buffer-resize-mode} for specific buffers or invocations of
@code{display-buffer}.

@node Choosing Window Options
@subsection Additional Options for Displaying Buffers

The behavior of buffer display actions (@pxref{Choosing Window}) can
be further modified by the following user options.

@defopt pop-up-windows
If the value of this variable is non-@code{nil}, @code{display-buffer}
is allowed to split an existing window to make a new window for
displaying in.  This is the default.

This variable is provided for backward compatibility only.  It is
obeyed by @code{display-buffer} via a special mechanism in
@code{display-buffer-fallback-action}, which calls the action function
@code{display-buffer-pop-up-window} (@pxref{Buffer Display Action
Functions}) when the value of this option is non-@code{nil}.  It is
not consulted by @code{display-buffer-pop-up-window} itself, which the
user may specify directly in @code{display-buffer-alist} etc.
@end defopt

@defopt split-window-preferred-function
This variable specifies a function for splitting a window, in order to
make a new window for displaying a buffer.  It is used by the
@code{display-buffer-pop-up-window} action function to actually split
the window.

The value must be a function that takes one argument, a window, and
returns either a new window (which will be used to display the desired
buffer) or @code{nil} (which means the splitting failed).  The default
value is @code{split-window-sensibly}, which is documented next.
@end defopt

@defun split-window-sensibly &optional window
This function tries to split @var{window} and return the newly created
window.  If @var{window} cannot be split, it returns @code{nil}.  If
@var{window} is omitted or @code{nil}, it defaults to the selected
window.

This function obeys the usual rules that determine when a window may
be split (@pxref{Splitting Windows}).  It first tries to split by
placing the new window below, subject to the restriction imposed by
@code{split-height-threshold} (see below), in addition to any other
restrictions.  If that fails, it tries to split by placing the new
window to the right, subject to @code{split-width-threshold} (see
below).  If that also fails, and the window is the only window on its
frame, this function again tries to split and place the new window
below, disregarding @code{split-height-threshold}.  If this fails as
well, this function gives up and returns @code{nil}.
@end defun

@defopt split-height-threshold
This variable specifies whether @code{split-window-sensibly} is
allowed to split the window placing the new window below.  If it is an
integer, that means to split only if the original window has at least
that many lines.  If it is @code{nil}, that means not to split this
way.
@end defopt

@defopt split-width-threshold
This variable specifies whether @code{split-window-sensibly} is
allowed to split the window placing the new window to the right.  If
the value is an integer, that means to split only if the original
window has at least that many columns.  If the value is @code{nil},
that means not to split this way.
@end defopt

@defopt even-window-sizes
This variable, if non-@code{nil}, causes @code{display-buffer} to even
window sizes whenever it reuses an existing window, and that window is
adjacent to the selected one.

If its value is @code{width-only}, sizes are evened only if the reused
window is on the left or right of the selected one and the selected
window is wider than the reused one.  If its value is @code{height-only}
sizes are evened only if the reused window is above or beneath the
selected window and the selected window is higher than the reused one.
Any other non-@code{nil} value means to even sizes in any of these cases
provided the selected window is larger than the reused one in the sense
of their combination.
@end defopt

@defopt pop-up-frames
If the value of this variable is non-@code{nil}, that means
@code{display-buffer} may display buffers by making new frames.  The
default is @code{nil}.

A non-@code{nil} value also means that when @code{display-buffer} is
looking for a window already displaying @var{buffer-or-name}, it can
search any visible or iconified frame, not just the selected frame.

An entry by the same name in @code{display-buffer}'s @var{alist}
takes precedence over the variable.

This variable is provided mainly for backward compatibility.  It is
obeyed by @code{display-buffer} via a special mechanism in
@code{display-buffer-fallback-action}, which calls the action function
@code{display-buffer-pop-up-frame} (@pxref{Buffer Display Action
Functions}) if the value is non-@code{nil}.  (This is done before
attempting to split a window.)  This variable is not consulted by
@code{display-buffer-pop-up-frame} itself, which the user may specify
directly in @code{display-buffer-alist} etc.
@end defopt

@defopt pop-up-frame-function
This variable specifies a function for creating a new frame, in order
to make a new window for displaying a buffer.  It is used by the
@code{display-buffer-pop-up-frame} action function.

The value should be a function that takes no arguments and returns a
frame, or @code{nil} if no frame could be created.  The default value
is a function that creates a frame using the parameters specified by
@code{pop-up-frame-alist} (see below).
@end defopt

@defopt pop-up-frame-alist
This variable holds an alist of frame parameters (@pxref{Frame
Parameters}), which is used by the function specified by
@code{pop-up-frame-function} to make a new frame.  The default is
@code{nil}.

This option is provided for backward compatibility only.  Note, that
when @code{display-buffer-pop-up-frame} calls the function specified
by @code{pop-up-frame-function}, it prepends the value of all
@code{pop-up-frame-parameters} action alist entries to
@code{pop-up-frame-alist} so that the values specified by the action
alist entry effectively override any corresponding values of
@code{pop-up-frame-alist}.

Hence, users should set up a @code{pop-up-frame-parameters} action
alist entry in @code{display-buffer-alist} instead of customizing
@code{pop-up-frame-alist}.  Only this will guarantee that the value of
a parameter specified by the user overrides the value of that
parameter specified by the caller of @code{display-buffer}.
@end defopt

   Many efforts in the design of @code{display-buffer} have been given
to maintain compatibility with code that uses older options like
@code{pop-up-windows}, @code{pop-up-frames},
@code{pop-up-frame-alist}, @code{same-window-buffer-names} and
@code{same-window-regexps}.  Lisp Programs and users should refrain
from using these options.  Above we already warned against customizing
@code{pop-up-frame-alist}.  Here we describe how to convert the
remaining options to use display actions instead.

@table @code
@item pop-up-windows
@vindex pop-up-windows@r{, replacement for}
This variable is @code{t} by default.  Instead of customizing it to
@code{nil} and thus telling @code{display-buffer} what not to do, it's
much better to list in @code{display-buffer-base-action} the action
functions it should try instead as, for example:

@example
@group
(setopt
 display-buffer-base-action
 '((display-buffer-reuse-window display-buffer-same-window
    display-buffer-in-previous-window
    display-buffer-use-some-window)))
@end group
@end example

@item pop-up-frames
@vindex pop-up-frames@r{, replacement for}
Instead of customizing this variable to @code{t}, you can customize
@code{display-buffer-base-action}, for example, as follows:

@example
@group
(setopt display-buffer-base-action '(nil (pop-up-frames . t)))
@end group
@end example

@item same-window-buffer-names
@itemx same-window-regexps
@vindex same-window-buffer-names@r{, replacement for}
@vindex same-window-regexps@r{, replacement for}
Instead of adding a buffer name or a regular expression to one of
these options use a @code{display-buffer-alist} entry for that buffer
specifying the action function @code{display-buffer-same-window}.

@example
@group
(setopt
 display-buffer-alist
 (cons '("\\*foo\\*" (display-buffer-same-window))
        display-buffer-alist))
@end group
@end example
@end table


@node Precedence of Action Functions
@subsection Precedence of Action Functions
@cindex precedence of buffer display action functions
@cindex execution order of buffer display action functions
@cindex buffer display action functions, precedence

From the past subsections we already know that @code{display-buffer}
must be supplied with a number of display actions (@pxref{Choosing
Window}) in order to display a buffer.  In a completely uncustomized
Emacs, these actions are specified by
@code{display-buffer-fallback-action} in the following order of
precedence: Reuse a window, pop up a new window on the same frame, use
a window previously showing the buffer, use some window and pop up a
new frame.  (Note that the remaining actions named by
@code{display-buffer-fallback-action} are void in an uncustomized
Emacs).

Consider the following form:

@example
(display-buffer (get-buffer-create "*foo*"))
@end example

@noindent
Evaluating this form in the buffer @file{*scratch*} of an uncustomized
Emacs session will usually fail to reuse a window that shows
@file{*foo*} already, but succeed in popping up a new window.
Evaluating the same form again will now not cause any visible
changes---@code{display-buffer} reused the window already showing
@file{*foo*} because that action was applicable and had the highest
precedence among all applicable actions.

   Popping up a new window will fail if there is not enough space on
the selected frame.  In an uncustomized Emacs it typically fails when
there are already two windows on a frame.  For example, if you now
type @w{@kbd{C-x 1}} followed by @w{@kbd{C-x 2}} and evaluate the form
once more, @file{*foo*} should show up in the lower
window---@code{display-buffer} just used ``some'' window.  If, before
typing @w{@kbd{C-x 2}} you had typed @w{@kbd{C-x o}}, @file{*foo*}
would have been shown in the upper window because ``some'' window
stands for the ``least recently used'' window and the selected window
has been least recently used if and only if it is alone on its frame.

   Let's assume you did not type @w{@kbd{C-x o}} and @file{*foo*} is
shown in the lower window.  Type @w{@kbd{C-x o}} to get there followed
by @w{@kbd{C-x left}} and evaluate the form again.  This should
display @file{*foo*} in the same, lower window because that window had
already shown @file{*foo*} previously and was therefore chosen instead
of some other window.

  So far we have only observed the default behavior in an uncustomized
Emacs session.  To see how this behavior can be customized, let's
consider the option @code{display-buffer-base-action}.  It provides a
very coarse customization which conceptually affects the display of
@emph{any} buffer.  It can be used to supplement the actions supplied
by @code{display-buffer-fallback-action} by reordering them or by
adding actions that are not present there but fit more closely the
user's editing practice.   However, it can also be used to change the
default behavior in a more profound way.

   Let's consider a user who, as a rule, prefers to display buffers on
another frame.  Such a user might provide the following customization:

@example
@group
(setopt
 display-buffer-base-action
 '((display-buffer-reuse-window display-buffer-pop-up-frame)
   (reusable-frames . 0)))
@end group
@end example

@noindent
This setting will cause @code{display-buffer} to first try to find a
window showing the buffer on a visible or iconified frame and, if no
such frame exists, pop up a new frame.  You can observe this behavior
on a graphical system by typing @w{@kbd{C-x 1}} in the window showing
@file{*scratch*} and evaluating our canonical @code{display-buffer}
form.  This will usually create (and give focus to) a new frame whose
root window shows @file{*foo*}.  Iconify that frame and evaluate the
canonical form again: @code{display-buffer} will reuse the window on
the new frame (usually raising the frame and giving it focus too).

   Only if creating a new frame fails, @code{display-buffer} will
apply the actions supplied by @code{display-buffer-fallback-action}
which means to again try reusing a window, popping up a new window and
so on.  A trivial way to make frame creation fail is supplied by the
following form:

@example
@group
(let ((pop-up-frame-function 'ignore))
  (display-buffer (get-buffer-create "*foo*")))
@end group
@end example

@noindent
We will forget about that form immediately after observing that it
fails to create a new frame and uses a fallback action instead.

   Note that @code{display-buffer-reuse-window} appears redundant in
the customization of @code{display-buffer-base-action} because it is
already part of @code{display-buffer-fallback-action} and should be
tried there anyway.  However, that would fail because due to the
precedence of @code{display-buffer-base-action} over
@code{display-buffer-fallback-action}, at that time
@code{display-buffer-pop-up-frame} would have already won the race.
In fact, this:

@example
@group
(setopt
 display-buffer-base-action
 '(display-buffer-pop-up-frame (reusable-frames . 0)))
@end group
@end example

@noindent
would cause @code{display-buffer} to @emph{always} pop up a new frame
which is probably not what our user wants.

   So far, we have only shown how @emph{users} can customize the
default behavior of @code{display-buffer}.  Let us now see how
@emph{applications} can change the course of @code{display-buffer}.
The canonical way to do that is to use the @var{action} argument of
@code{display-buffer} or a function that calls it, like, for example,
@code{pop-to-buffer} (@pxref{Switching Buffers}).

   Suppose an application wants to display @file{*foo*} preferably
below the selected window (to immediately attract the attention of the
user to the new window) or, if that fails, in a window at the bottom
of the frame.  It could do that with a call like this:

@example
@group
(display-buffer
 (get-buffer-create "*foo*")
 '((display-buffer-below-selected display-buffer-at-bottom)))
@end group
@end example

@noindent
In order to see how this new, modified form works, delete any frame
showing @file{*foo*}, type @w{@kbd{C-x 1}} followed by @w{@kbd{C-x 2}} in the
window showing @file{*scratch*}, and subsequently evaluate that form.
@code{display-buffer} should split the upper window, and show
@file{*foo*} in the new window.  Alternatively, if after @w{@kbd{C-x 2}}
you had typed @w{@kbd{C-x o}}, @code{display-buffer} would have split the
window at the bottom instead.

   Suppose now that, before evaluating the new form, you have made the
selected window as small as possible, for example, by evaluating the
form @code{(fit-window-to-buffer)} in that window.  In that case,
@code{display-buffer} would have failed to split the selected window
and would have split the frame's root window instead, effectively
displaying @file{*foo*} at the bottom of the frame.

   In either case, evaluating the new form a second time should reuse
the window already showing @file{*foo*} since both functions supplied
by the @var{action} argument try to reuse such a window first.

   By setting the @var{action} argument, an application effectively
overrules any customization of @code{display-buffer-base-action}.  Our
user can now either accept the choice of the application, or redouble
by customizing the option @code{display-buffer-alist} as follows:

@example
@group
(setopt
 display-buffer-alist
 '(("\\*foo\\*"
    (display-buffer-reuse-window display-buffer-pop-up-frame))))
@end group
@end example

@noindent
Trying this with the new, modified form above in a configuration that
does not show @file{*foo*} anywhere, will display @file{*foo*} on a
separate frame, completely ignoring the @var{action} argument of
@code{display-buffer}.

   Note that we didn't care to specify a @code{reusable-frames} action
alist entry in our specification of @code{display-buffer-alist}.
@code{display-buffer} always takes the first one it finds---in our
case the one specified by @code{display-buffer-base-action}.  If we
wanted to use a different specification, for example, to exclude
iconified frames showing @file{*foo*} from the list of reusable ones,
we would have to specify that separately, however:

@example
@group
(setopt
 display-buffer-alist
 '(("\\*foo\\*"
    (display-buffer-reuse-window display-buffer-pop-up-frame)
    (reusable-frames . visible))))
@end group
@end example

@noindent
If you try this, you will notice that repeated attempts to display
@file{*foo*} will succeed to reuse a frame only if that frame is
visible.

   The above example would allow the conclusion that users customize
@code{display-buffer-alist} for the sole purpose to overrule the
@var{action} argument chosen by applications.  Such a conclusion would
be incorrect.  @code{display-buffer-alist} is the standard option for
users to direct the course of display of specific buffers in a
preferred way regardless of whether the display is also guided by an
@var{action} argument.

   We can, however, reasonably conclude that customizing
@code{display-buffer-alist} differs from customizing
@code{display-buffer-base-action} in two major aspects: it is stronger
because it overrides the @var{action} argument of
@code{display-buffer}, and it enables you to explicitly specify the
affected buffers.  In fact, displaying other buffers is not affected
in any way by a customization for @file{*foo*}.  For example,

@example
(display-buffer (get-buffer-create "*bar*"))
@end example

@noindent
continues being governed by the settings of
@code{display-buffer-base-action} and
@code{display-buffer-fallback-action} only.

   We could stop with our examples here but Lisp programs still have
an ace up their sleeves which they can use to overrule any
customization of @code{display-buffer-alist}.  It's the variable
@code{display-buffer-overriding-action} which they can bind around
@code{display-buffer} calls as follows:

@example
@group
(let ((display-buffer-overriding-action
       '((display-buffer-same-window))))
  (display-buffer
   (get-buffer-create "*foo*")
   '((display-buffer-below-selected display-buffer-at-bottom))))
@end group
@end example

@noindent
Evaluating this form will usually display @file{*foo*} in the selected
window regardless of the @var{action} argument and any user
customizations.  (Usually, an application will not bother to also
provide an @var{action} argument.  Here it just serves to illustrate
the fact that it gets overridden.)

It might be illustrative to look at the list of action functions
@code{display-buffer} would have tried to display @file{*foo*} with
the customizations we provided here.  The list (including comments
explaining who added this and the subsequent elements) is:

@example
@group
(display-buffer-same-window  ;; `display-buffer-overriding-action'
 display-buffer-reuse-window ;; `display-buffer-alist'
 display-buffer-pop-up-frame
 display-buffer-below-selected ;; ACTION argument
 display-buffer-at-bottom
 display-buffer-reuse-window ;; `display-buffer-base-action'
 display-buffer-pop-up-frame
 display-buffer--maybe-same-window ;; `display-buffer-fallback-action'
 display-buffer-reuse-window
 display-buffer--maybe-pop-up-frame-or-window
 display-buffer-in-previous-window
 display-buffer-use-some-window
 display-buffer-pop-up-frame)
@end group
@end example

@noindent
Note that among the internal functions listed here,
@code{display-buffer--maybe-same-window} is effectively ignored while
@code{display-buffer--maybe-pop-up-frame-or-window} actually runs
@code{display-buffer-pop-up-window}.

The action alist passed in each function call is:

@example
@group
((reusable-frames . visible)
 (reusable-frames . 0))
@end group
@end example

@noindent
which shows that we have used the second specification of
@code{display-buffer-alist} above, overriding the specification
supplied by @code{display-buffer-base-action}.  Suppose our user had
written that as

@example
@group
(setopt
 display-buffer-alist
 '(("\\*foo\\*"
    (display-buffer-reuse-window display-buffer-pop-up-frame)
    (inhibit-same-window . t)
    (reusable-frames . visible))))
@end group
@end example

@noindent
In this case the @code{inhibit-same-window} alist entry will
successfully invalidate the @code{display-buffer-same-window}
specification from @code{display-buffer-overriding-action} and
@code{display-buffer} will show @file{*foo*} on another frame.  To
make @code{display-buffer-overriding-action} more robust in this
regard, the application would have to specify an appropriate
@code{inhibit-same-window} entry too, for example, as follows:

@example
@group
(let ((display-buffer-overriding-action
       '(display-buffer-same-window (inhibit-same-window . nil))))
  (display-buffer (get-buffer-create "*foo*")))
@end group
@end example

@noindent
This last example shows that while the precedence order of action
functions is fixed, as described in @ref{Choosing Window}, an action
alist entry specified by a display action ranked lower in that order
can affect the execution of a higher ranked display action.


@node The Zen of Buffer Display
@subsection The Zen of Buffer Display
@cindex guidelines for buffer display
@cindex writing buffer display actions
@cindex buffer display conventions

In its most simplistic form, a frame accommodates always one single
window that can be used for displaying a buffer.  As a consequence, it
is always the latest call of @code{display-buffer} that will have
succeeded in placing its buffer there.

   Since working with such a frame is not very practical, Emacs by
default allows for more complex frame layouts controlled by the
default values of the frame size and the @code{split-height-threshold}
and @code{split-width-threshold} options.  Displaying a buffer not yet
shown on a frame then either splits the single window on that frame or
(re-)uses one of its two windows.

   The default behavior is abandoned as soon as the user customizes
one of these thresholds or manually changes the frame's layout.  The
default behavior is also abandoned when calling @code{display-buffer}
with a non-@code{nil} @var{action} argument or the user customizes one
of the options mentioned in the previous subsections.  Mastering
@code{display-buffer} soon may become a frustrating experience due to
the plethora of applicable display actions and the resulting frame
layouts.

   However, refraining from using buffer display functions and falling
back on a split & delete windows metaphor is not a good idea either.
Buffer display functions give Lisp programs and users a framework to
reconcile their different needs; no comparable framework exists for
splitting and deleting windows.  Buffer display functions also allow
to at least partially restore the layout of a frame when removing a
buffer from it later (@pxref{Quitting Windows}).

   Below we will give a number of guidelines to redeem the frustration
mentioned above and thus to avoid literally losing buffers in-between
the windows of a frame.

@table @asis
@item Write display actions without stress
Writing display actions can be a pain because one has to lump together
action functions and action alists in one huge list.  (Historical
reasons prevented us from having @code{display-buffer} support
separate arguments for these.)  It might help to memorize some basic
forms like the ones listed below:

@example
'(nil (inhibit-same-window . t))
@end example

@noindent
specifies an action alist entry only and no action function.  Its sole
purpose is to inhibit a @code{display-buffer-same-window} function
specified elsewhere from showing the buffer in the same window, see
also the last example of the preceding subsection.

@example
'(display-buffer-below-selected)
@end example

@noindent
on the other hand, specifies one action function and an empty action
alist.  To combine the effects of the above two specifications one
would write the form

@example
'(display-buffer-below-selected (inhibit-same-window . t))
@end example

@noindent
to add another action function one would write

@example
@group
'((display-buffer-below-selected display-buffer-at-bottom)
  (inhibit-same-window . t))
@end group
@end example

@noindent
and to add another alist entry one would write

@example
@group
'((display-buffer-below-selected display-buffer-at-bottom)
  (inhibit-same-window . t)
  (window-height . fit-window-to-buffer))
@end group
@end example

@noindent
That last form can be used as @var{action} argument of
@code{display-buffer} in the following way:

@example
@group
(display-buffer
 (get-buffer-create "*foo*")
 '((display-buffer-below-selected display-buffer-at-bottom)
   (inhibit-same-window . t)
   (window-height . fit-window-to-buffer)))
@end group
@end example

@noindent
In a customization of @code{display-buffer-alist} it would be used as
follows:

@example
@group
(setopt
 display-buffer-alist
 '(("\\*foo\\*"
    (display-buffer-below-selected display-buffer-at-bottom)
    (inhibit-same-window . t)
    (window-height . fit-window-to-buffer))))
@end group
@end example

@noindent
To add a customization for a second buffer one would then write:

@example
@group
(setopt
 display-buffer-alist
 '(("\\*foo\\*"
    (display-buffer-below-selected display-buffer-at-bottom)
    (inhibit-same-window . t)
    (window-height . fit-window-to-buffer))
   ("\\*bar\\*"
    (display-buffer-reuse-window display-buffer-pop-up-frame)
    (reusable-frames . visible))))
@end group
@end example

@item Treat each other with respect
@code{display-buffer-alist} and @code{display-buffer-base-action} are
user options---Lisp programs must never set or rebind them.
@code{display-buffer-overriding-action}, on the other hand, is
reserved for applications---who seldom use that option and if they use
it, then with utmost care.

   Older implementations of @code{display-buffer} frequently caused
users and applications to fight over the settings of user options like
@code{pop-up-frames} and @code{pop-up-windows} (@pxref{Choosing Window
Options}).  This was one major reason for redesigning
@code{display-buffer}---to provide a clear framework specifying what
users and applications should be allowed to do.

   Lisp programs must be prepared that user customizations may
cause buffers to get displayed in an unexpected way.  They should
never assume in their subsequent behavior, that the buffer has been
shown precisely the way they asked for in the @var{action} argument of
@code{display-buffer}.

   Users should not pose too many and too severe restrictions on how
arbitrary buffers get displayed.  Otherwise, they will risk to lose
the characteristics of showing a buffer for a certain purpose.
Suppose a Lisp program has been written to compare different versions
of a buffer in two windows side-by-side.  If the customization of
@code{display-buffer-alist} prescribes that any such buffer should be
always shown in or below the selected window, the program will have a
hard time to set up the desired window configuration via
@code{display-buffer}.

   To specify a preference for showing an arbitrary buffer, users
should customize @code{display-buffer-base-action}.  An example of how
users who prefer working with multiple frames would do that was given
in the previous subsection.  @code{display-buffer-alist} should be
reserved for displaying specific buffers in a specific way.

@item Consider reusing a window that already shows the buffer
Generally, it's always a good idea for users and Lisp
programmers to be prepared for the case that a window already shows
the buffer in question and to reuse that window.  In the preceding
subsection we have shown that failing to do so properly may cause
@code{display-buffer} to continuously pop up a new frame although a
frame showing that buffer existed already.  In a few cases only, it
might be undesirable to reuse a window, for example, when a different
portion of the buffer should be shown in that window.

   Hence, @code{display-buffer-reuse-window} is one action function
that should be used as often as possible, both in @var{action}
arguments and customizations.  An @code{inhibit-same-window} entry in
the @var{action} argument usually takes care of the most common case
where reusing a window showing the buffer should be avoided---that
where the window in question is the selected one.

@item Attract focus to the window chosen
This is a no-brainer for people working with multiple frames---the
frame showing the buffer will automatically raise and get focus unless
an @code{inhibit-switch-frame} entry forbids it.  For single frame
users this task can be considerably more difficult.  In particular,
@code{display-buffer-pop-up-window} and
@code{display-buffer-use-some-window} can become obtrusive in this
regard.  They split or use a seemingly arbitrary (often the largest or
least recently used) window, distracting the user's attention.

Some Lisp programs therefore try to choose a window at the bottom of
the frame, for example, in order to display the buffer in vicinity of
the minibuffer window where the user is expected to answer a question
related to the new window.  For non-input related actions
@code{display-buffer-below-selected} might be preferable because the
selected window usually already has the user's attention.

@item Take care which window is selected
Many applications call @code{display-buffer} from within window
excursions produced by @code{with-selected-window} or
@code{select-window} calls with a non-@code{nil} @var{norecord}
argument.  This is almost always a bad idea because the window selected
within such an excursion is usually not the window selected in the
configuration presented to the user.

If, for example, a user had added an @code{inhibit-same-window} alist
entry, that entry would have avoided the window selected within the
scope of the excursion and not the window selected in the resulting
configuration.  Even if no such entry has been added, the resulting
behavior might be strange.  While in a frame containing one live
window, evaluating the following form

@example
@group
(progn
  (split-window)
  (display-buffer "*Messages*"))
@end group
@end example

@noindent
will display a window showing the @file{*Messages*} buffer at the bottom
and leave the other window selected.  Evaluating the next form

@example
@group
(with-selected-window (split-window)
  (display-buffer "*Messages*"))
@end group
@end example

@noindent
will display @file{*Messages*} in a window on the top and select it
which is usually not what @code{display-buffer} is supposed to do.

On the other hand, while evaluating the following form

@example
@group
(progn
  (split-window)
  (pop-to-buffer "*Messages*"))
@end group
@end example

@noindent
will correctly select the @file{*Messages*} buffer, the next form

@example
@group
(progn
  (split-window)
  (with-selected-window (selected-window)
    (pop-to-buffer "*Messages*")))
@end group
@end example

@noindent
will not.

Also, invocations of action functions like
@code{display-buffer-use-some-window} and
@code{display-buffer-use-least-recent-window} that expect the selected
window to have the highest use time among all windows, may fail to
produce a window according to their specifications.

Hence, an application that relies on using a window excursion should try
to postpone the @code{display-buffer} call until after the excursion has
terminated.
@end table

@node Window History
@section Window History
@cindex window history

Each window remembers in a list the buffers it has previously
displayed, and the order in which these buffers were removed from it.
This history is used, for example, by @code{replace-buffer-in-windows}
(@pxref{Buffers and Windows}), and when quitting windows
(@pxref{Quitting Windows}).  The list is automatically maintained by
Emacs, but you can use the following functions to explicitly inspect
or alter it:

@defun window-prev-buffers &optional window
This function returns a list specifying the previous contents of
@var{window}.  The optional argument @var{window} should be a live
window and defaults to the selected one.

Each list element has the form @code{(@var{buffer} @var{window-start}
@var{window-pos})}, where @var{buffer} is a buffer previously shown in
the window, @var{window-start} is the window start position
(@pxref{Window Start and End}) when that buffer was last shown, and
@var{window-pos} is the window point position (@pxref{Window Point})
when that buffer was last shown in @var{window}.

The list is ordered so that earlier elements correspond to more
recently-shown buffers, and the first element usually corresponds to the
buffer most recently removed from the window.
@end defun

@defun set-window-prev-buffers window prev-buffers
This function sets @var{window}'s previous buffers to the value of
@var{prev-buffers}.  The argument @var{window} must be a live window
and defaults to the selected one.  The argument @var{prev-buffers}
should be a list of the same form as that returned by
@code{window-prev-buffers}.
@end defun

In addition, each window maintains a list of @dfn{next buffers}, which
is a list of buffers re-shown by @code{switch-to-prev-buffer} (see
below).  This list is mainly used by @code{switch-to-prev-buffer} and
@code{switch-to-next-buffer} for choosing buffers to switch to.

@defun window-next-buffers &optional window
This function returns the list of buffers recently re-shown in
@var{window} via @code{switch-to-prev-buffer}.  The @var{window}
argument must denote a live window or @code{nil} (meaning the selected
window).
@end defun

@defun set-window-next-buffers window next-buffers
This function sets the next buffer list of @var{window} to
@var{next-buffers}.  The @var{window} argument should be a live window
or @code{nil} (meaning the selected window).  The argument
@var{next-buffers} should be a list of buffers.
@end defun

The following commands can be used to cycle through the global buffer
list, much like @code{bury-buffer} and @code{unbury-buffer}.  However,
they cycle according to the specified window's history list, rather
than the global buffer list.  In addition, they restore
window-specific window start and point positions, and may show a
buffer even if it is already shown in another window.  The
@code{switch-to-prev-buffer} command, in particular, is used by
@code{replace-buffer-in-windows}, @code{bury-buffer} and
@code{quit-window} to find a replacement buffer for a window.

@deffn Command switch-to-prev-buffer &optional window bury-or-kill
This command displays the previous buffer in @var{window}.  The
argument @var{window} should be a live window or @code{nil} (meaning
the selected window).  If the optional argument @var{bury-or-kill} is
non-@code{nil}, this means that the buffer currently shown in
@var{window} is about to be buried or killed and consequently should
not be switched to in future invocations of this command.

The previous buffer is usually the buffer shown before the buffer
currently shown in @var{window}.  However, a buffer that has been buried
or killed, or has been already shown by a recent invocation of
@code{switch-to-prev-buffer}, does not qualify as previous buffer.

If repeated invocations of this command have already shown all buffers
previously shown in @var{window}, further invocations will show buffers
from the buffer list of the frame @var{window} appears on (@pxref{Buffer
List}).

The option @code{switch-to-prev-buffer-skip} described below can be
used to inhibit switching to certain buffers, for example, to those
already shown in another window.  Also, if @var{window}'s frame has a
@code{buffer-predicate} parameter (@pxref{Buffer Parameters}), that
predicate may inhibit switching to certain buffers.
@end deffn

@deffn Command switch-to-next-buffer &optional window
This command switches to the next buffer in @var{window}, thus undoing
the effect of the last @code{switch-to-prev-buffer} command in
@var{window}.  The argument @var{window} must be a live window and
defaults to the selected one.

If there is no recent invocation of @code{switch-to-prev-buffer} that
can be undone, this function tries to show a buffer from the buffer list
of the frame @var{window} appears on (@pxref{Buffer List}).

The option @code{switch-to-prev-buffer-skip} and the
@code{buffer-predicate} (@pxref{Buffer Parameters}) of @var{window}'s
frame affect this command as they do for @code{switch-to-prev-buffer}.
@end deffn

By default @code{switch-to-prev-buffer} and
@code{switch-to-next-buffer} can switch to a buffer that is already
shown in another window.  The following option can be used to override
this behavior.

@defopt switch-to-prev-buffer-skip
If this variable is @code{nil}, @code{switch-to-prev-buffer} may
switch to any buffer, including those already shown in other windows.

If this variable is non-@code{nil}, @code{switch-to-prev-buffer} will
refrain from switching to certain buffers.  The following values can
be used:

@itemize @bullet
@item
@code{this} means do not switch to a buffer shown on the frame that
hosts the window @code{switch-to-prev-buffer} is acting upon.

@item
@code{visible} means do not switch to a buffer shown on any visible
frame.

@item
0 (the number zero) means do not switch to a buffer shown on any
visible or iconified frame.

@item
@code{t} means do not switch to a buffer shown on any live frame.

@item
A function that takes three arguments---the @var{window} argument of
@code{switch-to-prev-buffer}, a buffer @code{switch-to-prev-buffer}
intends to switch to and the @var{bury-or-kill} argument of
@code{switch-to-prev-buffer}.  If that function returns
non-@code{nil}, @code{switch-to-prev-buffer} will refrain from
switching to the buffer specified by the second argument.
@end itemize

The command @code{switch-to-next-buffer} obeys this option in a
similar way.  If this option specifies a function,
@code{switch-to-next-buffer} will call that function with the third
argument always @code{nil}.

Note that since @code{switch-to-prev-buffer} is called by
@code{bury-buffer}, @code{replace-buffer-in-windows} and
@code{quit-restore-window} as well, customizing this option may also
affect the behavior of Emacs when a window is quit or a buffer gets
buried or killed.

Note also that under certain circumstances
@code{switch-to-prev-buffer} and @code{switch-to-next-buffer} may
ignore this option, for example, when there is only one buffer left
these functions can switch to.
@end defopt

@defopt switch-to-prev-buffer-skip-regexp
This user option should be either a regular expression or a list of
regular expressions.  Buffers whose names match one of those regular
expressions will be ignored by @code{switch-to-prev-buffer} and
@code{switch-to-next-buffer} (except when there's no other buffer to
switch to).
@end defopt

@node Dedicated Windows
@section Dedicated Windows
@cindex dedicated window

Functions for displaying a buffer can be told to not use specific
windows by marking these windows as @dfn{dedicated} to their buffers.
@code{display-buffer} (@pxref{Choosing Window}) never uses a dedicated
window for displaying another buffer in it.  @code{get-lru-window} and
@code{get-largest-window} (@pxref{Cyclic Window Ordering}) do not
consider dedicated windows as candidates when their @var{dedicated}
argument is non-@code{nil}.  The behavior of @code{set-window-buffer}
(@pxref{Buffers and Windows}) with respect to dedicated windows is
slightly different, see below.

   Functions supposed to remove a buffer from a window or a window from
a frame can behave specially when a window they operate on is dedicated.
We will distinguish four basic cases, namely where (1) the window is
not the only window on its frame, (2) the window is the only window on
its frame but there are other frames on the same terminal left, (3)
the window is the only window on the only frame on the same terminal,
and (4) the dedication's value is @code{side}
(@pxref{Displaying Buffers in Side Windows}).

   In particular, @code{delete-windows-on} (@pxref{Deleting Windows})
handles case (2) by deleting the associated frame and cases (3) and (4)
by showing another buffer in that frame's only window.  The function
@code{replace-buffer-in-windows} (@pxref{Buffers and Windows}) which is
called when a buffer gets killed, deletes the window in case (1) and
behaves like @code{delete-windows-on} otherwise.

   When @code{bury-buffer} (@pxref{Buffer List}) operates on the
selected window (which shows the buffer that shall be buried), it
handles case (2) by calling @code{frame-auto-hide-function}
(@pxref{Quitting Windows}) to deal with the selected frame.  The other
two cases are handled as with @code{replace-buffer-in-windows}.

@defun window-dedicated-p &optional window
This function returns non-@code{nil} if @var{window} is dedicated to its
buffer and @code{nil} otherwise.  More precisely, the return value is
the value assigned by the last call of @code{set-window-dedicated-p} for
@var{window}, or @code{nil} if that function was never called with
@var{window} as its argument.  The default for @var{window} is the
selected window.
@end defun

@findex toggle-window-dedicated
@defun set-window-dedicated-p window flag
This function marks @var{window} as dedicated to its buffer if
@var{flag} is non-@code{nil}, and non-dedicated otherwise.
Interactively you can use the @kbd{C-x w d}
(@code{toggle-window-dedicated}) command to do the same.

As a special case, if @var{flag} is @code{t}, @var{window} becomes
@dfn{strongly} dedicated to its buffer.  @code{set-window-buffer}
signals an error when the window it acts upon is strongly dedicated to
its buffer and does not already display the buffer it is asked to
display.  Other functions do not treat @code{t} differently from any
non-@code{nil} value.
@end defun

You can also tell @code{display-buffer} to mark a window it creates as
dedicated to its buffer by providing a suitable @code{dedicated}
action alist entry (@pxref{Buffer Display Action Alists}).

@node Quitting Windows
@section Quitting Windows
@cindex quitting windows

After a command uses @code{display-buffer} to put a buffer on the
screen, the user may decide to hide it and return to the previous
configuration of the Emacs display.  We call that @dfn{quitting the
window}.  The way to do this is to call @code{quit-window} while the
window used by @code{display-buffer} is the selected window.

The right way to restore the previous configuration of the display
depends on what was done to the window where the buffer now appears.
It might be right to delete that window, or delete its frame, or just
display another buffer in that window.  One complication is that the
user may have changed the window configuration since the act of
displaying that buffer, and it would be undesirable to undo the user's
explicitly requested changes.

To enable @code{quit-window} to do the right thing,
@code{display-buffer} saves information about what it did in the
window's @code{quit-restore} parameter (@pxref{Window Parameters}).

@deffn Command quit-window &optional kill window
This command quits @var{window} and buries its buffer.  (It could also
kill the buffer, subject to @code{quit-window-kill-buffer}, see below.)
The argument @var{window} must be a live window and defaults to the
selected one.  With prefix argument @var{kill} non-@code{nil}, it kills
the buffer instead of burying it.

@vindex quit-window-hook
The function @code{quit-window} first runs @code{quit-window-hook}.
Then it calls the function @code{quit-restore-window}, described below,
which does the hard work.
@end deffn

The following option tells @code{quit-window} whether it should kill or
bury @var{window}'s buffer when the @var{kill} argument is @code{nil}.

@defopt quit-window-kill-buffer
This variable controls whether @code{quit-window} kills the buffer of
its @var{window} argument.  If the value is @code{nil} (the default)
@code{quit-window} will kill @var{window}'s buffer only if the
@var{kill} argument is non-@code{nil}.  If this is @code{t},
@code{quit-window} will try to kill @var{window}'s buffer regardless of
the value of the @var{kill} argument.  Otherwise, this should be a list
of major modes; @code{quit-window} will kill the buffer of @var{window}
regardless of the value of @var{kill} if that buffer's major mode is
either a member of this list or is derived from a member of this list.
In any other case, @code{quit-window} will kill the buffer only if
@var{kill} is non-@code{nil} and bury it otherwise.
@end defopt

You can get more control by calling @code{quit-restore-window} instead
of @code{quit-window}.

@defun quit-restore-window &optional window bury-or-kill
This function handles @var{window} and its buffer after quitting.  The
optional argument @var{window} must be a live window and defaults to
the selected one.  The function takes account of the @var{window}'s
@code{quit-restore} parameter.

The optional argument @var{bury-or-kill} specifies how to deal with
@var{window}'s buffer.  The following values are meaningful:

@table @code
@item nil
This means to not deal with the buffer in any particular way.  As a
consequence, if @var{window} is not deleted, invoking
@code{switch-to-prev-buffer} will usually show the buffer again.

@item append
This means that if @var{window} is not deleted, its buffer is moved to
the end of @var{window}'s list of previous buffers (@pxref{Window
History}), so it's less likely that future invocations of
@code{switch-to-prev-buffer} will switch to it.  Also, it moves the
buffer to the end of the frame's buffer list (@pxref{Buffer List}).

@item bury
This means that if @var{window} is not deleted, its buffer is removed
from @var{window}'s list of previous buffers.  Also, it moves the
buffer to the end of the frame's buffer list.  This is the most
reliable way to prevent @code{switch-to-prev-buffer} from switching to
this buffer again, short of killing the buffer.

@item kill
This means to kill @var{window}'s buffer.

@item killing
This is handled like @code{kill} but assumes that @var{window}'s buffer
gets killed elsewhere.  This value is used by
@code{replace-buffer-in-windows} and @code{quit-windows-on}.

@item burying
This is handled like @code{bury} but assumes that @var{window}'s buffer
gets buried elsewhere.  This value is used by @code{quit-windows-on}.
@end table

The argument @var{bury-or-kill} also specifies what to do with
@var{window}'s frame when @var{window} should be deleted, if it is the
only window on its frame, and there are other frames on that frame's
terminal.  If @var{bury-or-kill} equals @code{kill}, it means to
delete the frame.  Otherwise, the fate of the frame is determined by
calling @code{frame-auto-hide-function} (see below) with that frame as
sole argument.
@end defun

  A window's @code{quit-restore} and @code{quit-restore-prev} parameters
(@pxref{Window Parameters}) guide @code{quit-restore-window} through its
process of dealing with its @var{window} argument.  If such a parameter
is absent or @code{nil}, this usually means that the window has been
created by a command like @code{split-window-below} or
@code{split-window-right} (@pxref{Split Window,,, emacs, The GNU Emacs
Manual}) and @code{quit-restore-window} will delete the window only if
it was dedicated to its buffer.

  If non-@code{nil}, any such parameter is a list of four elements:

@lisp
(@var{method} @var{obuffer} @var{owindow} @var{this-buffer})
@end lisp

The first element, @var{method}, is one of the four symbols
@code{window}, @code{frame}, @code{same} and @code{other}.
@code{frame} and @code{window} control how to delete @var{window},
while @code{same} and @code{other} control displaying some other
buffer in it.

Specifically, @code{window} means that the window has been specially
created by @code{display-buffer}; @code{frame} means that a separate
frame has been created; @code{same}, that the window has only ever
displayed this buffer; @code{other}, that the window showed another
buffer before.

The second element, @var{obuffer}, is either one of the symbols
@code{window} or @code{frame}, or a list of the form

@lisp
(@var{prev-buffer} @var{prev-window-start} @var{prev-window-point} @var{height})
@end lisp

@noindent
which says which buffer was shown in @var{window} before, that
buffer's window start (@pxref{Window Start and End}) and window point
(@pxref{Window Point}) positions at that time, and
@var{window}'s height at that time.  If @var{prev-buffer} is still
live when quitting @var{window}, quitting the window may reuse
@var{window} to display @var{prev-buffer}.

The third element, @var{owindow}, is the window that was selected
just before the displaying was done.  If quitting deletes
@var{window}, it tries to select @var{owindow}.

The fourth element, @var{this-buffer}, is the buffer whose displaying
set the @code{quit-restore} parameter.  Quitting @var{window} will use
the information stored by that parameter if and only if it still shows
that buffer.

@code{quit-restore-window} tries to delete its @var{window} if (1)
@var{method} is either @code{window} or @code{frame}, (2) the window has
no history of previously-displayed buffers and (3) @var{this-buffer}
equals the buffer currently displayed in @var{window}.  If @var{window}
is part of an atomic window (@pxref{Atomic Windows}), it will try to
delete the root of that atomic window instead.  In either case, it tries
to avoid signaling an error when @var{window} cannot be deleted.

If @var{obuffer} is a list, and @var{prev-buffer} is still live,
quitting displays @var{prev-buffer} in @var{window} according to the
rest of the elements of @var{obuffer}.  This includes resizing the
window to @var{height} if it was temporarily resized to display
@var{this-buffer}.

Otherwise, if @var{window} was previously used for displaying other
buffers (@pxref{Window History}), the most recent buffer in that
history will be displayed.

  Conceptually, the @code{quit-restore} parameter is used for undoing
the first buffer display operation for a specific window.  The
@code{quit-restore-prev} parameter is used for undoing the last buffer
display operation in a row of such operations for a specific window.
Any buffer display operation for that window that happened in between,
is undone by displaying the buffer previously shown in that window.

  @code{display-buffer} sets up the @code{quit-restore} parameter of any
window it uses when that window has been either created by it or has no
non-@code{nil} @code{quit-restore} parameter.  If the window already has
a @code{quit-restore} parameter, @code{display-buffer} adds a
@code{quit-restore-prev} parameter whose @var{method} element is either
@code{same} or @code{other}.  In either case, if the window already has
a @code{quit-restore-prev} or @code{quit-restore} parameter, it may
update that parameter's contents.

  @code{quit-restore-window} now first tries to find a suitable
@code{quit-restore-prev} parameter for its window telling which buffer
to show instead.  If it doesn't find one, it will look for a suitable
@code{quit-restore} parameter to either delete the window or show
another buffer in it.

  Once it has used one of these parameters, @code{quit-restore-window}
resets it to @code{nil}.  Parameters it did not use are left alone.  Any
of these parameters are also reset by @code{replace-buffer-in-windows}
(@pxref{Buffers and Windows}) when they reference a buffer that is about
to be killed, either as the buffer specified by @var{prev-buffer} or as
the buffer specified by @var{this-buffer}.

  All operations on these parameters are supposed to preserve the
following invariant: If a window has a non-@code{nil}
@code{quit-restore-prev} parameter, it also has a non-@code{nil}
@code{quit-restore} parameter.

The following option allows @code{quit-restore-window} to delete its
window more aggressively.

@defopt quit-restore-window-no-switch
If this option is @code{nil}, @code{quit-restore-window} will always
call @code{switch-to-prev-buffer} unless the window has been made by
@code{display-buffer}.  If this is @code{t}, @code{quit-restore-window}
will try hard to switch only to buffers previously shown in that window.
If this is the symbol @code{skip-first}, it will switch to a previous
buffer if and only the window has at least two previous buffers.

In either case, if @code{quit-restore-window} doesn't switch to a
previous buffer, it will try to delete the window (and maybe its
frame) instead.  Note also that if a window is dedicated,
@code{quit-restore-window} will usually not switch to a previous
buffer in it either.
@end defopt

@ignore
@c FIXME: Should we document display-buffer-reuse-window?
If we document display-buffer-record-window, it should be with @defun.
And maybe not here.


Typically, the display routines run by @code{display-buffer} will set
the @code{quit-restore} window parameter correctly.  You can also set
it manually, using the following code for displaying @var{buffer} in
@var{window}:

@example
@group
(display-buffer-record-window type window buffer)

(set-window-buffer window buffer)

(set-window-prev-buffers window nil)
@end group
@end example

Setting the window history to @code{nil} ensures that a future call to
@code{quit-window} can delete the window altogether.
@end ignore

The following option specifies a function to do the right thing with a
frame containing one window when quitting that window.

@defopt frame-auto-hide-function
The function specified by this option is called to automatically hide
frames.  This function is called with one argument---a frame.

The function specified here is called by @code{bury-buffer}
(@pxref{Buffer List}) when the selected window is dedicated and shows
the buffer to bury.  It is also called by @code{quit-restore-window}
(see above) when the frame of the window to quit has been specially
created for displaying that window's buffer and the buffer is not
killed.

The default is to call @code{iconify-frame} (@pxref{Visibility of
Frames}).  Alternatively, you may specify either @code{delete-frame}
(@pxref{Deleting Frames}) to remove the frame from its display,
@code{make-frame-invisible} to make the frame invisible, @code{ignore}
to leave the frame unchanged, or any other function that can take a
frame as its sole argument.

Note that the function specified by this option is called only if the
specified frame contains just one live window and there is at least one
other frame on the same terminal.

For a particular frame, the value specified here may be overridden by
that frame's @code{auto-hide-function} frame parameter (@pxref{Frame
Interaction Parameters}).
@end defopt

@node Side Windows
@section Side Windows
@cindex side windows
@cindex main window
@cindex main window of a frame

Side windows are special windows positioned at any of the four sides of
a frame's root window (@pxref{Windows and Frames}).  In practice, this
means that the area of the frame's root window is subdivided into a main
window and a number of side windows surrounding that main window.  The
main window is either a ``normal'' live window or specifies the area
containing all the normal windows.

   In their most simple form of use, side windows allow displaying
specific buffers always in the same area of a frame.  Hence they can
be regarded as a generalization of the concept provided by
@code{display-buffer-at-bottom} (@pxref{Buffer Display Action
Functions}) to the remaining sides of a frame.  With suitable
customizations, however, side windows can be also used to provide
frame layouts similar to those found in so-called integrated
development environments (IDEs).

@menu
* Displaying Buffers in Side Windows:: An action function for displaying
                              buffers in side windows.
* Side Window Options and Functions:: Further tuning of side windows.
* Frame Layouts with Side Windows:: Setting up frame layouts with side
                              windows.
@end menu


@node Displaying Buffers in Side Windows
@subsection Displaying Buffers in Side Windows

The following action function for @code{display-buffer} (@pxref{Buffer
Display Action Functions}) creates or reuses a side window for
displaying the specified buffer.

@defun display-buffer-in-side-window buffer alist
This function displays @var{buffer} in a side window of the selected
frame.  It returns the window used for displaying @var{buffer},
@code{nil} if no such window can be found or created.

@var{alist} is an association list of symbols and values as for
@code{display-buffer}.  The following symbols in @var{alist} are special
for this function:

@table @code
@item side
Denotes the side of the frame where the window shall be located.  Valid
values are @code{left}, @code{top}, @code{right} and @code{bottom}.  If
unspecified, the window is located at the bottom of the frame.

@item slot
Denotes a slot at the specified side where to locate the window.  A
value of zero means to preferably position the window in the middle of
the specified side.  A negative value means to use a slot preceding
(that is, above or on the left of) the middle slot.  A positive value
means to use a slot following (that is, below or on the right of) the
middle slot.  Hence, all windows on a specific side are ordered by their
@code{slot} value.  If unspecified, the window is located in the middle
of the specified side.

@item dedicated
The dedicated flag (@pxref{Dedicated Windows}) has a slightly different
meaning for side windows.  When a side window is created, that flag is
set to the value @code{side} to prevent @code{display-buffer} to use the
window in other action functions.  Its value persists across invocations
of @code{quit-window}, @code{kill-buffer}, @code{previous-buffer} and
@code{next-buffer}.

In particular, these commands will refrain from showing, in a side
window, buffers that have not been displayed in that window before.
They will also refrain from having a normal, non-side window show a
buffer that has been already displayed in a side window.  A notable
exception to the latter rule occurs when an application, after
displaying a buffer, resets that buffer’s local variables.  To override
these rules and always delete a side window with @code{quit-window} or
@code{kill-buffer}, and eventually prevent the use of
@code{previous-buffer} and @code{next-buffer}, set this value to
@code{t} or specify a value via @code{display-buffer-mark-dedicated}.
@end table

If you specify the same slot on the same side for two or more different
buffers, the buffer displayed last is shown in the corresponding window.
Hence, slots can be used for sharing the same side window between
buffers.

This function installs the @code{window-side} and @code{window-slot}
parameters (@pxref{Window Parameters}) and makes them persistent.  It
does not install any other window parameters unless they have been
explicitly provided via a @code{window-parameters} entry in @var{alist}.
@end defun

By default, side windows cannot be split via @code{split-window}
(@pxref{Splitting Windows}).  Also, a side window is not reused or
split by any buffer display action (@pxref{Buffer Display Action
Functions}) unless it is explicitly specified as target of that
action.  Note also that @code{delete-other-windows} cannot make a side
window the only window on its frame (@pxref{Deleting Windows}).


@node Side Window Options and Functions
@subsection Side Window Options and Functions

The following options provide additional control over the placement of
side windows.

@defopt window-sides-vertical
If non-@code{nil}, the side windows on the left and right of a frame
occupy the frame's full height.  Otherwise, the side windows on the top
and bottom of the frame occupy the frame's full width.
@end defopt

@defopt window-sides-slots
This option specifies the maximum number of side windows on each side of
a frame.  The value is a list of four elements specifying the number of
side window slots on (in this order) the left, top, right and bottom of
each frame.  If an element is a number, it means to display at most that
many windows on the corresponding side.  If an element is @code{nil}, it
means there's no bound on the number of slots on that side.

If any of the specified values is zero, no window can be created on the
corresponding side.  @code{display-buffer-in-side-window} will not
signal an error in that case, but will return @code{nil}.  If a specified
value just forbids the creation of an additional side window, the most
suitable window on that side is reused and may have its
@code{window-slot} parameter changed accordingly.
@end defopt

@defopt window-sides-reversed
This option specifies whether top/bottom side windows should appear in
reverse order.  When this is @code{nil}, side windows on the top and
bottom of a frame are always drawn from left to right with increasing
slot values.  When this is @code{t}, the drawing order is reversed and
side windows on the top and bottom of a frame are drawn from right to
left with increasing slot values.

When this is @code{bidi}, the drawing order is reversed if and only if
the value of @code{bidi-paragraph-direction} (@pxref{Bidirectional
Display}) is @code{right-to-left} in the buffer displayed in the window
most recently selected within the main window area of this frame.
Sometimes that window may be hard to find, so heuristics are used to
avoid that the drawing order changes inadvertently when another window
gets selected.

The layout of side windows on the left or right of a frame is not
affected by the value of this variable.
@end defopt

When a frame has side windows, the following function returns the main
window of that frame.

@defun window-main-window &optional frame
This function returns the main window of the specified @var{frame}.  The
optional argument @var{frame} must be a live frame and defaults to the
selected one.

If @var{frame} has no side windows, it returns @var{frame}'s root
window.  Otherwise, it returns either an internal non-side window such
that all other non-side windows on @var{frame} descend from it, or the
single live non-side window of @var{frame}.  Note that the main window
of a frame cannot be deleted via @code{delete-window}.
@end defun

The following command is handy to toggle the appearance of all side
windows on a specified frame.

@deffn Command window-toggle-side-windows &optional frame
This command toggles side windows on the specified @var{frame}.  The
optional argument @var{frame} must be a live frame and defaults to the
selected one.

If @var{frame} has at least one side window, this command saves the
state of @var{frame}'s root window in the @var{frame}'s
@code{window-state} frame parameter and deletes all side windows on
@var{frame} afterwards.

If @var{frame} has no side windows, but does have a @code{window-state}
parameter, this command uses that parameter's value to restore the side
windows on @var{frame} leaving @var{frame}'s main window alone.

An error is signaled if @var{frame} has no side windows and no saved
state is found for it.
@end deffn


@node Frame Layouts with Side Windows
@subsection Frame Layouts with Side Windows

Side windows can be used to create more complex frame layouts like those
provided by integrated development environments (IDEs).  In such
layouts, the area of the main window is where the normal editing
activities take place.  Side windows are not conceived for editing in
the usual sense.  Rather, they are supposed to display information
complementary to the current editing activity, like lists of files, tags
or buffers, help information, search or grep results or shell output.

   The layout of such a frame might appear as follows:

@smallexample
@group
     ___________________________________
    |          *Buffer List*            |
    |___________________________________|
    |     |                       |     |
    |  *  |                       |  *  |
    |  d  |                       |  T  |
    |  i  |                       |  a  |
    |  r  |   Main Window Area    |  g  |
    |  e  |                       |  s  |
    |  d  |                       |  *  |
    |  *  |                       |     |
    |_____|_______________________|_____|
    | *help*/*grep*/  |  *shell*/       |
    | *Completions*   |  *compilation*  |
    |_________________|_________________|
    |             Echo Area             |
    |___________________________________|


@end group
@end smallexample

The following example illustrates how window parameters (@pxref{Window
Parameters}) can be used with @code{display-buffer-in-side-window}
(@pxref{Displaying Buffers in Side Windows}) to set up code for
producing the frame layout sketched above.

@example
@group
(defvar parameters
  '(window-parameters . ((no-other-window . t)
                         (no-delete-other-windows . t))))

(setq fit-window-to-buffer-horizontally t)
(setq window-resize-pixelwise t)

(setq
 display-buffer-alist
 `(("\\*Buffer List\\*" display-buffer-in-side-window
    (side . top) (slot . 0) (window-height . fit-window-to-buffer)
    (preserve-size . (nil . t)) ,parameters)
   ("\\*Tags List\\*" display-buffer-in-side-window
    (side . right) (slot . 0) (window-width . fit-window-to-buffer)
    (preserve-size . (t . nil)) ,parameters)
   ("\\*\\(?:help\\|grep\\|Completions\\)\\*"
    display-buffer-in-side-window
    (side . bottom) (slot . -1) (preserve-size . (nil . t))
    ,parameters)
   ("\\*\\(?:shell\\|compilation\\)\\*" display-buffer-in-side-window
    (side . bottom) (slot . 1) (preserve-size . (nil . t))
    ,parameters)))
@end group
@end example

This specifies @code{display-buffer-alist} entries (@pxref{Choosing
Window}) for buffers with fixed names.  In particular, it asks for
showing @file{*Buffer List*} with adjustable height at the top of the
frame and @file{*Tags List*} with adjustable width on the frame's right.
It also asks for having the @file{*help*}, @file{*grep*} and
@file{*Completions*} buffers share a window on the bottom left side of
the frame and the @file{*shell*} and @file{*compilation*} buffers appear
in a window on the bottom right side of the frame.

   Note that the option @code{fit-window-to-buffer-horizontally} must
have a non-@code{nil} value in order to allow horizontal adjustment of
windows.  Entries are also added that ask for preserving the height of
side windows at the top and bottom of the frame and the width of side
windows at the left or right of the frame.  To assure that side windows
retain their respective sizes when maximizing the frame, the variable
@code{window-resize-pixelwise} is set to a non-@code{nil} value.
@xref{Resizing Windows}.

   The last form also makes sure that none of the created side windows
are accessible via @w{@kbd{C-x o}} by installing the @code{no-other-window}
parameter for each of these windows.  In addition, it makes sure that
side windows are not deleted via @w{@kbd{C-x 1}} by installing the
@code{no-delete-other-windows} parameter for each of these windows.

   Since @code{dired} buffers have no fixed names, we use a special
function @code{dired-default-directory-on-left} in order to display a
lean directory buffer on the left side of the frame.

@example
@group
(defun dired-default-directory-on-left ()
  "Display `default-directory' in side window on left, hiding details."
  (interactive)
  (let ((buffer (dired-noselect default-directory)))
    (with-current-buffer buffer (dired-hide-details-mode t))
    (display-buffer-in-side-window
     buffer `((side . left) (slot . 0)
              (window-width . fit-window-to-buffer)
              (preserve-size . (t . nil)) ,parameters))))
@end group
@end example

Evaluating the preceding forms and typing, in any order, @w{@kbd{M-x
list-buffers}}, @kbd{C-h f}, @kbd{M-x shell}, @w{@kbd{M-x list-tags}},
and @kbd{M-x dired-default-directory-on-left} should now reproduce the
frame layout sketched above.


@node Atomic Windows
@section Atomic Windows
@cindex atomic windows

Atomic windows are rectangular compositions of at least two live
windows.  They have the following distinctive characteristics:

@itemize @bullet
@item
The function @code{split-window} (@pxref{Splitting Windows}), when
applied to a constituent of an atomic window, will try to create the new
window outside of the atomic window.

@item
The function @code{delete-window} (@pxref{Deleting Windows}), when
applied to a constituent of an atomic window, will try to delete the
entire atomic window instead.

@item
The function @code{delete-other-windows} (@pxref{Deleting Windows}),
when applied to a constituent of an atomic window, will try to make the
atomic window fill its frame or main window (@pxref{Side Windows}).
@end itemize

This means that the basic groups of functions that alter the window
structure treat an atomic window like a live one, thus preserving the
internal structure of the atomic window.

   Atomic windows are useful to construct and preserve window layouts
that are meaningful only when all involved buffers are shown
simultaneously in a specific manner, such as when showing differences
between file revisions, or the same text in different languages or
markups.  They can also be used to permanently display information
pertinent to a specific window in bars on that window's sides.

@cindex root window of atomic window
   Atomic windows are implemented with the help of the reserved
@code{window-atom} window parameter (@pxref{Window Parameters}) and an
internal window (@pxref{Basic Windows}) called the root window of the
atomic window.  All windows that are part of the same atomic window have
this root window as their common ancestor and are assigned a
non-@code{nil} @code{window-atom} parameter.

  The following function returns the root of the atomic window a
specified window is part of:

@defun window-atom-root &optional window
This functions returns the root of the atomic window @var{window} is a
part of.  The specified @var{window} must be a valid window and defaults
to the selected one.  It returns @code{nil} if @var{window} is not part
of an atomic window.
@end defun

The most simple approach to make a new atomic window is to take an
existing internal window and apply the following function:

@defun window-make-atom window
This function converts @var{window} into an atomic window.  The
specified @var{window} must be an internal window.  All this function
does is to set the @code{window-atom} parameter of each descendant of
@var{window} to @code{t}.
@end defun

To create a new atomic window from an existing live window or to add a
new window to an existing atomic window, the following buffer display
action function (@pxref{Buffer Display Action Functions}) can be used:

@defun display-buffer-in-atom-window buffer alist
This function tries to display @var{buffer} in a new window that will be
combined with an existing window to form an atomic window.  If the
existing window is already part of an atomic window, it adds the new
window to that atomic window.

The specified @var{alist} is an association list of symbols and values.
The following symbols have a special meaning:

@table @code
@item window
The value of such an element specifies an existing window the new window
shall be combined with.  If it specifies an internal window, all
children of that window become part of the atomic window too.  If no
window is specified, the new window becomes a sibling of the selected
window.  The @code{window-atom} parameter of the existing window is set
to @code{main} provided that window is live and its @code{window-atom}
parameter was not already set.

@item side
The value of such an element denotes the side of the existing window
where the new window shall be located.  Valid values are @code{below},
@code{right}, @code{above} and @code{left}.  The default is
@code{below}.  The @code{window-atom} parameter of the new window is set
to this value.
@end table

The return value is the new window, @code{nil} when creating that window
failed.
@end defun

Note that the value of the @code{window-atom} parameter does not really
matter as long as it is non-@code{nil}.  The values assigned by
@code{display-buffer-in-atom-window} just allow for easy retrieval of
the original and the new window after that function has been applied.
Note also that the @code{window-atom} parameter is the only window
parameter assigned by @code{display-buffer-in-atom-window}.  Further
parameters have to be set by the application explicitly via a
@code{window-parameters} entry in @var{alist}.

   Atomic windows automatically cease to exist when one of their
constituents gets deleted.  To dissolve an atomic window manually,
reset the @code{window-atom} parameter of its constituents---the root
of the atomic window and all its descendants.

   The following code snippet, when applied to a single-window frame,
first splits the selected window and makes the selected and the new
window constituents of an atomic window with their parent as root.  It
then displays the buffer @file{*Messages*} in a new window at the
frame's bottom and makes that new window part of the atomic window just
created.

@example
@group
(let ((window (split-window-right)))
  (window-make-atom (window-parent window))
  (display-buffer-in-atom-window
   (get-buffer-create "*Messages*")
   `((window . ,(window-parent window)) (window-height . 5))))
@end group
@end example

At this moment typing @w{@kbd{C-x 2}} in any window of that frame
produces a new window at the bottom of the frame.  Typing @w{@kbd{C-x
3}} instead will put the new window at the frame's right.  In either
case, typing now @w{@kbd{C-x 1}} in any window of the atomic window will
remove the new window only.  Typing @w{@kbd{C-x 0}} in any window of the
atomic window will make that new window fill the frame.


@node Window Point
@section Windows and Point
@cindex window position
@cindex window point
@cindex position in window
@cindex point in window

  Each window has its own value of point (@pxref{Point}), independent of
the value of point in other windows displaying the same buffer.  This
makes it useful to have multiple windows showing one buffer.

@itemize @bullet
@item
Window point is established when a window is first created; it is
initialized from the buffer's point, or from window point of another
window opened on the buffer if such a window exists.

@item
Selecting a window sets the value of point in its buffer from the
window's value of point.  Conversely, deselecting a window sets the
window's value of point from that of the buffer.  Thus, when you switch
between windows that display a given buffer, the point value for the
selected window is in effect in the buffer, while the point values for
the other windows are stored in those windows.

@item
As long as the selected window displays the current buffer, the window's
point and the buffer's point always move together; they remain equal.

@item
Many Emacs functions temporarily select a window in order to operate on
its contents.  This will move point (@pxref{Point}) of that
window's buffer to the position of window point of that window and
not restore buffer point to its previous position when terminating
the temporary selection.  This means that when one and the same buffer
is simultaneously displayed in more than one window, its buffer point
may change in unpredictable ways to the position of window point of any
of these windows as a side-effect of things like redisplay, calling
@code{with-selected-window} (@pxref{Selecting Windows}) or running
@code{window-configuration-change-hook} (@pxref{Window Hooks}).
@end itemize

@cindex cursor
   Emacs displays the cursor, by default as a rectangular block, in
each window at the position of that window's point.  When the user
switches to another buffer in a window, Emacs moves that window's
cursor to where point is in that buffer.  If the exact position of
point is hidden behind some display element, such as a display string
or an image, Emacs displays the cursor immediately before or after
that display element.

@defun window-point &optional window
This function returns the current position of point in @var{window}.
For a nonselected window, this is the value point would have (in that
window's buffer) if that window were selected.  The default for
@var{window} is the selected window.

When @var{window} is the selected window, the value returned is the
value of point in that window's buffer.  Strictly speaking, it would be
more correct to return the top-level value of point, outside of any
@code{save-excursion} forms.  But that value is hard to find.
@end defun

@defun set-window-point window position
This function positions point in @var{window} at position
@var{position} in @var{window}'s buffer.  It returns @var{position}.

If @var{window} is selected, this simply does @code{goto-char} in
@var{window}'s buffer.
@end defun

@defvar window-point-insertion-type
This variable specifies the marker insertion type (@pxref{Marker
Insertion Types}) of @code{window-point}.  The default is @code{nil},
so @code{window-point} will stay behind text inserted there.
@end defvar

@defun set-window-cursor-type window type
This function sets the cursor shape for @var{window}.  This setting
takes precedence over the @code{cursor-type} variable, and @var{type}
has the same format as the value of that variable.  @xref{Cursor
Parameters}.  If @var{window} is @code{nil}, it means to set the cursor
type for the selected window.

The initial value for new windows is @code{t}, which says to respect the
buffer-local value of @code{cursor-type}.  The value set by this
function persists across buffers shown in @var{window}, so
@code{set-window-buffer} does not reset it.  @xref{Buffers and Windows}.
@end defun

@defun window-cursor-type &optional window
This function returns the cursor type of @var{window}, defaulting to the
selected window.
@end defun

@defun window-cursor-info &optional window
This function returns information about the cursor of @var{window},
defaulting to the selected window.

The value returned by the function is a vector of the form
@w{@code{[@var{type} @var{x} @var{y} @var{width} @var{height}
@var{ascent}]}}.  Here's the description of each components of this
vector:

@table @var
@item type
The type of the cursor, a symbol.  This is the same value returned by
@code{window-cursor-type}.

@item x
@itemx y
The pixel coordinates of the cursor's top-left corner, relative to the
top-left corner of @var{window}'s text area.

@item width
@itemx height
The pixel dimensions of the cursor.

@item ascent
The number of pixels the cursor extends above the baseline.
@end table

If the cursor is not currently displayed for @var{window}, this function
returns @code{nil}.

Any element except the first one in the returned vector may be
@code{-1}, meaning the actual value is currently unavailable.
@end defun

@node Window Start and End
@section The Window Start and End Positions
@cindex window start position
@cindex display-start position

  Each window maintains a marker used to keep track of a buffer position
that specifies where in the buffer display should start.  This position
is called the @dfn{display-start} position of the window (or just the
@dfn{start}).  The character after this position is the one that appears
at the upper left corner of the window.  It is usually, but not
inevitably, at the beginning of a text line.

  After switching windows or buffers, and in some other cases, if the
window start is in the middle of a line, Emacs adjusts the window
start to the start of a line.  This prevents certain operations from
leaving the window start at a meaningless point within a line.  This
feature may interfere with testing some Lisp code by executing it
using the commands of Lisp mode, because they trigger this
readjustment.  To test such code, put it into a command and bind the
command to a key.

@defun window-start &optional window
@cindex window top line
This function returns the display-start position of window
@var{window}.  If @var{window} is @code{nil}, the selected window is
used.

When you create a window, or display a different buffer in it, the
display-start position is set to a display-start position recently used
for the same buffer, or to @code{point-min} if the buffer doesn't have
any.

Redisplay updates the window-start position (if you have not specified
it explicitly since the previous redisplay)---to make sure point appears
on the screen.  Nothing except redisplay automatically changes the
window-start position; if you move point, do not expect the window-start
position to change in response until after the next redisplay.
@end defun

@defun window-group-start &optional window
@vindex window-group-start-function
This function is like @code{window-start}, except that when
@var{window} is a part of a group of windows (@pxref{Window Group}),
@code{window-group-start} returns the start position of the entire
group.  This condition holds when the buffer local variable
@code{window-group-start-function} is set to a function.  In this
case, @code{window-group-start} calls the function with the single
argument @var{window}, then returns its result.
@end defun

@cindex window end position
@cindex last visible position in a window
@defun window-end &optional window update
This function returns the position where display of its buffer ends in
@var{window}.  The default for @var{window} is the selected window.

Simply changing the buffer text or moving point does not update the
value that @code{window-end} returns.  The value is updated only when
Emacs redisplays and redisplay completes without being preempted.

If the last redisplay of @var{window} was preempted, and did not finish,
Emacs does not know the position of the end of display in that window.
In that case, this function returns @code{nil}.

If @var{update} is non-@code{nil}, @code{window-end} always returns an
up-to-date value for where display ends, based on the current
@code{window-start} value.  If a previously saved value of that position
is still valid, @code{window-end} returns that value; otherwise it
computes the correct value by scanning the buffer text.

Even if @var{update} is non-@code{nil}, @code{window-end} does not
attempt to scroll the display if point has moved off the screen, the
way real redisplay would do.  It does not alter the
@code{window-start} value.  In effect, it reports where the displayed
text will end if scrolling is not required.  Note that the position it
returns might be only partially visible.
@end defun

@vindex window-group-end-function
@defun window-group-end &optional window update
This function is like @code{window-end}, except that when @var{window}
is a part of a group of windows (@pxref{Window Group}),
@code{window-group-end} returns the end position of the entire group.
This condition holds when the buffer local variable
@code{window-group-end-function} is set to a function.  In this case,
@code{window-group-end} calls the function with the two arguments
@var{window} and @var{update}, then returns its result.  The argument
@var{update} has the same meaning as in @code{window-end}.
@end defun

@defun set-window-start window position &optional noforce
This function sets the display-start position of @var{window} to
@var{position} in @var{window}'s buffer.  It returns @var{position}.

The display routines insist that the position of point be visible when a
buffer is displayed.  Normally, they select the display-start position
according to their internal logic (and scroll the window if necessary)
to make point visible.  However, if you specify the start position
with this function using @code{nil} for @var{noforce}, it means you
want display to start at @var{position} even if that would put the
location of point off the screen.  If this does place point off
screen, the display routines attempt to move point to the left margin
on the middle line in the window.

For example, if point @w{is 1} and you set the start of the window
@w{to 37}, the start of the next line, point will be above the top
of the window.  The display routines will automatically move point if
it is still 1 when redisplay occurs.  Here is an example:

@example
@group
;; @r{Here is what @samp{foo} looks like before executing}
;;   @r{the @code{set-window-start} expression.}
@end group

@group
---------- Buffer: foo ----------
@point{}This is the contents of buffer foo.
2
3
4
5
6
---------- Buffer: foo ----------
@end group

@group
(set-window-start
 (selected-window)
 (save-excursion
   (goto-char 1)
   (forward-line 1)
   (point)))
@result{} 37
@end group

@group
;; @r{Here is what @samp{foo} looks like after executing}
;;   @r{the @code{set-window-start} expression.}
---------- Buffer: foo ----------
2
3
@point{}4
5
6
---------- Buffer: foo ----------
@end group
@end example

If the attempt to make point visible (i.e., in a fully-visible screen
line) fails, the display routines will disregard the requested
window-start position and compute a new one anyway.  Thus, for
reliable results Lisp programs that call this function should always
move point to be inside the window whose display starts at
@var{position}.

If @var{noforce} is non-@code{nil}, and @var{position} would place point
off screen at the next redisplay, then redisplay computes a new window-start
position that works well with point, and thus @var{position} is not used.
@end defun

@vindex set-window-group-start-function
@defun set-window-group-start window position &optional noforce
This function is like @code{set-window-start}, except that when
@var{window} is a part of a group of windows (@pxref{Window Group}),
@code{set-window-group-start} sets the start position of the entire
group.  This condition holds when the buffer local variable
@code{set-window-group-start-function} is set to a function.  In this
case, @code{set-window-group-start} calls the function with the three
arguments @var{window}, @var{position}, and @var{noforce}, then
returns its result.  The arguments @var{position} and @var{noforce} in
this function have the same meaning as in @code{set-window-start}.
@end defun

@defun pos-visible-in-window-p &optional position window partially
This function returns non-@code{nil} if @var{position} is within the
range of text currently visible on the screen in @var{window}.  It
returns @code{nil} if @var{position} is scrolled vertically out of
view.  Locations that are partially obscured are not considered
visible unless @var{partially} is non-@code{nil}.  The argument
@var{position} defaults to the current position of point in
@var{window}; @var{window} defaults to the selected window.  If
@var{position} is @code{t}, that means to check either the first
visible position of the last screen line in @var{window}, or the
end-of-buffer position, whichever comes first.

This function considers only vertical scrolling.  If @var{position} is
out of view only because @var{window} has been scrolled horizontally,
@code{pos-visible-in-window-p} returns non-@code{nil} anyway.
@xref{Horizontal Scrolling}.

If @var{position} is visible, @code{pos-visible-in-window-p} returns
@code{t} if @var{partially} is @code{nil}; if @var{partially} is
non-@code{nil}, and the character following @var{position} is fully
visible, it returns a list of the form @code{(@var{x} @var{y})}, where
@var{x} and @var{y} are the pixel coordinates relative to the top left
corner of the window; otherwise it returns an extended list of the form
@code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh} @var{vpos})},
where @var{rtop} and @var{rbot} specify the number of off-window pixels
at the top and bottom of the row at @var{position}, @var{rowh} specifies
the visible height of that row, and @var{vpos} specifies the vertical
position (zero-based row number) of that row.

Here is an example:

@example
@group
;; @r{If point is off the screen now, recenter it now.}
(or (pos-visible-in-window-p
     (point) (selected-window))
    (recenter 0))
@end group
@end example
@end defun

@vindex pos-visible-in-window-group-p-function
@defun pos-visible-in-window-group-p &optional position window partially
This function is like @code{pos-visible-in-window-p}, except that when
@var{window} is a part of a group of windows (@pxref{Window Group}),
@code{pos-visible-in-window-group-p} tests the visibility of @var{pos}
in the entire group, not just in the single @var{window}.  This
condition holds when the buffer local variable
@code{pos-visible-in-window-group-p-function} is set to a function.
In this case @code{pos-visible-in-window-group-p} calls the function
with the three arguments @var{position}, @var{window}, and
@var{partially}, then returns its result.  The arguments
@var{position} and @var{partially} have the same meaning as in
@code{pos-visible-in-window-p}.
@end defun

@defun window-line-height &optional line window
This function returns the height of text line @var{line} in
@var{window}.  If @var{line} is one of @code{header-line} or
@code{mode-line}, @code{window-line-height} returns information about
the corresponding line of the window.  Otherwise, @var{line} is a text
line number starting from 0.  A negative number counts from the end of
the window.  The default for @var{line} is the current line in
@var{window}; the default for @var{window} is the selected window.

If the display is not up to date, @code{window-line-height} returns
@code{nil}.  In that case, @code{pos-visible-in-window-p} may be used
to obtain related information.

If there is no line corresponding to the specified @var{line},
@code{window-line-height} returns @code{nil}.  Otherwise, it returns
a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
where @var{height} is the height in pixels of the visible part of the
line, @var{vpos} and @var{ypos} are the vertical position in lines and
pixels of the line relative to the top of the first text line, and
@var{offbot} is the number of off-window pixels at the bottom of the
text line.  If there are off-window pixels at the top of the (first)
text line, @var{ypos} is negative.
@end defun

@node Textual Scrolling
@section Textual Scrolling
@cindex textual scrolling
@cindex scrolling textually

  @dfn{Textual scrolling} means moving the text up or down through a
window.  It works by changing the window's display-start location.  It
may also change the value of @code{window-point} to keep point on the
screen (@pxref{Window Point}).

  The basic textual scrolling functions are @code{scroll-up} (which
scrolls forward) and @code{scroll-down} (which scrolls backward).  In
these function names, ``up'' and ``down'' refer to the direction of
motion of the buffer text relative to the window.  Imagine that the
text is written on a long roll of paper and that the scrolling
commands move the paper up and down.  Thus, if you are looking at the
middle of a buffer and repeatedly call @code{scroll-down}, you will
eventually see the beginning of the buffer.

  Unfortunately, this sometimes causes confusion, because some people
tend to think in terms of the opposite convention: they
imagine the window moving over text that remains in place, so that
``down'' commands take you to the end of the buffer.  This convention
is consistent with fact that such a command is bound to a key named
@key{PageDown} on modern keyboards.
@ignore
We have not switched to this convention as that is likely to break
existing Emacs Lisp code.
@end ignore

  Textual scrolling functions (aside from @code{scroll-other-window})
have unpredictable results if the current buffer is not the one
displayed in the selected window.  @xref{Current Buffer}.

  If the window contains a row taller than the height of the window
(for example in the presence of a large image), the scroll functions
will adjust the window's vertical scroll position to scroll the
partially visible row.  Lisp callers can disable this feature by
binding the variable @code{auto-window-vscroll} to @code{nil}
(@pxref{Vertical Scrolling}).

@deffn Command scroll-up &optional count
This function scrolls forward by @var{count} lines in the selected
window.

If @var{count} is negative, it scrolls backward instead.  If
@var{count} is @code{nil} (or omitted), the distance scrolled is
@code{next-screen-context-lines} lines less than the height of the
window's body.

If the selected window cannot be scrolled any further, this function
signals an error.  Otherwise, it returns @code{nil}.
@end deffn

@deffn Command scroll-down &optional count
This function scrolls backward by @var{count} lines in the selected
window.

If @var{count} is negative, it scrolls forward instead.  In other
respects, it behaves the same way as @code{scroll-up} does.
@end deffn

@deffn Command scroll-up-command &optional count
This behaves like @code{scroll-up}, except that if the selected window
cannot be scrolled any further and the value of the variable
@code{scroll-error-top-bottom} is @code{t}, it tries to move to the
end of the buffer instead.  If point is already there, it signals an
error.
@end deffn

@deffn Command scroll-down-command &optional count
This behaves like @code{scroll-down}, except that if the selected
window cannot be scrolled any further and the value of the variable
@code{scroll-error-top-bottom} is @code{t}, it tries to move to the
beginning of the buffer instead.  If point is already there, it
signals an error.
@end deffn

@deffn Command scroll-other-window &optional count
This function scrolls the text in another window upward @var{count}
lines.  Negative values of @var{count}, or @code{nil}, are handled
as in @code{scroll-up}.

You can specify which buffer to scroll by setting the variable
@code{other-window-scroll-buffer} to a buffer.  If that buffer isn't
already displayed, @code{scroll-other-window} displays it in some
window.

When the selected window is the minibuffer, the next window is normally
the leftmost one immediately above it.  You can specify a different
window to scroll, when the minibuffer is selected, by setting the variable
@code{minibuffer-scroll-window}.  This variable has no effect when any
other window is selected.  When it is non-@code{nil} and the
minibuffer is selected, it takes precedence over
@code{other-window-scroll-buffer}.  @xref{Definition of
minibuffer-scroll-window}.
@end deffn

@deffn Command scroll-other-window-down &optional count
This function scrolls the text in another window downward @var{count}
lines.  Negative values of @var{count}, or @code{nil}, are handled as
in @code{scroll-down}.  In other respects, it behaves the same way as
@code{scroll-other-window} does.
@end deffn

@defvar other-window-scroll-buffer
If this variable is non-@code{nil}, it tells @code{scroll-other-window}
which buffer's window to scroll.
@end defvar

@defopt scroll-margin
This option specifies the size of the scroll margin---a minimum number
of lines between point and the top or bottom of a window.  Whenever
point gets within this many lines of the top or bottom of the window,
redisplay scrolls the text automatically (if possible) to move point
out of the margin, closer to the center of the window.
@end defopt

@defopt maximum-scroll-margin
This variable limits the effective value of @code{scroll-margin} to a
fraction of the current window line height.  For example, if the
current window has 20 lines and @code{maximum-scroll-margin} is 0.1,
then the scroll margins will never be larger than 2 lines, no matter
how big @code{scroll-margin} is.

@code{maximum-scroll-margin} itself has a maximum value of 0.5, which
allows setting margins large to keep the cursor at the middle line of
the window (or two middle lines if the window has an even number of
lines).  If it's set to a larger value (or any value other than a
float between 0.0 and 0.5) then the default value of 0.25 will be used
instead.
@end defopt

@defopt scroll-conservatively
This variable controls how scrolling is done automatically when point
moves off the screen (or into the scroll margin).  If the value is a
positive integer @var{n}, then redisplay scrolls the text up to
@var{n} lines in either direction, if that will bring point back into
proper view.  This behavior is called @dfn{conservative scrolling}.
Otherwise, scrolling happens in the usual way, under the control of
other variables such as @code{scroll-up-aggressively} and
@code{scroll-down-aggressively}.

The default value is zero, which means that conservative scrolling
never happens.
@end defopt

@defopt scroll-down-aggressively
The value of this variable should be either @code{nil} or a fraction
@var{f} between 0 and 1.  If it is a fraction, that specifies where on
the screen to put point when scrolling down.  More precisely, when a
window scrolls down because point is above the window start, the new
start position is chosen to put point @var{f} part of the window
height from the top.  The larger @var{f}, the more aggressive the
scrolling.

A value of @code{nil} is equivalent to .5, since its effect is to center
point.  This variable automatically becomes buffer-local when set in any
fashion.
@end defopt

@defopt scroll-up-aggressively
Likewise, for scrolling up.  The value, @var{f}, specifies how far
point should be placed from the bottom of the window; thus, as with
@code{scroll-down-aggressively}, a larger value scrolls more
aggressively.
@end defopt

@defopt scroll-step
This variable is an older variant of @code{scroll-conservatively}.
The difference is that if its value is @var{n}, that permits scrolling
only by precisely @var{n} lines, not a smaller number.  This feature
does not work with @code{scroll-margin}.  The default value is zero.
@end defopt

@cindex @code{scroll-command} property
@defopt scroll-preserve-screen-position
If this option is @code{t}, whenever a scrolling command moves point
off-window, Emacs tries to adjust point to keep the cursor at its old
vertical position in the window, rather than the window edge.

If the value is non-@code{nil} and not @code{t}, Emacs adjusts point
to keep the cursor at the same vertical position, even if the
scrolling command didn't move point off-window.

This option affects all scroll commands that have a non-@code{nil}
@code{scroll-command} symbol property.
@end defopt

@defopt next-screen-context-lines
The value of this variable is the number of lines of continuity to
retain when scrolling by full screens.  For example, @code{scroll-up}
with an argument of @code{nil} scrolls so that this many lines at the
bottom of the window appear instead at the top.  The default value is
@code{2}.
@end defopt

@defopt scroll-error-top-bottom
If this option is @code{nil} (the default), @code{scroll-up-command}
and @code{scroll-down-command} simply signal an error when no more
scrolling is possible.

If the value is @code{t}, these commands instead move point to the
beginning or end of the buffer (depending on scrolling direction);
only if point is already on that position do they signal an error.
@end defopt

@deffn Command recenter &optional count redisplay
@cindex centering point
This function scrolls the text in the selected window so that point is
displayed at a specified vertical position within the window.  It does
not move point with respect to the text.

If @var{count} is a non-negative number, that puts the line containing
point @var{count} lines down from the top of the window.  If
@var{count} is a negative number, then it counts upward from the
bottom of the window, so that @minus{}1 stands for the last usable
line in the window.

If @var{count} is @code{nil} (or a non-@code{nil} list),
@code{recenter} puts the line containing point in the middle of the
window.  If @var{count} is @code{nil} and @var{redisplay} is
non-@code{nil}, this function may redraw the frame, according to the
value of @code{recenter-redisplay}.  Thus, omitting the second
argument can be used to countermand the effect of
@code{recenter-redisplay} being non-@code{nil}.  Interactive calls
pass non-@code{nil} for @var{redisplay}.

When @code{recenter} is called interactively, @var{count} is the raw
prefix argument.  Thus, typing @kbd{C-u} as the prefix sets the
@var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
@var{count} to 4, which positions the current line four lines from the
top.

With an argument of zero, @code{recenter} positions the current line at
the top of the window.  The command @code{recenter-top-bottom} offers
a more convenient way to achieve this.
@end deffn

@vindex recenter-window-group-function
@defun recenter-window-group &optional count
This function is like @code{recenter}, except that when the selected
window is part of a group of windows (@pxref{Window Group}),
@code{recenter-window-group} scrolls the entire group.  This condition
holds when the buffer local variable
@code{recenter-window-group-function} is set to a function.  In this
case, @code{recenter-window-group} calls the function with the
argument @var{count}, then returns its result.  The argument
@var{count} has the same meaning as in @code{recenter}, but with
respect to the entire window group.
@end defun

@defopt recenter-redisplay
If this variable is non-@code{nil}, calling @code{recenter} with a
@code{nil} @var{count} argument and non-@code{nil} @var{redisplay}
argument redraws the frame.  The default value is @code{tty}, which
means only redraw the frame if it is a tty frame.
@end defopt

@deffn Command recenter-top-bottom &optional count
This command, which is the default binding for @kbd{C-l}, acts like
@code{recenter}, except if called with no argument.  In that case,
successive calls place point according to the cycling order defined
by the variable @code{recenter-positions}.
@end deffn

@defopt recenter-positions
This variable controls how @code{recenter-top-bottom} behaves when
called with no argument.  The default value is @code{(middle top
bottom)}, which means that successive calls of
@code{recenter-top-bottom} with no argument cycle between placing
point at the middle, top, and bottom of the window.
@end defopt


@node Vertical Scrolling
@section Vertical Fractional Scrolling
@cindex vertical fractional scrolling
@cindex vertical scroll position

   @dfn{Vertical fractional scrolling} means shifting text in a window
up or down by a specified multiple or fraction of a line.  Emacs uses
it, for example, on images and screen lines which are taller than the
window.  Each window has a @dfn{vertical scroll position}, which is a
number, never less than zero.  It specifies how far to raise the
contents of the window when displaying them.  Raising the window
contents generally makes all or part of some lines disappear off the
top, and all or part of some other lines appear at the bottom.  The
usual value is zero.

   The vertical scroll position is measured in units of the normal line
height, which is the height of the default font.  Thus, if the value is
.5, that means the window contents will be scrolled up half the normal
line height.  If it is 3.3, that means the window contents are scrolled
up somewhat over three times the normal line height.

   What fraction of a line the vertical scrolling covers, or how many
lines, depends on what the lines contain.  A value of .5 could scroll a
line whose height is very short off the screen, while a value of 3.3
could scroll just part of the way through a tall line or an image.

@defun window-vscroll &optional window pixels-p
This function returns the current vertical scroll position of
@var{window}.  The default for @var{window} is the selected window.
If @var{pixels-p} is non-@code{nil}, the return value is measured in
pixels, rather than in units of the normal line height.

@example
@group
(window-vscroll)
     @result{} 0
@end group
@end example
@end defun

@defun set-window-vscroll window lines &optional pixels-p preserve-vscroll-p
This function sets @var{window}'s vertical scroll position to
@var{lines}.  If @var{window} is @code{nil}, the selected window is
used.  The argument @var{lines} should be zero or positive; if not, it
is taken as zero.


The actual vertical scroll position must always correspond
to an integral number of pixels, so the value you specify
is rounded accordingly.

The return value is the result of this rounding.

@example
@group
(set-window-vscroll (selected-window) 1.2)
     @result{} 1.13
@end group
@end example

If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
pixels.  In this case, the return value is @var{lines}.

Normally, the vscroll does not take effect on windows that aren't the
@code{minibuffer-scroll-window} or the selected window when the
mini-window is resized (@pxref{Minibuffer Windows}).  This ``frozen''
behavior is disabled when the @var{preserve-vscroll-p} parameter is
non-@code{nil}, which means to set the vscroll as usual.
@end defun

@defvar auto-window-vscroll
If this variable is non-@code{nil}, the @code{line-move},
@code{scroll-up}, and @code{scroll-down} functions will automatically
modify the vertical scroll position to scroll through display rows
that are taller than the height of the window, for example in the
presence of large images.
@end defvar

@node Horizontal Scrolling
@section Horizontal Scrolling
@cindex horizontal scrolling

  @dfn{Horizontal scrolling} means shifting the image in the window left
or right by a specified multiple of the normal character width.  Each
window has a @dfn{horizontal scroll position}, which is a number, never
less than zero.  It specifies how far to shift the contents left.
Shifting the window contents left generally makes all or part of some
characters disappear off the left, and all or part of some other
characters appear at the right.  The usual value is zero.

  The horizontal scroll position is measured in units of the normal
character width, which is the width of space in the default font.  Thus,
if the value is 5, that means the window contents are scrolled left by 5
times the normal character width.  How many characters actually
disappear off to the left depends on their width, and could vary from
line to line.

  Because we read from side to side in the inner loop, and from top
to bottom in the outer loop, the effect of horizontal scrolling is
not like that of textual or vertical scrolling.  Textual scrolling
involves selection of a portion of text to display, and vertical
scrolling moves the window contents contiguously; but horizontal
scrolling causes part of @emph{each line} to go off screen.

  Usually, no horizontal scrolling is in effect; then the leftmost
column is at the left edge of the window.  In this state, scrolling to
the right is meaningless, since there is no data to the left of the edge
to be revealed by it; so this is not allowed.  Scrolling to the left is
allowed; it scrolls the first columns of text off the edge of the window
and can reveal additional columns on the right that were truncated
before.  Once a window has a nonzero amount of leftward horizontal
scrolling, you can scroll it back to the right, but only so far as to
reduce the net horizontal scroll to zero.  There is no limit to how far
left you can scroll, but eventually all the text will disappear off the
left edge.

@vindex auto-hscroll-mode
  If @code{auto-hscroll-mode} is set, redisplay automatically alters
the horizontal scrolling of a window as necessary to ensure that point
is always visible.  However, you can still set the horizontal
scrolling value explicitly.  The value you specify serves as a lower
bound for automatic scrolling, i.e., automatic scrolling will not
scroll a window to a column less than the specified one.

  The default value of @code{auto-hscroll-mode} is @code{t}; setting
it to @code{current-line} activates a variant of automatic horizontal
scrolling whereby only the line showing the cursor is horizontally
scrolled to make point visible, the rest of the window is left either
unscrolled, or at the minimum scroll amount set by @code{scroll-left}
and @code{scroll-right}, see below.

@deffn Command scroll-left &optional count set-minimum
This function scrolls the selected window @var{count} columns to the
left (or to the right if @var{count} is negative).  The default
for @var{count} is the window width, minus 2.

The return value is the total amount of leftward horizontal scrolling in
effect after the change---just like the value returned by
@code{window-hscroll} (below).

Note that text in paragraphs whose base direction is right-to-left
(@pxref{Bidirectional Display}) moves in the opposite direction: e.g.,
it moves to the right when @code{scroll-left} is invoked with a
positive value of @var{count}.

Once you scroll a window as far right as it can go, back to its normal
position where the total leftward scrolling is zero, attempts to scroll
any farther right have no effect.

If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
the lower bound for automatic scrolling; that is, automatic scrolling
will not scroll a window to a column less than the value returned by
this function.  Interactive calls pass non-@code{nil} for
@var{set-minimum}.
@end deffn

@deffn Command scroll-right &optional count set-minimum
This function scrolls the selected window @var{count} columns to the
right (or to the left if @var{count} is negative).  The default
for @var{count} is the window width, minus 2.  Aside from the direction
of scrolling, this works just like @code{scroll-left}.
@end deffn

@defun window-hscroll &optional window
This function returns the total leftward horizontal scrolling of
@var{window}---the number of columns by which the text in @var{window}
is scrolled left past the left margin.  (In right-to-left paragraphs,
the value is the total amount of the rightward scrolling instead.)
The default for @var{window} is the selected window.

The return value is never negative.  It is zero when no horizontal
scrolling has been done in @var{window} (which is usually the case).


@example
@group
(window-hscroll)
     @result{} 0
@end group
@group
(scroll-left 5)
     @result{} 5
@end group
@group
(window-hscroll)
     @result{} 5
@end group
@end example
@end defun

@defun set-window-hscroll window columns
This function sets horizontal scrolling of @var{window}.  The value of
@var{columns} specifies the amount of scrolling, in terms of columns
from the left margin (right margin in right-to-left paragraphs).  The
argument @var{columns} should be zero or positive; if not, it is taken
as zero.  Fractional values of @var{columns} are not supported at
present.

Note that @code{set-window-hscroll} may appear not to work if you test
it by evaluating a call with @kbd{M-:} in a simple way.  What happens
is that the function sets the horizontal scroll value and returns, but
then redisplay adjusts the horizontal scrolling to make point visible,
and this overrides what the function did.  You can observe the
function's effect if you call it while point is sufficiently far from
the left margin that it will remain visible.

The value returned is @var{columns}.

@example
@group
(set-window-hscroll (selected-window) 10)
     @result{} 10
@end group
@end example
@end defun

   Here is how you can determine whether a given position @var{position}
is off the screen due to horizontal scrolling:

@c FIXME: Maybe hscroll-on-screen-p is a better name?
@example
@group
(defun hscroll-on-screen (window position)
  (save-excursion
    (goto-char position)
    (and
     (>= (- (current-column) (window-hscroll window)) 0)
     (< (- (current-column) (window-hscroll window))
        (window-width window)))))
@end group
@end example


@node Coordinates and Windows
@section Coordinates and Windows
@cindex frame-relative coordinate
@cindex coordinate, relative to frame
@cindex window position

This section describes functions that report positions of and within a
window.  Most of these functions report positions relative to an origin
at the native position of the window's frame (@pxref{Frame Geometry}).
Some functions report positions relative to the origin of the display of
the window's frame.  In any case, the origin has the coordinates (0, 0)
and X and Y coordinates increase rightward and downward respectively.

  For the following functions, X and Y coordinates are reported in
integer character units, i.e., numbers of lines and columns
respectively.  On a graphical display, each ``line'' and ``column''
corresponds to the height and width of the default character specified by
the frame's default font (@pxref{Frame Font}).

@defun window-edges &optional window body absolute pixelwise
This function returns a list of the edge coordinates of @var{window}.
If @var{window} is omitted or @code{nil}, it defaults to the selected
window.

The return value has the form @code{(@var{left} @var{top} @var{right}
@var{bottom})}.  These list elements are, respectively, the X
coordinate of the leftmost column occupied by the window, the Y
coordinate of the topmost row, the X coordinate one column to the
right of the rightmost column, and the Y coordinate one row down from
the bottommost row.

Note that these are the actual outer edges of the window, including any
of its decorations.  On a text terminal, if the window has a neighbor on
its right, its right edge includes the separator line between the window
and its neighbor.

If the optional argument @var{body} is @code{nil}, this means to
return the edges corresponding to the total size of @var{window}.
@var{body} non-@code{nil} means to return the edges of @var{window}'s
body.  If @var{body} is non-@code{nil}, @var{window} must specify a
live window.

If the optional argument @var{absolute} is @code{nil}, this means to
return edges relative to the native position of @var{window}'s frame.
@var{absolute} non-@code{nil} means to return coordinates relative to
the origin (0, 0) of @var{window}'s display.  On non-graphical systems
this argument has no effect.

If the optional argument @var{pixelwise} is @code{nil}, this means to
return the coordinates in terms of the default character width and
height of @var{window}'s frame (@pxref{Frame Font}), rounded if
necessary.  @var{pixelwise} non-@code{nil} means to return the
coordinates in pixels.  Note that the pixel specified by @var{right} and
@var{bottom} is immediately outside of these edges.  If @var{absolute}
is non-@code{nil}, @var{pixelwise} is implicitly non-@code{nil} too.
@end defun

@defun window-body-edges &optional window
This function returns the edges of @var{window}'s body (@pxref{Window
Sizes}).  Calling @code{(window-body-edges window)} is equivalent to
calling @code{(window-edges window t)}, see above.
@end defun

@comment The following two functions are confusing and hardly used.
@ignore
@defun window-left-column &optional window
This function returns the leftmost column of @var{window}.  This value
equals the @var{left} entry in the list returned by @code{(window-edges
window)} minus the number of columns occupied by the internal border of
@var{window}'s frame.
@end defun

@defun window-top-line &optional window
This function returns the topmost row of @var{window}.  This value is
equal to the @var{top} entry in the list returned by @code{(window-edges
window)} minus the number of lines occupied by the internal border of
@var{window}'s frame.
@end defun
@end ignore

  The following functions can be used to relate a set of
frame-relative coordinates to a window:

@defun window-at x y &optional frame
This function returns the live window at the coordinates @var{x} and
@var{y} given in default character sizes (@pxref{Frame Font}) relative
to the native position of @var{frame} (@pxref{Frame Geometry}).

If there is no window at that position, the return value is @code{nil}.
If @var{frame} is omitted or @code{nil}, it defaults to the selected
frame.
@end defun

@defun coordinates-in-window-p coordinates window
This function checks whether a window @var{window} occupies the frame
relative coordinates @var{coordinates}, and if so, which part of the
window that is.  @var{window} should be a live window.

@var{coordinates} should be a cons cell of the form @code{(@var{x}
. @var{y})}, where @var{x} and @var{y} are given in default character
sizes (@pxref{Frame Font}) relative to the native position of
@var{window}'s frame (@pxref{Frame Geometry}).

If there is no window at the specified position, the return value is
@code{nil} .  Otherwise, the return value is one of the following:

@table @code
@item (@var{relx} . @var{rely})
The coordinates are inside @var{window}.  The numbers @var{relx} and
@var{rely} are the equivalent window-relative coordinates for the
specified position, counting from 0 at the top left corner of the
window.

@item mode-line
The coordinates are in the mode line of @var{window}.

@item header-line
The coordinates are in the header line of @var{window}.

@item tab-line
The coordinates are in the tab line of @var{window}.

@item right-divider
The coordinates are in the divider separating @var{window} from a
window on the right.

@item bottom-divider
The coordinates are in the divider separating @var{window} from a
window beneath.

@item vertical-line
The coordinates are in the vertical line between @var{window} and its
neighbor to the right.  This value occurs only if the window doesn't
have a scroll bar; positions in a scroll bar are considered outside the
window for these purposes.

@item left-fringe
@itemx right-fringe
The coordinates are in the left or right fringe of the window.

@item left-margin
@itemx right-margin
The coordinates are in the left or right margin of the window.

@item nil
The coordinates are not in any part of @var{window}.
@end table

The function @code{coordinates-in-window-p} does not require a frame as
argument because it always uses the frame that @var{window} is on.
@end defun

  The following functions return window positions in pixels, rather
than character units.  Though mostly useful on graphical displays,
they can also be called on text terminals, where the screen area of
each text character is taken to be one pixel.

@defun window-pixel-edges &optional window
This function returns a list of pixel coordinates for the edges of
@var{window}.  Calling @code{(window-pixel-edges window)} is equivalent
to calling @code{(window-edges window nil nil t)}, see above.
@end defun

@comment The following two functions are confusing and hardly used.
@ignore
@defun window-pixel-left &optional window
This function returns the left pixel edge of window @var{window}.  This
value equals the @var{left} entry in the list returned by
@code{(window-pixel-edges window)} minus the number of pixels occupied
by the internal border of @var{window}'s frame.  @var{window} must be a
valid window and defaults to the selected one.
@end defun

@defun window-pixel-top &optional window
This function returns the top pixel edge of window @var{window}.  This
value is equal to the @var{top} entry in the list returned by
@code{(window-pixel-edges window)} minus the number of pixels occupied
by the internal border of @var{window}'s frame.  @var{window} must be a
valid window and defaults to the selected one.
@end defun
@end ignore

@defun window-body-pixel-edges &optional window
This function returns the pixel edges of @var{window}'s body.  Calling
@code{(window-body-pixel-edges window)} is equivalent to calling
@code{(window-edges window t nil t)}, see above.
@end defun

  The following functions return window positions in pixels, relative to
the origin of the display screen rather than that of the frame:

@defun window-absolute-pixel-edges &optional window
This function returns the pixel coordinates of @var{window} relative to
an origin at (0, 0) of the display of @var{window}'s frame.  Calling
@code{(window-absolute-pixel-edges)} is equivalent to calling
@code{(window-edges window nil t t)}, see above.
@end defun

@defun window-absolute-body-pixel-edges &optional window
This function returns the pixel coordinates of @var{window}'s body
relative to an origin at (0, 0) of the display of @var{window}'s frame.
Calling @code{(window-absolute-body-pixel-edges window)} is equivalent
to calling @code{(window-edges window t t t)}, see above.

Combined with @code{set-mouse-absolute-pixel-position}, this function
can be used to move the mouse pointer to an arbitrary buffer position
visible in some window:

@example
@group
(let ((edges (window-absolute-body-pixel-edges))
      (position (pos-visible-in-window-p nil nil t)))
  (set-mouse-absolute-pixel-position
   (+ (nth 0 edges) (nth 0 position))
   (+ (nth 1 edges) (nth 1 position))))
@end group
@end example

On a graphical terminal this form ``warps'' the mouse cursor to the
upper left corner of the glyph at the selected window's point.  A
position calculated this way can be also used to show a tooltip window
there.
@end defun

The following function returns the screen coordinates of a buffer
position visible in a window:

@defun window-absolute-pixel-position &optional position window
If the buffer position @var{position} is visible in window @var{window},
this function returns the display coordinates of the upper/left corner
of the glyph at @var{position}.  The return value is a cons of the X-
and Y-coordinates of that corner, relative to an origin at (0, 0) of
@var{window}'s display.  It returns @code{nil} if @var{position} is not
visible in @var{window}.

@var{window} must be a live window and defaults to the selected
window.  @var{position} defaults to the value of @code{window-point}
of @var{window}.

This means that in order to move the mouse pointer to the position of
point in the selected window, it's sufficient to write:

@example
@group
(let ((position (window-absolute-pixel-position)))
  (set-mouse-absolute-pixel-position
   (car position) (cdr position)))
@end group
@end example
@end defun

The following function returns the largest rectangle that can be
inscribed in a window without covering text displayed in that window.

@defun window-largest-empty-rectangle &optional window count min-width min-height positions left
This function calculates the dimensions of the largest empty rectangle
that can be inscribed in the specified @var{window}'s text area.
@var{window} must be a live window and defaults to the selected one.

The return value is a triple of the width and the start and end
y-coordinates of the largest rectangle that can be inscribed into the
empty space (space not displaying any text) of the text area of
@var{window}.  No x-coordinates are returned by this function---any such
rectangle is assumed to end at the right edge of @var{window}'s text
area.  If no empty space can be found, the return value is @code{nil}.

The optional argument @var{count}, if non-@code{nil}, specifies a
maximum number of rectangles to return.  This means that the return
value is a list of triples specifying rectangles with the largest
rectangle first.  @var{count} can be also a cons cell whose car
specifies the number of rectangles to return and whose @sc{cdr}, if
non-@code{nil}, states that all rectangles returned must be disjoint.

The optional arguments @var{min-width} and @var{min-height}, if
non-@code{nil}, specify the minimum width and height of any rectangle
returned.

The optional argument @var{positions}, if non-@code{nil}, is a cons cell
whose @sc{car} specifies the uppermost and whose @sc{cdr} specifies the
lowermost pixel position that must be covered by any rectangle returned.
These positions measure from the start of the text area of @var{window}.

The optional argument @var{left}, if non-@code{nil}, means to return
values suitable for buffers displaying right to left text.  In that
case, any rectangle returned is assumed to start at the left edge of
@var{window}'s text area.

Note that this function has to retrieve the dimensions of each line of
@var{window}'s glyph matrix via @code{window-lines-pixel-dimensions}
(@pxref{Size of Displayed Text}).  Hence, this function may also return
@code{nil} when the current glyph matrix of @var{window} is not
up-to-date.
@end defun


@node Mouse Window Auto-selection
@section Mouse Window Auto-selection
@cindex window auto-selection
@cindex auto-selection of window
The following option enables automatically selecting the window under
the mouse pointer.  This accomplishes a policy similar to that of
window managers that give focus to a frame (and thus trigger its
subsequent selection) whenever the mouse pointer enters its
window-system window (@pxref{Input Focus}, @pxref{Focus Events}).

@defopt mouse-autoselect-window
If this variable is non-@code{nil}, Emacs will try to automatically
select the window under the mouse pointer.  The following values are
meaningful:

@table @asis
@item A positive number
This specifies a delay in seconds after which auto-selection triggers.
The window under the mouse pointer is selected after the mouse has
remained in it for the entire duration of the delay.

@item A negative number
A negative number has a similar effect as a positive number, but selects
the window under the mouse pointer only after the mouse pointer has
remained in it for the entire duration of the absolute value of that
number and in addition has stopped moving.

@item Other value
Any other non-@code{nil} value means to select a window instantaneously
as soon as the mouse pointer enters it.
@end table

In either case, the mouse pointer must enter the text area of a window in
order to trigger its selection.  Dragging the scroll bar slider or the
mode line of a window conceptually should not cause its auto-selection.

Mouse auto-selection selects the minibuffer window only if it is active,
and never deselects the active minibuffer window.
@end defopt

Mouse auto-selection can be used to emulate a focus follows mouse policy
for child frames (@pxref{Child Frames}) which usually are not tracked by
the window manager.  This requires setting the value of
@code{focus-follows-mouse} (@pxref{Input Focus}) to a non-@code{nil}
value.  If the value of @code{focus-follows-mouse} is @code{auto-raise},
entering a child frame with the mouse will raise it automatically above
all other child frames of that frame's parent frame.


@node Window Configurations
@section Window Configurations
@cindex window configurations
@cindex saving window information

A @dfn{window configuration} records the entire layout of one
frame---all windows, their sizes, their decorations, which buffers they
contain, how those buffers are scrolled, and their value of point, It
also includes the value of @code{minibuffer-scroll-window}.  As a
special exception, the window configuration does not record the value of
point in the selected window for the current buffer.

  You can bring back an entire frame layout by restoring a previously
saved window configuration.  If you want to record the layout of all
frames instead of just one, use a frame configuration instead of a
window configuration.  @xref{Frame Configurations}.

@defun current-window-configuration &optional frame
This function returns a new object representing @var{frame}'s current
window configuration.  The default for @var{frame} is the selected
frame.  The variable @code{window-persistent-parameters} specifies
which window parameters (if any) are saved by this function.
@xref{Window Parameters}.
@end defun

@defun set-window-configuration configuration &optional dont-set-frame dont-set-miniwindow
This function restores the configuration of windows and buffers as
specified by @var{configuration}, for the frame that
@var{configuration} was created for, regardless of whether that frame
is selected or not.  The argument @var{configuration} must be a value
that was previously returned by @code{current-window-configuration}
for that frame.  Normally the function also selects the frame which is
recorded in the configuration, but if @var{dont-set-frame} is
non-@code{nil}, it leaves selected the frame which was already
selected at the start of the function.

Normally the function restores the saved minibuffer (if any), but if
@var{dont-set-miniwindow} is non-@code{nil}, the minibuffer current
at the start of the function (if any) remains in the mini-window.

If the frame from which @var{configuration} was saved is dead, all
this function does is to restore the value of the variable
@code{minibuffer-scroll-window} and to adjust the value returned by
@code{minibuffer-selected-window}.  In this case, the function returns
@code{nil}.  Otherwise, it returns @code{t}.

This function consults the variable
@code{window-restore-killed-buffer-windows} (see below) when it tries to
restore a window whose buffer was killed after @var{configuration} was
recorded.

Here is a way of using this function to get the same effect as
@code{save-window-excursion}:

@example
@group
(let ((config (current-window-configuration)))
  (unwind-protect
      (progn (split-window-below nil)
             @dots{})
    (set-window-configuration config)))
@end group
@end example
@end defun

@defmac save-window-excursion forms@dots{}
This macro records the window configuration of the selected frame,
executes @var{forms} in sequence, then restores the earlier window
configuration.  The return value is the value of the final form in
@var{forms}.

Most Lisp code should not use this macro; @code{save-selected-window}
is typically sufficient.  In particular, this macro cannot reliably
prevent the code in @var{forms} from opening new windows, because new
windows might be opened in other frames (@pxref{Choosing Window}), and
@code{save-window-excursion} only saves and restores the window
configuration on the current frame.
@end defmac

@defun window-configuration-p object
This function returns @code{t} if @var{object} is a window configuration.
@end defun

@defun window-configuration-equal-p config1 config2
This function says whether two window configurations have the same
window layout, but ignores the values of point and the saved scrolling
positions---it can return @code{t} even if those aspects differ.
@end defun

@defun window-configuration-frame config
This function returns the frame for which the window configuration
@var{config} was made.
@end defun

  Other primitives to look inside of window configurations would make
sense, but are not implemented because we did not need them.  See the
file @file{winner.el} for some more operations on windows
configurations.

  The objects returned by @code{current-window-configuration} die
together with the Emacs process.  In order to store a window
configuration on disk and read it back in another Emacs session, you
can use the functions described next.  These functions are also useful
to clone the state of a frame into an arbitrary live window
(@code{set-window-configuration} effectively clones the windows of a
frame into the root window of that very frame only).

@cindex window state
@defun window-state-get &optional window writable
This function returns the state of @var{window} as a Lisp object.  The
argument @var{window} must be a valid window and defaults to the root
window of the selected frame.

If the optional argument @var{writable} is non-@code{nil}, this means to
not use markers for sampling positions like @code{window-point} or
@code{window-start}.  This argument should be non-@code{nil} when the
state will be written to disk and read back in another session.

Together, @var{writable} and the variable
@code{window-persistent-parameters} specify which window parameters are
saved by this function.  The default is to save the @code{clone-of}
parameter if @var{writable} is @code{nil}.  @xref{Window Parameters}.

@vindex window-state-normalize-buffer-name
Bind @code{window-state-normalize-buffer-name} to non-@code{nil} to
normalize buffer names under @file{uniquify} management by removing its
prefixes and suffixes.  This helps restore window buffers across Emacs
sessions.  @xref{Uniquify,,, emacs, The GNU Emacs Manual}.
@end defun

The value returned by @code{window-state-get} can be used in the same
session to clone a window (see below).  It can be also written to disk
and read back in another session.  In either case, use the following
function to restore the state of the window.

@defun window-state-put state &optional window ignore
This function puts the window state @var{state} into @var{window}.  The
argument @var{state} should be the state of a window returned by an
earlier invocation of @code{window-state-get}, see above.  The optional
argument @var{window} can be either a live window or an internal window
(@pxref{Windows and Frames}).  If @var{window} is not a live window, it
is replaced by a new live window created on the same frame before
putting @var{state} into it.  If @var{window} is @code{nil}, it puts the
window state into a new window.

This function assigns all window parameters that have been stored in
@var{state}.  By default, this is the @code{clone-of} parameter provided
@var{state} was obtained from an invocation of @code{window-state-get}
with the argument @var{writable} @code{nil}.  @xref{Window Parameters}.

This function consults the variable
@code{window-restore-killed-buffer-windows} (see below) when it tries to
restore a window whose buffer was killed after @var{state} was recorded.

If the optional argument @var{ignore} is non-@code{nil}, it means to ignore
minimum window sizes and fixed-size restrictions.  If @var{ignore}
is @code{safe}, this means windows can get as small as one line
and/or two columns.
@end defun

@cindex window clone
@cindex clone of window
In the context of window states, the @dfn{clone of a window} is a window
that has the same decorations and contents as the window whose state was
used to produce it, but is actually represented by another window
object.  Operating on the original or the clone of a window does not
affect the other in any way.  Note that while @code{window-state-get}
clones existing windows, these clones are not yet valid windows.  They
become valid only after @code{window-state-put} has put them into a live
frame.

By default, @code{set-window-configuration} and @code{window-state-put}
may delete a window from the restored configuration or state when they
find out that its buffer was killed since the corresponding
configuration or state has been recorded.  The variable described next
can be used to fine-tune that behavior.

@cindex restoring windows whose buffers have been killed
@defvar window-restore-killed-buffer-windows
This variable specifies how @code{set-window-configuration} and
@code{window-state-put} shall handle a window whose buffer has been
killed since the corresponding configuration or state was recorded.  Any
such window may be live---in which case it shows some other buffer---or
dead at the time one of these functions is called.  Usually,
@code{set-window-configuration} leaves the window alone if it is live
while @code{window-state-put} deletes it.

The following values can be used to override the default behavior for
dead windows in the case of @code{set-window-configuration} and for dead
and live windows in the case of @code{window-state-put}.

@table @asis
@item @code{t}
This value means to unconditionally restore the window and show some
other buffer in it.

@item @code{delete}
This means to unconditionally try to delete the window.

@item @code{dedicated}
This means to try to delete the window if and only if it is dedicated to
its buffer.

@item @code{nil}
This is the default, and it means that @code{set-window-configuration}
will try to delete the window if and only if it is dedicated to its
buffer, and @code{window-state-put} will unconditionally try to delete
it.

@item a function
This means to restore the window and show some other buffer in it, like
if the value is @code{t}, and also add an entry for that window to a
list that will be later passed as the second argument to that function.
@end table

If a window cannot be deleted (typically, because it is the last window
on its frame), @code{set-window-configuration} and
@code{window-state-put} will show another buffer in it.

If the value of this variable is a function, that function should take
three arguments.  The first argument specifies the frame whose windows
have been restored.  The third argument is either the symbol
@code{configuration} if the windows are restored by
@code{set-window-configuration}, or the symbol @code{state} if the
windows are restored by @code{window-state-put}.

The second argument specifies a list of entries for @emph{all} windows
whose previous buffers have been found dead at the time
@code{set-window-configuration} or @code{window-state-put} tried to
restore them (minibuffer windows are excluded).  This means that the
function may also delete windows which were found live by
@code{set-window-configuration}.

Each entry in the list that is passed as the second argument to the
function is itself a list of six values: the window whose buffer was
found dead, the dead buffer or its name, the positions of window start
(@pxref{Window Start and End}) and window point (@pxref{Window Point})
of the buffer in that window, the dedicated state of the window as
previously reported by @code{window-dedicated-p} and a flag that is
@code{t} if the window has been found to be alive by
@code{set-window-configuration} and @code{nil} otherwise.
@end defvar

The functions @code{window-state-get} and @code{window-state-put} also
allow exchanging the contents of two live windows.  The following
function does precisely that:

@deffn Command window-swap-states &optional window-1 window-2 size
This command swaps the states of the two live windows @var{window-1} and
@var{window-2}.  @var{window-1} must specify a live window and defaults
to the selected one.  @var{window-2} must specify a live window and
defaults to the window following @var{window-1} in the cyclic ordering
of windows, excluding minibuffer windows and including live windows on
all visible frames.

Optional argument @var{size} non-@code{nil} means to try swapping the
sizes of @var{window-1} and @var{window-2} as well.  A value of
@code{height} means to swap heights only, a value of @code{width}
means to swap widths only, while @code{t} means to swap both widths
and heights, if possible.  Frames are not resized by this function.
@end deffn


@node Window Parameters
@section Window Parameters
@cindex window parameters

This section describes the window parameters that can be used to
associate additional information with windows.

@defun window-parameter window parameter
This function returns @var{window}'s value for @var{parameter}.  The
default for @var{window} is the selected window.  If @var{window} has no
setting for @var{parameter}, this function returns @code{nil}.
@end defun

@defun window-parameters &optional window
This function returns all parameters of @var{window} and their values.
The default for @var{window} is the selected window.  The return value
is either @code{nil}, or an association list whose elements have the form
@code{(@var{parameter} . @var{value})}.
@end defun

@defun set-window-parameter window parameter value
This function sets @var{window}'s value of @var{parameter} to
@var{value} and returns @var{value}.  The default for @var{window}
is the selected window.
@end defun

By default, the functions that save and restore window configurations
or the states of windows (@pxref{Window Configurations}) do not care
about window parameters.  This means that when you change the value of
a parameter within the body of a @code{save-window-excursion}, the
previous value is not restored when that macro exits.  It also means
that when you restore via @code{window-state-put} a window state saved
earlier by @code{window-state-get}, all cloned windows have their
parameters reset to @code{nil}.  The following variable allows you to
override the standard behavior:

@cindex persistent window parameters
@defvar window-persistent-parameters
This variable is an alist specifying which parameters get saved by
@code{current-window-configuration} and @code{window-state-get}, and
subsequently restored by @code{set-window-configuration} and
@code{window-state-put}.  @xref{Window Configurations}.

The @sc{car} of each entry of this alist is a symbol specifying the
parameter.  The @sc{cdr} should be one of the following:

@table @asis
@item @code{nil}
This value means the parameter is saved neither by
@code{window-state-get} nor by @code{current-window-configuration}.

@item @code{t}
This value specifies that the parameter is saved by
@code{current-window-configuration} and (provided its @var{writable}
argument is @code{nil}) by @code{window-state-get}.

@item @code{writable}
This means that the parameter is saved unconditionally by both
@code{current-window-configuration} and @code{window-state-get}.  This
value should not be used for parameters whose values do not have a read
syntax.  Otherwise, invoking @code{window-state-put} in another session
may fail with an @code{invalid-read-syntax} error.
@end table
@end defvar

Some functions (notably @code{delete-window},
@code{delete-other-windows} and @code{split-window}), may behave
specially when the window specified by their @var{window} argument has
a parameter whose name is equal to the function's name.  You can
override such special behavior by binding the following variable to a
non-@code{nil} value:

@defvar ignore-window-parameters
If this variable is non-@code{nil}, some standard functions do not
process window parameters.  The functions currently affected by this are
@code{split-window}, @code{delete-window}, @code{delete-other-windows},
and @code{other-window}.

An application can bind this variable to a non-@code{nil} value around
calls to these functions.  If it does so, the application is fully
responsible for correctly assigning the parameters of all involved
windows when exiting that function.
@end defvar

The following parameters are currently used by the window management
code:

@table @code
@item delete-window
@vindex delete-window@r{, a window parameter}
This parameter affects the execution of @code{delete-window}
(@pxref{Deleting Windows}).

@item delete-other-windows
@vindex delete-other-windows@r{, a window parameter}
This parameter affects the execution of @code{delete-other-windows}
(@pxref{Deleting Windows}).

@item no-delete-other-windows
@vindex no-delete-other-windows@r{, a window parameter}
This parameter marks the window as not deletable by
@code{delete-other-windows} (@pxref{Deleting Windows}).

@item split-window
@vindex split-window@r{, a window parameter}
This parameter affects the execution of @code{split-window}
(@pxref{Splitting Windows}).

@item other-window
@vindex other-window@r{, a window parameter}
This parameter affects the execution of @code{other-window}
(@pxref{Cyclic Window Ordering}).

@item no-other-window
@vindex no-other-window@r{, a window parameter}
This parameter marks the window as not selectable by @code{other-window}
(@pxref{Cyclic Window Ordering}).  It is by default @code{t} for tooltip
windows (@pxref{Basic Windows}).  Use @code{window-no-other-p}
(@pxref{Cyclic Window Ordering}) to check whether it applies to a
specific window.

@item clone-of
@vindex clone-of@r{, a window parameter}
This parameter specifies the window that this one has been cloned from.
It is persistent by default and as such gets saved by
@code{window-state-get} and installed by @code{window-state-put}
(@pxref{Window Configurations}).

@item window-preserved-size
@vindex window-preserved-size@r{, a window parameter}
This parameter specifies a buffer, a direction where @code{nil} means
vertical and @code{t} horizontal, and a size in pixels.  If this window
displays the specified buffer and its size in the indicated direction
equals the size specified by this parameter, then Emacs will try to
preserve the size of this window in the indicated direction.  This
parameter is installed and updated by the function
@code{window-preserve-size} (@pxref{Preserving Window Sizes}).

@item quit-restore
@item quit-restore-prev
@vindex quit-restore@r{, a window parameter}
@vindex quit-restore-prev@r{, a window parameter}
These parameters are installed by the buffer display functions
(@pxref{Choosing Window}) and consulted by @code{quit-restore-window}
(@pxref{Quitting Windows}).  They are lists of four elements, see the
description of @code{quit-restore-window} in @ref{Quitting Windows} for
details.

@item window-side
@itemx window-slot
@vindex window-side@r{, a window parameter}
@vindex window-slot@r{, a window parameter}
These parameters are used internally for implementing side windows
(@pxref{Side Windows}).

@item window-atom
@vindex window-atom@r{, a window parameter}
This parameter is used internally for implementing atomic windows, see
@ref{Atomic Windows}.

@item mode-line-format
@vindex mode-line-format@r{, a window parameter}
This parameter replaces the value of the buffer-local variable
@code{mode-line-format} (@pxref{Mode Line Basics}) of this window's
buffer whenever this window is displayed.  The symbol @code{none} means
to suppress display of a mode line for this window.  Display and
contents of the mode line on other windows showing this buffer are not
affected.

@item header-line-format
@vindex header-line-format@r{, a window parameter}
This parameter replaces the value of the buffer-local variable
@code{header-line-format} (@pxref{Mode Line Basics}) of this window's
buffer whenever this window is displayed.  The symbol @code{none} means
to suppress display of a header line for this window.  Display and
contents of the header line on other windows showing this buffer are not
affected.

@item tab-line-format
@vindex tab-line-format@r{, a window parameter}
This parameter replaces the value of the buffer-local variable
@code{tab-line-format} (@pxref{Mode Line Basics}) of this window's
buffer whenever this window is displayed.  The symbol @code{none} means
to suppress display of a tab line for this window.  Display and
contents of the tab line on other windows showing this buffer are not
affected.

@item min-margins
@vindex min-margins@r{, a window parameter}
The value of this parameter is a cons cell whose @sc{car} and
@sc{cdr}, if non-@code{nil}, specify the minimum values (in columns)
for the left and right margin of this window (@pxref{Display Margins}.
When present, Emacs will use these values instead of the actual margin
widths for determining whether a window can be split or shrunk
horizontally.

Emacs never auto-adjusts the margins of any window after splitting or
resizing it.  It is the sole responsibility of any application setting
this parameter to adjust the margins of this window as well as those of
any new window that inherits this window's margins due to a split.
Both @code{window-configuration-change-hook} and
@code{window-size-change-functions} (@pxref{Window Hooks}) should be
employed for this purpose.

This parameter was introduced in Emacs version 25.1 to support
applications that use large margins to center buffer text within a
window and should be used, with due care, exclusively by those
applications.  It might be replaced by an improved solution in future
versions of Emacs.
@end table


@node Window Hooks
@section Hooks for Window Scrolling and Changes
@cindex hooks for window operations

This section describes how Lisp programs can take action after a
window has been scrolled or other window modifications occurred.  We
first consider the case where a window shows a different part of its
buffer.

@defvar window-scroll-functions
This variable holds a list of functions that Emacs should call before
redisplaying a window with scrolling.  Displaying a different buffer
in a window and making a new window also call these functions.

This variable is not a normal hook, because each function is called
with two arguments: the window, and its new display-start position.
At the time of the call, the display-start position of the argument
window is already set to its new value, and the buffer to be displayed
in the window is set as the current buffer.

These functions must take care when using @code{window-end}
(@pxref{Window Start and End}); if you need an up-to-date value, you
must use the @var{update} argument to ensure you get it.

@strong{Warning:} don't use this feature to alter the way the window
is scrolled.  It's not designed for that, and such use probably won't
work.
@end defvar

In addition, you can use @code{jit-lock-register} to register a Font
Lock fontification function, which will be called whenever parts of a
buffer are (re)fontified because a window was scrolled or its size
changed.  @xref{Other Font Lock Variables}.

@cindex window change functions
   The remainder of this section covers six hooks that are called
during redisplay provided a significant, non-scrolling change of a
window has been detected.  For simplicity, these hooks and the
functions they call will be collectively referred to as @dfn{window
change functions}.  As any hook, these hooks can be set either
globally or buffer-locally via the @var{local} argument of
@code{add-hook} (@pxref{Setting Hooks}) when the hook is installed.

@cindex window buffer change
The first of these hooks is run after a @dfn{window buffer change} is
detected, which means that a window was created, deleted or assigned
another buffer.

@defvar window-buffer-change-functions
This variable specifies functions called during redisplay when window
buffers have changed.  The value should be a list of functions that
take one argument.

Functions specified buffer-locally are called for each window showing
the corresponding buffer if and only if that window has been added or
changed its buffer since the last redisplay.  Note that functions may be
run twice for such a window: Once for the buffer shown in the window at
the time of the last redisplay (provided that buffer is still live) and
once for the buffer currently shown in the window.  In either case the
window is passed as argument and the respective buffer is made
temporarily current.

If you are using the buffer-local version of this hook, you may want to
discern the case where the buffer was removed from a window from the
case where the buffer is now shown in that window.  If @var{window}
denotes the window argument passed to a function on this hook, then to
detect the case where the buffer was removed from @var{window} use the
idiom

@example
(eq (window-old-buffer @var{window}) (current-buffer))
@end example

@noindent
while to detect whether the buffer is now shown in @var{window} use

@example
(eq (window-buffer @var{window}) (current-buffer))
@end example

@noindent
instead.

Functions specified by the default value are called for a frame if at
least one window on that frame has been added, deleted or assigned
another buffer since the last time window change functions were run.
In this case the frame is passed as argument.
@end defvar

@cindex window size change
The second of these hooks is run when a @dfn{window size change} has
been detected which means that a window was created, assigned another
buffer, or changed its total size or that of its text area.

@defvar window-size-change-functions
This variable specifies functions called during redisplay when a
window size change occurred.  The value should be a list of functions
that take one argument.

Functions specified buffer-locally are called for any window showing the
corresponding buffer if that window has been added or assigned another
buffer or changed its total or body size since the last time window
change functions were run.  In this case the window is passed as
argument and the respective buffer is temporarily made current.

Functions specified by the default value are called for a frame if at
least one window on that frame has been added or assigned another
buffer or changed its total or body size since the last time window
change functions were run.  In this case the frame is passed as
argument.
@end defvar

@cindex window selection change
The third of these hooks is run when a @dfn{window selection change}
has selected another window since the last redisplay.

@defvar window-selection-change-functions
This variable specifies functions called during redisplay when the
selected window or a frame's selected window has changed.  The value
should be a list of functions that take one argument.

Functions specified buffer-locally are called for any window showing the
corresponding buffer if that window has been selected or deselected
(among all windows or among all windows on its frame) since the last
time window change functions were run.  In this case the window is
passed as argument and the respective buffer is temporarily made
current.

Functions specified by the default value are called for a frame if
that frame has been selected or deselected or the frame's selected
window has changed since the last time window change functions were
run.  In this case the frame is passed as argument.
@end defvar

@cindex window state change
The fourth of these hooks is run when a @dfn{window state change} has
been detected, which means that at least one of the three preceding
window changes has occurred.

@defvar window-state-change-functions
This variable specifies functions called during redisplay when a
window buffer or size change occurred or the selected window or a
frame's selected window has changed.  The value should be a list of
functions that take one argument.

Functions specified buffer-locally are called for any window showing the
corresponding buffer if that window has been added or assigned another
buffer, changed its total or body size or has been selected or
deselected (among all windows or among all windows on its frame) since
the last time window change functions were run.  In this case the window
is passed as argument and the respective buffer is temporarily made
current.

Functions specified by the default value are called for a frame if at
least one window on that frame has been added, deleted or assigned
another buffer, changed its total or body size or that frame has been
selected or deselected or the frame's selected window has changed
since the last time window change functions were run.  In this case
the frame is passed as argument.

Functions specified by the default value are also run for a frame when
that frame's window state change flag (see below) has been set since
last redisplay.
@end defvar

@cindex window configuration change
The fifth of these hooks is run when a @dfn{window configuration
change} has been detected which means that either the buffer or the
size of a window changed.  It differs from the four preceding hooks in
the way it is run.

@defvar window-configuration-change-hook
This variable specifies functions called during redisplay when either
the buffer or the size of a window has changed.  The value should be a
list of functions that take no argument.

Functions specified buffer-locally are called for any window showing
the corresponding buffer if at least one window on that frame has been
added, deleted or assigned another buffer or changed its total or
body size since the last time window change functions were run.  Each
call is performed with the window showing the buffer temporarily
selected and its buffer current.

Functions specified by the default value are called for each frame if
at least one window on that frame has been added, deleted or assigned
another buffer or changed its total or body size since the last time
window change functions were run.  Each call is performed with the
frame temporarily selected and the selected window's buffer current.
@end defvar

Finally, Emacs runs a normal hook that generalizes the behavior of
@code{window-state-change-functions}.

@defvar window-state-change-hook
The default value of this variable specifies functions called during
redisplay when a window state change has been detected or the window
state change flag has been set on at least one frame.  The value
should be a list of functions that take no argument.

Applications should put a function on this hook only if they want to
react to changes that happened on (or have been signaled for) two or
more frames since last redisplay.  In every other case, putting the
function on @code{window-state-change-functions} should be preferred.
@end defvar

Window change functions are called during redisplay for each frame as
follows: First, any buffer-local window buffer change function, window
size change function, selected window change and window state change
functions are called in this order.  Next, the default values for
these functions are called in the same order.  Then any buffer-local
window configuration change functions are called followed by functions
specified by the default value of those functions.  Finally, functions
on @code{window-state-change-hook} are run.

   Window change functions are run for a specific frame only if a
corresponding change was registered for that frame earlier.  Such
changes include the creation or deletion of a window or the assignment
of another buffer or size to a window.  Note that even when such a
change has been registered, this does not mean that any of the hooks
described above is run.  If, for example, a change was registered
within the scope of a window excursion (@pxref{Window
Configurations}), this will trigger a call of window change functions
only if that excursion still persists at the time change functions are
run.  If it is exited earlier, hooks will be run only if registered by
a change outside the scope of that excursion.

@cindex window state change flag
   The @dfn{window state change flag} of a frame, if set, will cause
the default values of @code{window-state-change-functions} (for that
frame) and @code{window-state-change-hook} to be run during next
redisplay regardless of whether a window state change actually
occurred for that frame or not.  After running any functions on these
hooks, the flag is reset for each frame.  Applications can set that
flag and inspect its value using the following functions.

@defun set-frame-window-state-change &optional frame arg
This function sets @var{frame}'s window state change flag if @var{arg}
is non-@code{nil} and resets it otherwise.  @var{frame} must be a live
frame and defaults to the selected one.
@end defun

@defun frame-window-state-change &optional frame
This functions returns @code{t} if @var{frame}'s window state change
flag is set and @code{nil} otherwise.  @var{frame} must be a live
frame and defaults to the selected one.
@end defun

   While window change functions are run, the functions described next
can be called to get more insight into what has changed for a specific
window or frame since the last redisplay.  All these functions take a
live window as single, optional argument, defaulting to the selected
window.

@defun window-old-buffer &optional window
This function returns the buffer shown in @var{window} at the last time
window change functions were run for @var{window}'s frame.  If it
returns @code{nil}, @var{window} is either an internal window or has
been created after that.  If it returns @code{t}, @var{window} was not
shown at that time but has been restored from a previously saved window
configuration afterwards.  Otherwise, the return value is the buffer
shown by @var{window} at that time.  As a special case, if @var{window}
has been deleted, this function returns the last buffer @var{window} had
shown at that time.  @var{window} can be any window and defaults to the
selected one.
@end defun

@defun window-old-pixel-width &optional window
This function returns the total pixel width of @var{window} the
last time window change functions found @var{window} live on its
frame.  It is zero if @var{window} was created after that.
@end defun

@defun window-old-pixel-height &optional window
This function returns the total pixel height of @var{window} the last
time window change functions found @var{window} live on its frame.
It is zero if @var{window} was created after that.
@end defun

@defun window-old-body-pixel-width &optional window
This function returns the pixel width of @var{window}'s text area the
last time window change functions found @var{window} live on its
frame.  It is zero if @var{window} was created after that.
@end defun

@defun window-old-body-pixel-height &optional window
This function returns the pixel height of @var{window}'s text area the
last time window change functions found @var{window} live on its
frame.  It is zero if @var{window} was created after that.
@end defun

In order to find out which window or frame was selected the last time
window change functions were run, the following functions can be used:

@defun frame-old-selected-window &optional frame
This function returns the selected window of @var{frame} at the last
time window change functions were run.  If omitted or @code{nil}
@var{frame} defaults to the selected frame.
@end defun

@defun old-selected-window
This function returns the selected window at the last time window
change functions were run.
@end defun

@defun old-selected-frame
This function returns the selected frame at the last time window
change functions were run.
@end defun

Note that window change functions provide no information about which
windows have been deleted since the last time they were run.  If
necessary, applications should remember any window showing a specific
buffer in a local variable of that buffer and update it in a function
run by the default values of any of the hooks that are run when a
window buffer change was detected.

   The following caveats should be considered when adding a function
to window change functions:

@itemize @bullet
@item
Some operations will not trigger a call of window change functions.
These include showing another buffer in a minibuffer window or any
change of a tooltip window.

@item
Window change functions should not create or delete windows or change
the buffer, size or selection status of any window because there is no
guarantee that the information about such a change will be propagated
to other window change functions.  If at all, any such change should
be executed only by the last function listed by the default value of
@code{window-state-change-hook}.

@item
Macros like @code{save-window-excursion}, @code{with-selected-window}
or @code{with-current-buffer} can be used when running window change
functions.

@item
Running window change functions does not save and restore match data.
Unless running @code{window-configuration-change-hook} it does not
save or restore the selected window or frame or the current buffer
either.

@item
Any redisplay triggering the run of window change functions may be
aborted.  If the abort occurs before window change functions have run
to their completion, they will be run again with the previous values,
that is, as if redisplay had not been performed.  If aborted later,
they will be run with the new values, that is, as if redisplay had
been actually performed.
@end itemize
